Realitykit Audio Spatial

Implement and debug RealityKit spatial audio, ambient audio, channel audio, audio libraries, audio mix groups, reverb, grouped playback, and acoustic simulation on visionOS 27. Use when a RealityKit task is primarily about placing sound in 3D, loading or organizing audio resources, controlling channel or ambient playback, mixing groups, room acoustics, or audio behavior tied to RealityKit entities.

tomkrikorian dbcc020 9 files · 25.7 KB Updated

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tomkrikorian/visionOSAgents/tree/main/skills/realitykit-audio-spatial commit dbcc02064d

Frequently asked questions

npx skillmds add tomkrikorian/realitykit-audio-spatial