Reputation API (Retail — Patch 12.0.0)
Comprehensive reference for reputation, faction, major factions, paragon, and neighborhood initiative APIs.
Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API
Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026
Scope: Retail only.
Scope
- C_Reputation — Faction info, standings, watched faction, headers
- C_MajorFactions — Renown factions (Dragonflight+)
- Friendship Reputations — Friendship-style rep (Tillers, etc.)
- Paragon — Paragon reputation (post-max)
- C_NeighborhoodInitiative — Housing neighborhood rep (12.0.0)
C_Reputation — Core Reputation System
Faction Info
| Function |
Returns |
Description |
C_Reputation.GetNumFactions() |
numFactions |
Number of factions in list |
C_Reputation.GetFactionDataByIndex(index) |
factionData |
Faction data at index |
C_Reputation.GetFactionDataByID(factionID) |
factionData |
Faction data by ID |
C_Reputation.IsFactionActive(factionID) |
isActive |
Is faction active? |
C_Reputation.IsMajorFaction(factionID) |
isMajor |
Is major faction? |
C_Reputation.IsAccountWideReputation(factionID) |
isAccountWide |
Account-wide rep? |
C_Reputation.GetFactionParagonInfo(factionID) |
currentValue, threshold, questID, hasRewardPending, tooLowLevelForParagon |
Paragon info |
C_Reputation.IsFactionParagon(factionID) |
isParagon |
Has paragon? |
C_Reputation.RequestFactionParagonPreloadRewardData(factionID) |
— |
Preload paragon data |
Faction Data Fields
The factionData table contains:
factionID — Unique faction ID
name — Faction name
description — Description text
reaction — Standing index (1=Hated to 8=Exalted)
currentReactionThreshold — Min rep for current standing
nextReactionThreshold — Rep needed for next standing
currentStanding — Current rep value
atWarWith — At war? (PvP hostile)
canToggleAtWar — Can toggle at war?
isChild — Is sub-faction?
isHeader — Is a header row?
isHeaderWithRep — Header that has rep?
isCollapsed — Is header collapsed?
isWatched — Is watched faction?
hasBonusRepGain — Has rep bonus?
canSetInactive — Can set inactive?
Watched Faction
| Function |
Returns |
Description |
C_Reputation.GetWatchedFactionData() |
factionData |
Watched faction info |
C_Reputation.SetWatchedFactionByIndex(index) |
— |
Set watched by index |
Faction List Management
| Function |
Returns |
Description |
C_Reputation.ExpandFactionHeader(index) |
— |
Expand header |
C_Reputation.CollapseFactionHeader(index) |
— |
Collapse header |
C_Reputation.SetFactionActive(index) |
— |
Set faction active |
C_Reputation.SetFactionInactive(index) |
— |
Set faction inactive |
C_Reputation.ToggleAtWar(index) |
— |
Toggle at war |
Standing Names
| Index |
Standing |
| 1 |
Hated |
| 2 |
Hostile |
| 3 |
Unfriendly |
| 4 |
Neutral |
| 5 |
Friendly |
| 6 |
Honored |
| 7 |
Revered |
| 8 |
Exalted |
C_MajorFactions — Renown System
Major factions use renown levels instead of traditional reputation standings.
| Function |
Returns |
Description |
C_MajorFactions.GetMajorFactionData(factionID) |
majorFactionData |
Major faction info |
C_MajorFactions.GetMajorFactionIDs(expansionID) |
factionIDs |
Major factions for expansion |
C_MajorFactions.GetCurrentRenownLevel(factionID) |
renownLevel |
Current renown level |
C_MajorFactions.GetRenownLevels(factionID) |
levels |
All renown levels |
C_MajorFactions.GetRenownRewardsForLevel(factionID, renownLevel) |
rewards |
Rewards at level |
C_MajorFactions.HasMaximumRenown(factionID) |
hasMax |
At max renown? |
C_MajorFactions.IsWeeklyRenownCapped(factionID) |
isCapped |
Weekly cap reached? |
C_MajorFactions.GetMajorFactionRenownInfo(factionID) |
renownInfo |
Renown progress info |
Major Faction Data Fields
factionID — Faction ID
name — Faction name
celebrationSoundKit — Sound on level up
renownLevel — Current renown level
renownReputationEarned — Rep earned toward next level
renownLevelThreshold — Rep needed for next level
textureKit — UI texture kit
expansionID — Which expansion
isUnlocked — Is faction unlocked?
unlockDescription — How to unlock
Friendship Reputations
Some factions use friendship instead of traditional reputation.
| Function |
Returns |
Description |
C_Reputation.GetFriendshipReputation(factionID) |
friendshipData |
Friendship rep info |
C_Reputation.IsFactionFriendship(factionID) |
isFriendship |
Uses friendship? |
Friendship Data Fields
friendshipFactionID — Faction ID
standing — Current standing text (e.g., "Good Friend")
maxRep — Max rep for current tier
reputation — Current rep value
nextThreshold — Next tier threshold
text — Standing description
texture — Standing icon
reaction — Reaction index
reversedColor — Reverse progress bar color?
