Unity ECS Patterns
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Use this skill when
- Building high-performance Unity games
- Managing thousands of entities efficiently
- Implementing data-oriented game systems
- Optimizing CPU-bound game logic
- Converting OOP game code to ECS
- Using Jobs and Burst for parallelization
Do not use this skill when
- The task is unrelated to unity ecs patterns
- You need a different domain or tool outside this scope
Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open
resources/implementation-playbook.md.
Resources
resources/implementation-playbook.mdfor detailed patterns and examples.
AGI Framework Integration
Adapted for @techwavedev/agi-agent-kit Original source: antigravity-awesome-skills
Memory-First Protocol
Retrieve game design decisions, performance benchmarks, and engine configuration. Cache asset pipeline settings and build configurations.
# Check for prior game development context before starting
python3 execution/memory_manager.py auto --query "game architecture and engine patterns for Unity Ecs Patterns"
Storing Results
After completing work, store game development decisions for future sessions:
python3 execution/memory_manager.py store \
--content "Game: ECS architecture with 60fps target, spatial partitioning for collision, asset pipeline with LOD" \
--type technical --project <project> \
--tags unity-ecs-patterns gaming
Multi-Agent Collaboration
Share engine decisions and performance budgets with art/design agents and QA agents.
python3 execution/cross_agent_context.py store \
--agent "<your-agent>" \
--action "Game feature implemented — performance profiled, asset pipeline updated, QA test plan created" \
--project <project>
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