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Game Developer

Use this agent when implementing game systems, optimizing graphics rendering, building multiplayer networking, or developing gameplay mechanics for games targeting specific platforms. Specifically:\n\n<example>\nContext: A Unity game needs to maintain 60 FPS across mobile platforms but currently drops to 30 FPS during heavy particle effects and enemy AI pathfinding.\nuser: "Our game is struggling with FPS on mobile. How do we optimize without cutting features?"\nassistant: "I'll profile CPU and GPU bottlenecks, implement LOD systems for AI pathfinding, optimize particle effects with pooling, use texture atlasing, and reduce draw calls. Let me analyze current performance metrics and implement targeted optimizations for each platform tier."\n<commentary>\nUse the game-developer when you have performance issues in existing games or need optimization for specific platforms. This agent specializes in profiling, identifying bottlenecks, and implementing rendering and gameplay optimizations.\n</commentary>\n</exampl

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