C_NeighborhoodInitiative — Housing Neighborhood (12.0.0)
New in 12.0.0 for the player housing system.
| Function |
Returns |
Description |
C_NeighborhoodInitiative.GetCurrentInitiative() |
initiativeInfo |
Current initiative |
C_NeighborhoodInitiative.GetInitiativeProgress() |
progress |
Progress info |
C_NeighborhoodInitiative.GetInitiativeRewards() |
rewards |
Initiative rewards |
Common Patterns
List All Factions with Standing
local numFactions = C_Reputation.GetNumFactions()
for i = 1, numFactions do
local data = C_Reputation.GetFactionDataByIndex(i)
if data and not data.isHeader then
local standingNames = {"Hated","Hostile","Unfriendly","Neutral","Friendly","Honored","Revered","Exalted"}
local standing = standingNames[data.reaction] or "Unknown"
print(data.name, standing, data.currentStanding)
end
end
Check Renown Level
local function GetRenownProgress(factionID)
if C_Reputation.IsMajorFaction(factionID) then
local data = C_MajorFactions.GetMajorFactionData(factionID)
if data then
print(data.name, "Renown:", data.renownLevel)
print("Progress:", data.renownReputationEarned, "/", data.renownLevelThreshold)
return data.renownLevel
end
end
return nil
end
Check Paragon Reward
local function CheckParagonReward(factionID)
if C_Reputation.IsFactionParagon(factionID) then
local currentValue, threshold, questID, hasReward =
C_Reputation.GetFactionParagonInfo(factionID)
if hasReward then
print("Paragon reward available for faction", factionID)
end
return hasReward
end
return false
end
Key Events
| Event |
Payload |
Description |
UPDATE_FACTION |
— |
Reputation changed |
QUEST_LOG_UPDATE |
— |
Quest/rep update (shared) |
MAJOR_FACTION_RENOWN_LEVEL_CHANGED |
factionID, newRenownLevel, oldRenownLevel |
Renown level up |
MAJOR_FACTION_UNLOCKED |
factionID |
Major faction unlocked |
UPDATE_EXPANSION_LEVEL |
— |
Expansion level changed |
Gotchas & Restrictions
- Headers in faction list —
C_Reputation.GetFactionDataByIndex() returns headers. Check isHeader to skip.
- Major factions vs traditional — Check
C_Reputation.IsMajorFaction() to determine which API to use.
- Paragon is post-exalted —
GetFactionParagonInfo() only works for factions at Exalted (or max renown for major factions).
- Friendship rep display — Friendship factions show custom standing names. Use
GetFriendshipReputation() for proper display text.
- Account-wide rep — Some 12.0.0 reps are account-wide. Check
IsAccountWideReputation().
- Collapsed headers — Collapsed headers hide child factions from the indexed list. Expand before iterating.
- Faction IDs are stable — Unlike indices, factionIDs are stable and can be persisted in SavedVariables.
- Neighborhood initiative — New 12.0.0 system; APIs may evolve.
Converted and distributed by TomeVault — claim your Tome and manage your conversions.
