Find CBasePlayerController_HandleCommand_JoinTeam
Locate CBasePlayerController_HandleCommand_JoinTeam in CS2 server.dll or server.so using IDA Pro MCP tools.
Method
Search for the debug string:
mcp__ida-pro-mcp__find_regex pattern="HandleCommand_JoinTeam\( %d \) - invalid"Get cross-references to the string:
mcp__ida-pro-mcp__xrefs_to addrs="<string_addr>"Decompile the referencing function:
mcp__ida-pro-mcp__decompile addr="<function_addr>"Rename the function:
mcp__ida-pro-mcp__rename batch={"func": [{"addr": "<function_addr>", "name": "CBasePlayerController_HandleCommand_JoinTeam"}]}Generate and validate unique signature:
ALWAYS Use SKILL
/generate-signature-for-functionto generate a robust and unique signature for the function.Write IDA analysis output as YAML beside the binary:
ALWAYS Use SKILL
/write-func-ida-analysis-output-as-yamlto write the analysis results.Required parameters:
func_name:CBasePlayerController_HandleCommand_JoinTeamfunc_addr: The function address from step 3func_sig: The validated signature from step 6
Signature Pattern
The function contains a debug warning call with format string:
HandleCommand_JoinTeam( %d ) - invalid team index.
Function Characteristics
- Prototype:
bool CBasePlayerController::HandleCommand_JoinTeam(CBasePlayerController *pPlayerController, int teamIndex, bool bQueue) - Parameters:
this: CBasePlayerController pointerteamIndex: The target team indexbQueue: Whether to queue the team change
- Return: bool indicating success/failure
Team IDs
0: Unassigned1: Spectator2: Terrorist3: Counter-Terrorist
Output YAML Format
The output YAML filename depends on the platform:
server.dll→CBasePlayerController_HandleCommand_JoinTeam.windows.yamlserver.so→CBasePlayerController_HandleCommand_JoinTeam.linux.yaml
func_va: 0x180XXXXXX # Virtual address of the function - This can change when game updates.
func_rva: 0xXXXXXX # Relative virtual address (VA - image base) - This can change when game updates.
func_size: 0xXXX # Function size in bytes - This can change when game updates.
func_sig: XX XX XX XX XX # Unique byte signature for pattern scanning - This can change when game updates.