Godot Development
Pre-cloned packs (load on demand)
| Pack | Path | Role |
|---|---|---|
| haxqer/godot-skill (Codex-oriented) | E:\Code\skills\sources\packs\godot-skill-haxqer\ |
Project checks, scenes, nodes, signals, run/debug, export |
| GodotPrompter | E:\Code\skills\sources\packs\godot-prompter\skills\ |
Many domain skills (2d/3d, animation, save-load…) |
| agent-skill-godot | E:\Code\skills\sources\packs\agent-skill-godot\ |
Typing, docs lookup, GUT tests, editor MCP notes |
Primary single skill file often at:
godot-skill-haxqer/skill/godot/SKILL.mdagent-skill-godot/SKILL.md
Official
Minimal workflow
- Confirm Godot 4.x version and project root (
project.godot). - Load the matching pack skill (prefer haxqer for Codex).
- Scene/node changes → keep signals explicit; prefer typed GDScript when pack recommends.
- Run from editor or CLI; fix errors before art polish.
- Export only after run/debug passes.
Do not
- Invent APIs that contradict current Godot docs.
- Dump entire GodotPrompter (59 skills) into context — open one domain skill.
Related
source-indexfor URLsweb-search-hikari/ Context7 if docs offline mirror missing