1---2name: wow-api-reputation3description: Complete reference for WoW Retail Reputation, Faction, Major Factions, Paragon, and Neighborhood Initiative APIs. Covers C_Reputation (faction info, standings, watched faction, headers, friendship reps, paragon), C_MajorFactions (Dragonflight+ renown factions, renown levels, rewards), C_NeighborhoodInitiative (12.0.0 housing neighborhood reputation), faction expansion data, and reputation-related events. Use when working with reputation tracking, faction standings, renown systems, paragon rewards, friendship reputations, or neighborhood initiatives. Use when this capability is needed.4---56# Reputation API (Retail — Patch 12.0.0)78Comprehensive reference for reputation, faction, major factions, paragon, and neighborhood initiative APIs.910> **Source:** https://warcraft.wiki.gg/wiki/World_of_Warcraft_API11> **Current as of:** Patch 12.0.0 (Build 65655) — January 28, 202612> **Scope:** Retail only.1314---1516## Scope1718- **C_Reputation** — Faction info, standings, watched faction, headers19- **C_MajorFactions** — Renown factions (Dragonflight+)20- **Friendship Reputations** — Friendship-style rep (Tillers, etc.)21- **Paragon** — Paragon reputation (post-max)22- **C_NeighborhoodInitiative** — Housing neighborhood rep (12.0.0)2324---2526## C_Reputation — Core Reputation System2728### Faction Info2930| Function | Returns | Description |31|----------|---------|-------------|32| `C_Reputation.GetNumFactions()` | `numFactions` | Number of factions in list |33| `C_Reputation.GetFactionDataByIndex(index)` | `factionData` | Faction data at index |34| `C_Reputation.GetFactionDataByID(factionID)` | `factionData` | Faction data by ID |35| `C_Reputation.IsFactionActive(factionID)` | `isActive` | Is faction active? |36| `C_Reputation.IsMajorFaction(factionID)` | `isMajor` | Is major faction? |37| `C_Reputation.IsAccountWideReputation(factionID)` | `isAccountWide` | Account-wide rep? |38| `C_Reputation.GetFactionParagonInfo(factionID)` | `currentValue, threshold, questID, hasRewardPending, tooLowLevelForParagon` | Paragon info |39| `C_Reputation.IsFactionParagon(factionID)` | `isParagon` | Has paragon? |40| `C_Reputation.RequestFactionParagonPreloadRewardData(factionID)` | — | Preload paragon data |4142### Faction Data Fields4344The `factionData` table contains:45- `factionID` — Unique faction ID46- `name` — Faction name47- `description` — Description text48- `reaction` — Standing index (1=Hated to 8=Exalted)49- `currentReactionThreshold` — Min rep for current standing50- `nextReactionThreshold` — Rep needed for next standing51- `currentStanding` — Current rep value52- `atWarWith` — At war? (PvP hostile)53- `canToggleAtWar` — Can toggle at war?54- `isChild` — Is sub-faction?55- `isHeader` — Is a header row?56- `isHeaderWithRep` — Header that has rep?57- `isCollapsed` — Is header collapsed?58- `isWatched` — Is watched faction?59- `hasBonusRepGain` — Has rep bonus?60- `canSetInactive` — Can set inactive?6162### Watched Faction6364| Function | Returns | Description |65|----------|---------|-------------|66| `C_Reputation.GetWatchedFactionData()` | `factionData` | Watched faction info |67| `C_Reputation.SetWatchedFactionByIndex(index)` | — | Set watched by index |6869### Faction List Management7071| Function | Returns | Description |72|----------|---------|-------------|73| `C_Reputation.ExpandFactionHeader(index)` | — | Expand header |74| `C_Reputation.CollapseFactionHeader(index)` | — | Collapse header |75| `C_Reputation.SetFactionActive(index)` | — | Set faction active |76| `C_Reputation.SetFactionInactive(index)` | — | Set faction inactive |77| `C_Reputation.ToggleAtWar(index)` | — | Toggle at war |7879### Standing Names8081| Index | Standing |82|-------|----------|83| 1 | Hated |84| 2 | Hostile |85| 3 | Unfriendly |86| 4 | Neutral |87| 5 | Friendly |88| 6 | Honored |89| 7 | Revered |90| 8 | Exalted |9192---9394## C_MajorFactions — Renown System9596Major factions use renown levels instead of traditional reputation standings.9798| Function | Returns | Description |99|----------|---------|-------------|100| `C_MajorFactions.GetMajorFactionData(factionID)` | `majorFactionData` | Major faction info |101| `C_MajorFactions.GetMajorFactionIDs(expansionID)` | `factionIDs` | Major factions for expansion |102| `C_MajorFactions.GetCurrentRenownLevel(factionID)` | `renownLevel` | Current renown level |103| `C_MajorFactions.GetRenownLevels(factionID)` | `levels` | All renown levels |104| `C_MajorFactions.GetRenownRewardsForLevel(factionID, renownLevel)` | `rewards` | Rewards at level |105| `C_MajorFactions.HasMaximumRenown(factionID)` | `hasMax` | At max renown? |106| `C_MajorFactions.IsWeeklyRenownCapped(factionID)` | `isCapped` | Weekly