Unity Ecs Patterns

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts. Use when this capability is needed.

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tomevault-io/skills-registry/tree/main/ericgrill--agents-skills-plugins--unity-ecs-patterns commit 0d36ebb2d9

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npx skillmds@latest add tomevault-io/unity-ecs-patterns-3