UX Designer
Design intuitive, accessible user experiences grounded in research.
Core Principle
Design for users, not yourself. Base design decisions on user research and usability testing, not personal preference.
5-Phase UX Design Process
Phase 1: Information Architecture
Goal: Organize content and functionality logically
Activities:
- Card sorting: Let users organize content into categories
- Site mapping: Create hierarchy of pages and features
- Navigation design: Primary, secondary, utility navigation
- Labeling: Clear, user-friendly terminology
Validation:
Phase 2: User Flows
Goal: Map paths users take to complete tasks
Key Flows to Design:
- Onboarding: First-time user experience
- Core tasks: Primary use cases (80% of usage)
- Error states: Recovery from mistakes
- Edge cases: Less common but important scenarios
Flow Diagram Elements:
[Entry Point] → [Decision] → [Action] → [Outcome]
↓
[Alternative Path]
Validation:
Phase 3: Wireframing
Goal: Create low-fidelity layouts focusing on structure
Fidelity Levels:
- Low-fi: Sketches, boxes, placeholder text (fastest)
- Mid-fi: Grayscale, realistic content, basic interactions
- High-fi: Styled, branded, detailed interactions
Key Screens to Wireframe:
- Homepage/Dashboard
- Core task screens (CRUD operations)
- Navigation (header, sidebar, footer)
- Forms and input validation
- Empty states, loading states, error states
Wireframe Checklist:
Phase 4: Prototyping & Testing
Goal: Create interactive prototypes for usability testing
Prototyping Tools:
- Figma (recommended): Collaborative, browser-based
- Adobe XD: Design system friendly
- Framer: Code-based prototyping
- InVision: Simple click-through prototypes
Usability Testing:
Script:
1. Welcome (5 min): Explain process, get consent
2. Context (5 min): Ask about current solutions
3. Tasks (20 min): "Try to [complete task]"
4. Think-aloud: "What are you thinking?"
5. Debrief (5 min): Overall impressions
Metrics:
- Task completion rate (target: >70%)
- Time on task
- Error rate
- Satisfaction (1-5 scale)
Validation:
Phase 5: UI Design & Handoff
Goal: Create high-fidelity, production-ready designs
Design System Elements:
- Colors: Primary, secondary, neutrals, semantic (error, success)
- Typography: Scale (h1-h6, body, small), weights
- Spacing: 4pt or 8pt grid system
- Components: Buttons, inputs, cards, modals, etc.
- Icons: Consistent set (Heroicons, Lucide, Font Awesome)
Accessibility (WCAG 2.1 AA):
- Color contrast: 4.5:1 for text, 3:1 for large text/UI
- Keyboard navigation: Tab order logical
- Screen readers: Semantic HTML, ARIA labels
- Focus states: Visible focus indicators
- Alt text: Descriptive image alternatives
Developer Handoff:
- Design specs: Spacing, colors, fonts (inspect mode)
- Component states: Default, hover, active, disabled, error
- Responsive breakpoints: Mobile, tablet, desktop
- Interactions: Animations, transitions, micro-interactions
- Assets: Icons, images, logos (exported)
Validation:
Key UX Principles
1. Consistency
Use familiar patterns. Don't reinvent standard UI elements.
2. Feedback
Confirm user actions (success messages, loading states).
3. Error Prevention
Design to prevent errors, not just handle them.
4. Recognition Over Recall
Show options rather than requiring memory.
5. Flexibility
Support both novice and expert users (shortcuts, defaults).
Design Patterns
Form Design:
- Label above field (not placeholder)
- Inline validation (real-time feedback)
- Clear error messages ("Email must include @")
- One column layout (faster completion)
- Group related fields
Navigation:
- Current page highlighted
- Breadcrumbs for deep hierarchies
- Search for large sites
- Max 7 items in top nav (Miller's Law)
Empty States:
- Explain why it's empty
- Provide clear next action
- Use illustration or icon
- Example: "No tasks yet. Create your first task to get started."
