Godot Plugin

Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Can modify, save, and delete scenes/nodes and capture project metadata and screenshots — destructive operations should be confirmed with the user. Use only on explicit Godot Editor requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor, in trusted local projects.

TomLeeLive 957b2e0 4 files · 21.6 KB Updated

File contents

TomLeeLive/openclaw-godot-skill/tree/main/ commit 957b2e0669

Frequently asked questions

npx skillmds add tomleelive/godot-plugin