Universal Animation Patterns
Apply Disney's 12 principles as baseline defaults for any animation.
Core Timing Scale
| Category |
Duration |
Use For |
| Instant |
100-150ms |
Hovers, toggles, micro-states |
| Fast |
150-250ms |
Feedback, small transitions |
| Standard |
250-400ms |
Modals, reveals, state changes |
| Slow |
400-600ms |
Page transitions, sequences |
| Deliberate |
600-1000ms |
Dramatic reveals, celebrations |
Universal Easing Library
:root {
/* Standard easings */
--ease-out: cubic-bezier(0, 0, 0.2, 1); /* Entrances */
--ease-in: cubic-bezier(0.4, 0, 1, 1); /* Exits */
--ease-in-out: cubic-bezier(0.4, 0, 0.2, 1); /* State changes */
/* Spring easings */
--ease-spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot */
--ease-bounce: cubic-bezier(0.68, -0.55, 0.27, 1.55); /* Playful */
}
The 12 Principles Quick Reference
- Squash & Stretch: Scale 0.95-1.05 range for organic feel
- Anticipation: 2-3px reverse movement or 50ms pause before action
- Staging: Animate toward user attention, clear visual hierarchy
- Straight Ahead vs Pose-to-Pose: Define keyframes, plan states
- Follow Through: Overshoot by 2-5%, settle back
- Slow In/Slow Out: Always ease, never linear (except spinners)
- Arcs: Combine X+Y movement, natural paths
- Secondary Action: Layer 2-3 properties max (opacity + transform + shadow)
- Timing: Match duration to distance/importance
- Exaggeration: Subtle for UI (under 10% deviation)
- Solid Drawing: Maintain visual consistency during motion
- Appeal: Motion should feel helpful, not performative
Base Animation Classes
/* Standard entrance */
.animate-in {
animation: fade-in 250ms var(--ease-out) forwards;
}
/* Standard exit */
.animate-out {
animation: fade-out 200ms var(--ease-in) forwards;
}
/* State transition */
.animate-state {
transition: all 200ms var(--ease-in-out);
}
@keyframes fade-in {
from { opacity: 0; transform: translateY(10px); }
to { opacity: 1; transform: translateY(0); }
}
@keyframes fade-out {
from { opacity: 1; transform: translateY(0); }
to { opacity: 0; transform: translateY(-10px); }
}
Universal Rules
- 100ms Response Time: User actions must trigger visible change within 100ms
- Under 400ms for UI: Functional animations shouldn't exceed 400ms
- Reduce Motion: Always provide
prefers-reduced-motion alternative
- GPU Properties: Use only
transform and opacity for smooth 60fps
- Exit < Enter: Exits 20-30% faster than entrances
Accessibility Default
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
Decision Tree
- Is element entering? → Use ease-out, 200-300ms
- Is element exiting? → Use ease-in, 150-250ms
- Is element changing state? → Use ease-in-out, 150-250ms
- Is it continuous? → Use linear (rotation) or ease-in-out (pulse)
- Is it responding to gesture? → Use ease-out with overshoot, under 200ms
When uncertain, start with: 250ms cubic-bezier(0.4, 0, 0.2, 1)
Converted and distributed by TomeVault — claim your Tome and manage your conversions.
1---2name: universal-patterns-23description: Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.4---56# Universal Animation Patterns78Apply Disney's 12 principles as baseline defaults for any animation.910## Core Timing Scale1112| Category | Duration | Use For |13|----------|----------|---------|14| Instant | 100-150ms | Hovers, toggles, micro-states |15| Fast | 150-250ms | Feedback, small transitions |16| Standard | 250-400ms | Modals, reveals, state changes |17| Slow | 400-600ms | Page transitions, sequences |18| Deliberate | 600-1000ms | Dramatic reveals, celebrations |1920## Universal Easing Library2122```css23:root {24 /* Standard easings */25 --ease-out: cubic-bezier(0, 0, 0.2, 1); /* Entrances */26 --ease-in: cubic-bezier(0.4, 0, 1, 1); /* Exits */27 --ease-in-out: cubic-bezier(0.4, 0, 0.2, 1); /* State changes */2829 /* Spring easings */30 --ease-spring: cubic-bezier(0.34, 1.56, 0.64, 1); /* Overshoot */31 --ease-bounce: cubic-bezier(0.68, -0.55, 0.27, 1.55); /* Playful */32}33```3435## The 12 Principles Quick Reference36371. **Squash & Stretch**: Scale 0.95-1.05 range for organic feel382. **Anticipation**: 2-3px reverse movement or 50ms pause before action393. **Staging**: Animate toward user attention, clear visual hierarchy404. **Straight Ahead vs Pose-to-Pose**: Define keyframes, plan states415. **Follow Through**: Overshoot by 2-5%, settle back426. **Slow In/Slow Out**: Always ease, never linear (except spinners)437. **Arcs**: Combine X+Y movement, natural paths448. **Secondary Action**: Layer 2-3 properties max (opacity + transform + shadow)459. **Timing**: Match duration to distance/importance4610. **Exaggeration**: Subtle for UI (under 10% deviation)4711. **Solid Drawing**: Maintain visual consistency during motion4812. **Appeal**: Motion should feel helpful, not performative4950## Base Animation Classes5152```css53/* Standard entrance */54.animate-in {55 animation: fade-in 250ms var(--ease-out) forwards;56}5758/* Standard exit */59.animate-out {60 animation: fade-out 200ms var(--ease-in) forwards;61}6263/* State transition */64.animate-state {65 transition: all 200ms var(--ease-in-out);66}6768@keyframes fade-in {69 from { opacity: 0; transform: translateY(10px); }70 to { opacity: 1; transform: translateY(0); }71}7273@keyframes fade-out {74 from { opacity: 1; transform: translateY(0); }75 to { opacity: 0; transform: translateY(-10px); }76}77```7879## Universal Rules80811. **100ms Response Time**: User actions must trigger visible change within 100ms822. **Under 400ms for UI**: Functional animations shouldn't exceed 400ms833. **Reduce Motion**: Always provide `prefers-reduced-motion` alternative844. **GPU Properties**: Use only `transform` and `opacity` for smooth 60fps855. **Exit < Enter**: Exits 20-30% faster than entrances8687## Accessibility Default8889```css90@media (prefers-reduced-motion: reduce) {91 *, *::before, *::after {92 animation-duration: 0.01ms !important;93 animation-iteration-count: 1 !important;94 transition-duration: 0.01ms !important;95 }96}97```9899## Decision Tree1001011. Is element entering? → Use ease-out, 200-300ms1022. Is element exiting? → Use ease-in, 150-250ms1033. Is element changing state? → Use ease-in-out, 150-250ms1044. Is it continuous? → Use linear (rotation) or ease-in-out (pulse)1055. Is it responding to gesture? → Use ease-out with overshoot, under 200ms106107When uncertain, start with: `250ms cubic-bezier(0.4, 0, 0.2, 1)`108109---110> Converted and distributed by [TomeVault](https://tomevault.io/claim/dylantarre) — claim your Tome and manage your conversions.111<!-- tomevault:4.0:skill_md:2026-04-11 -->