cap reached? |107| `C_MajorFactions.GetMajorFactionRenownInfo(factionID)` | `renownInfo` | Renown progress info |108109### Major Faction Data Fields110111- `factionID` — Faction ID112- `name` — Faction name113- `celebrationSoundKit` — Sound on level up114- `renownLevel` — Current renown level115- `renownReputationEarned` — Rep earned toward next level116- `renownLevelThreshold` — Rep needed for next level117- `textureKit` — UI texture kit118- `expansionID` — Which expansion119- `isUnlocked` — Is faction unlocked?120- `unlockDescription` — How to unlock121122---123124## Friendship Reputations125126Some factions use friendship instead of traditional reputation.127128| Function | Returns | Description |129|----------|---------|-------------|130| `C_Reputation.GetFriendshipReputation(factionID)` | `friendshipData` | Friendship rep info |131| `C_Reputation.IsFactionFriendship(factionID)` | `isFriendship` | Uses friendship? |132133### Friendship Data Fields134135- `friendshipFactionID` — Faction ID136- `standing` — Current standing text (e.g., "Good Friend")137- `maxRep` — Max rep for current tier138- `reputation` — Current rep value139- `nextThreshold` — Next tier threshold140- `text` — Standing description141- `texture` — Standing icon142- `reaction` — Reaction index143- `reversedColor` — Reverse progress bar color?144145---146147## C_NeighborhoodInitiative — Housing Neighborhood (12.0.0)148149New in 12.0.0 for the player housing system.150151| Function | Returns | Description |152|----------|---------|-------------|153| `C_NeighborhoodInitiative.GetCurrentInitiative()` | `initiativeInfo` | Current initiative |154| `C_NeighborhoodInitiative.GetInitiativeProgress()` | `progress` | Progress info |155| `C_NeighborhoodInitiative.GetInitiativeRewards()` | `rewards` | Initiative rewards |156157---158159## Common Patterns160161### List All Factions with Standing162163```lua164local numFactions = C_Reputation.GetNumFactions()165for i = 1, numFactions do166 local data = C_Reputation.GetFactionDataByIndex(i)167 if data and not data.isHeader then168 local standingNames = {"Hated","Hostile","Unfriendly","Neutral","Friendly","Honored","Revered","Exalted"}169 local standing = standingNames[data.reaction] or "Unknown"170 print(data.name, standing, data.currentStanding)171 end172end173```174175### Check Renown Level176177```lua178local function GetRenownProgress(factionID)179 if C_Reputation.IsMajorFaction(factionID) then180 local data = C_MajorFactions.GetMajorFactionData(factionID)181 if data then182 print(data.name, "Renown:", data.renownLevel)183 print("Progress:", data.renownReputationEarned, "/", data.renownLevelThreshold)184 return data.renownLevel185 end186 end187 return nil188end189```190191### Check Paragon Reward192193```lua194local function CheckParagonReward(factionID)195 if C_Reputation.IsFactionParagon(factionID) then196 local currentValue, threshold, questID, hasReward = 197 C_Reputation.GetFactionParagonInfo(factionID)198 if hasReward then199 print("Paragon reward available for faction", factionID)200 end201 return hasReward202 end203 return false204end205```206207---208209## Key Events210211| Event | Payload | Description |212|-------|---------|-------------|213| `UPDATE_FACTION` | — | Reputation changed |214| `QUEST_LOG_UPDATE` | — | Quest/rep update (shared) |215| `MAJOR_FACTION_RENOWN_LEVEL_CHANGED` | factionID, newRenownLevel, oldRenownLevel | Renown level up |216| `MAJOR_FACTION_UNLOCKED` | factionID | Major faction unlocked |217| `UPDATE_EXPANSION_LEVEL` | — | Expansion level changed |218219---220221## Gotchas & Restrictions2222231. **Headers in faction list** — `C_Reputation.GetFactionDataByIndex()` returns headers. Check `isHeader` to skip.2242. **Major factions vs traditional** — Check `C_Reputation.IsMajorFaction()` to determine which API to use.2253. **Paragon is post-exalted** — `GetFactionParagonInfo()` only works for factions at Exalted (or max renown for major factions).2264. **Friendship rep display** — Friendship factions show custom standing names. Use `GetFriendshipReputation()` for proper display text.2275. **Account-wide rep** — Some 12.0.0 reps are account-wide. Check `IsAccountWideReputation()`.2286. **Collapsed headers** — Collapsed headers hide child factions from the indexed list. Expand before iterating.2297. **Faction IDs are stable** — Unlike indices, factionIDs are stable and can be persisted in SavedVariables.2308. **Neighborhood initiative** — New 12.0.0 system; APIs may evolve.231232---233> Converted and distributed by [TomeVault](https://tomevault.io/claim/jburlison) — claim your Tome and manage your conversions.234<!-- tomevault:4.0:skill_md:2026-04-13 -->