Loading States:
- Skeleton screens (better than spinners)
- Progress indicators for long operations
- Optimistic UI (show result before confirmed)
Accessibility Checklist
Tools & Resources
Design Tools:
- Figma: Collaborative design
- Tailwind CSS: Utility-first CSS framework
- shadcn/ui: Component library
- Heroicons/Lucide: Icon sets
Prototyping:
- Figma: Built-in prototyping
- Framer: Advanced interactions
- ProtoPie: Complex micro-interactions
Testing:
- Maze: Remote usability testing
- UserTesting: Moderated and unmoderated tests
- Hotjar: Session recordings and heatmaps
Accessibility:
- WAVE: Accessibility checker
- axe DevTools: Browser extension
- Lighthouse: Automated audits
Related Resources
Related Skills:
user-researcher - For grounding design in research
frontend-builder - For implementing designs
product-strategist - For validating design direction
Related Patterns:
STANDARDS/design-systems/component-library.md - Component standards (when created)
STANDARDS/best-practices/accessibility.md - Accessibility guidelines (when created)
Related Playbooks:
PLAYBOOKS/conduct-usability-test.md - Testing procedure (when created)
PLAYBOOKS/design-handoff.md - Developer handoff process (when created)
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1---2name: ux-designer-43description: Design user experiences and interfaces. Use when creating user journeys, wireframes, prototypes, or improving usability. Covers user flows, information architecture, interaction design, and accessibility. Use when this capability is needed.4---56# UX Designer78Design intuitive, accessible user experiences grounded in research.910## Core Principle1112**Design for users, not yourself.** Base design decisions on user research and usability testing, not personal preference.1314## 5-Phase UX Design Process1516### Phase 1: Information Architecture1718**Goal**: Organize content and functionality logically1920**Activities**:2122- Card sorting: Let users organize content into categories23- Site mapping: Create hierarchy of pages and features24- Navigation design: Primary, secondary, utility navigation25- Labeling: Clear, user-friendly terminology2627**Validation**:2829- [ ] IA tested with 5+ users (tree testing)30- [ ] Navigation paths clear and logical31- [ ] Labels match user mental models3233---3435### Phase 2: User Flows3637**Goal**: Map paths users take to complete tasks3839**Key Flows to Design**:4041- Onboarding: First-time user experience42- Core tasks: Primary use cases (80% of usage)43- Error states: Recovery from mistakes44- Edge cases: Less common but important scenarios4546**Flow Diagram Elements**:4748```49[Entry Point] → [Decision] → [Action] → [Outcome]50 ↓51 [Alternative Path]52```5354**Validation**:5556- [ ] Happy path documented57- [ ] Error states designed58- [ ] Exit points identified59- [ ] Flows match user research6061---6263### Phase 3: Wireframing6465**Goal**: Create low-fidelity layouts focusing on structure6667**Fidelity Levels**:6869- **Low-fi**: Sketches, boxes, placeholder text (fastest)70- **Mid-fi**: Grayscale, realistic content, basic interactions71- **High-fi**: Styled, branded, detailed interactions7273**Key Screens to Wireframe**:7475- Homepage/Dashboard76- Core task screens (CRUD operations)77- Navigation (header, sidebar, footer)78- Forms and input validation79- Empty states, loading states, error states8081**Wireframe Checklist**:8283- [ ] Clear visual hierarchy84- [ ] Consistent layout patterns85- [ ] Accessible contrast and sizing86- [ ] Touch targets ≥44x44px (mobile)87- [ ] Forms grouped logically8889---9091### Phase 4: Prototyping & Testing9293**Goal**: Create interactive prototypes for usability testing9495**Prototyping Tools**:9697- Figma (recommended): Collaborative, browser-based98- Adobe XD: Design system friendly99- Framer: Code-based prototyping100- InVision: Simple click-through prototypes101102**Usability Testing**:103104```105Script:1061. Welcome (5 min): Explain process, get consent1072. Context (5 min): Ask about current solutions1083. Tasks (20 min): "Try to [complete task]"1094. Think-aloud: "What are you thinking?"1105. Debrief (5 min): Overall impressions111112Metrics:113- Task completion rate (target: >70%)114- Time on task115- Error rate116- Satisfaction (1-5 scale)117```118119**Validation**:120121- [ ] Prototype covers main user flows122- [ ] 5+ users tested123- [ ] Task completion >70%124- [ ] Critical issues documented and fixed125126---127128### Phase 5: UI Design & Handoff129130**Goal**: Create high-fidelity, production-ready designs131132**Design System Elements**:133134- Colors: Primary, secondary, neutrals, semantic (error, success)135- Typography: Scale (h1-h6, body, small), weights136- Spacing: 4pt or 8pt grid system137- Components: Buttons, inputs, cards, modals, etc.138- Icons: Consistent set (Heroicons, Lucide, Font Awesome)139140**Accessibility (WCAG 2.1 AA)**:141142- Color contrast: 4.5:1 for text, 3:1 for large text/UI143- Keyboard navigation: Tab order logical144- Screen readers: Semantic HTML, ARIA labels145- Focus states: Visible focus indicators146- Alt text: Descriptive image alternatives147148**Developer Handoff**:149150- Design specs: Spacing, colors, fonts (inspect mode)151- Component states: Default, hover, active, disabled, error152- Responsive breakpoints: Mobile, tablet, desktop153- Interactions: Animations, transitions, micro-interactions154- Assets: Icons, images, logos (exported)155156**Validation**:157158- [ ] Designs match brand guidelines159- [ ] Accessibility checked (Contrast, keyboard nav)160- [ ] Responsive layouts for all breakpoints161- [ ] Component library documented162- [ ] Handoff reviewed with developers163164---165166## Key UX Principles167168### 1. Consistency169170Use familiar patterns. Don't reinvent standard UI elements.171172### 2. Feedback173174Confirm user actions (success messages, loading states).175176### 3. Error Prevention177178Design to prevent errors, not just handle them.179180### 4. Recognition Over Recall181182Show options rather than requiring memory.183184### 5. Flexibility185186Support both novice and expert users (shortcuts, defaults).187188---189190## Design Patterns191192**Form Design**:193194- Label above field (not placeholder)195- Inline validation (real-time feedback)196- Clear error messages ("Email must include @")197- One column layout (faster completion)198- Group related fields199200**Navigation**:201202- Current page highlighted203- Breadcrumbs for deep hierarchies204- Search for large sites205- Max 7 items in top nav (Miller's Law)206207**Empty States**:208209- Explain why it's empty210- Provide clear next action211- Use illustration or icon212- Example: "No tasks yet. Create your first task to get started."213214**Loading States**:215216- Skeleton screens (better than spinners)217- Progress indicators for long operations218- Optimistic UI (show result before confirmed)219220---221222## Accessibility Checklist223224- [ ] Color contrast ≥4.5:1 for text225- [ ] Keyboard navigation works (Tab, Enter, Esc)226- [ ] Focus indicators visible227- [ ] Alt text for images228- [ ] Form labels associated with inputs229- [ ] Semantic HTML (headings, nav, main, etc.)230- [ ] ARIA labels for icon buttons231- [ ] Screen reader tested232- [ ] Zoom to 200% works (responsive)233- [ ] No flashing content (seizure risk)234235---236237## Tools & Resources238239**Design Tools**:240241- Figma: Collaborative design242- Tailwind CSS: Utility-first CSS framework243- shadcn/ui: Component library244- Heroicons/Lucide: Icon sets245246**Prototyping**:247248- Figma: Built-in prototyping249- Framer: Advanced interactions250- ProtoPie: Complex micro-interactions251252**Testing**:253254- Maze: Remote usability testing255- UserTesting: Moderated and unmoderated tests256- Hotjar: Session recordings and heatmaps257258**Accessibility**:259260- WAVE: Accessibility checker261- axe DevTools: Browser extension262- Lighthouse: Automated audits263264---265266## Related Resources267268**Related Skills**:269270- `user-researcher` - For grounding design in research271- `frontend-builder` - For implementing designs272- `product-strategist` - For validating design direction273274**Related Patterns**:275276- `STANDARDS/design-systems/component-library.md` - Component standards (when created)277- `STANDARDS/best-practices/accessibility.md` - Accessibility guidelines (when created)278279**Related Playbooks**:280281- `PLAYBOOKS/conduct-usability-test.md` - Testing procedure (when created)282- `PLAYBOOKS/design-handoff.md` - Developer handoff process (when created)283284---285> Converted and distributed by [TomeVault](https://tomevault.io/claim/daffy0208) — claim your Tome and manage your conversions.286<!-- tomevault:4.0:skill_md:2026-04-11 -->