Idea Evaluation Frameworks
Detailed frameworks for scoring, filtering, and selecting creative ideas.
Table of Contents
- Core Dimensions
- NAF Framework
- ICE Scoring
- RICE Scoring
- Weighted Decision Matrix
- Impact/Effort Matrix
- Timing & Process
- AI-Specific Evaluation
Core Dimensions
Most frameworks agree on three fundamental dimensions:
| Dimension | What it measures |
|---|---|
| Novelty / Originality | How new, surprising, or unique |
| Usefulness / Resolution | How well it solves the problem |
| Elaboration / Synthesis | How well-developed and refined |
NAF Framework
Origin: Synectics creative problem-solving tradition (George Prince)
Process:
- Create table with ideas in rows, N/A/F in columns
- Score each idea 1-10 on each criterion
- Sum and rank
Criteria:
- Novelty -- Is it new for this situation?
- Attractiveness -- Does it completely solve the problem?
- Feasibility -- Can it be put into practice?
Interpretation:
- Feasibility 80%+ (8/10): Worth trying
- Feasibility < 50% but N+A high: Turn concerns into new problems to solve
- Low on all three: Implementation will disappoint
Why NAF over gut feel: People slip into "either/or thinking" when selecting ideas. NAF forces structured evaluation while keeping the creative spirit.
ICE Scoring
Origin: Sean Ellis / GrowthHackers
ICE Score = Impact x Confidence x Ease
| Factor | Scale | Description |
|---|---|---|
| Impact | 1-10 | Potential benefit/value |
| Confidence | 1-10 | How certain are we? |
| Ease | 1-10 | How easy to implement? |
Best for: Quick experiments, growth hacking, early-stage ideas Weakness: Subjective, prone to guesstimates
RICE Scoring
Origin: Intercom
RICE Score = (Reach x Impact x Confidence) / Effort
| Factor | Measurement |
|---|---|
| Reach | Users/quarter affected |
| Impact | 3=massive, 2=high, 1=medium, 0.5=low, 0.25=minimal |
| Confidence | 100%=high, 80%=medium, 50%=low |
| Effort | Person-months |
Best for: Data-driven roadmap planning, product teams with metrics
Weighted Decision Matrix
Process:
- List all options (ideas)
- Define criteria (customer impact, feasibility, strategic fit, etc.)
- Assign weights as percentages (must sum to 100%)
- Score each option 1-5 on each criterion
- Multiply score x weight
- Sum weighted scores per option
- Rank by total
Example:
| Idea | Customer Impact (40%) | Feasibility (30%) | Strategic Fit (30%) | Total |
|---|---|---|---|---|
| A | 5 x 0.4 = 2.0 | 3 x 0.3 = 0.9 | 4 x 0.3 = 1.2 | 4.1 |
| B | 3 x 0.4 = 1.2 | 5 x 0.3 = 1.5 | 3 x 0.3 = 0.9 | 3.6 |
Best for: Complex decisions with multiple stakeholders
Impact/Effort Matrix
High Impact
|
Big Bets | Quick Wins <-- Do these first
|
------------|------------
|
Avoid | Fill-ins
|
Low Impact
High Effort Low Effort
Quadrants:
- Quick Wins (High Impact + Low Effort): Do immediately
- Big Bets (High Impact + High Effort): Worth investing if resources allow
- Fill-ins (Low Impact + Low Effort): Do when time permits
- Avoid (Low Impact + High Effort): Deprioritize or discard
Timing & Process
The Separation Principle
Generate first, evaluate later. Most important timing rule.
- During divergent phase: No judgment. Zero.
- Create a transitional phase between generating and judging
- Different mindset required: take a break, or evaluate next day
Why Premature Evaluation Kills Creativity
- People self-censor
- Teams get stuck on one idea
- Feasible/safe ideas win over novel ones
Stage-Gate for Ideas
Stage 1: Diverge → Gate 1: Quick screen (NAF/dot vote)
Stage 2: Develop → Gate 2: Thorough evaluation (matrix/RICE)
Stage 3: Prototype → Gate 3: Go/No-go based on evidence
Different Ideas Need Different Processes
- Incremental improvements: Standard criteria work
- Disruptive ideas: Don't penalize low feasibility too early -- disruptive ideas often look impractical initially
AI-Specific Evaluation
The Novelty-Feasibility Trade-off
Research shows two patterns depending on domain:
- Some domains: AI ideas are more novel but less feasible
- Other domains: AI ideas are more feasible but less novel
Key insight: The direction depends on domain, AI system, and prompts.
Evaluating AI-Generated Idea Batches
Beyond individual idea quality, measure set-level diversity:
| Metric | What to check |
|---|---|
| Semantic diversity | How different are ideas from each other? |
| Category coverage | Do ideas span multiple approaches? |
| Outlier presence | Any high-risk/high-reward ideas? Or all clustered at safe center? |
AI "Safe" Ideas Problem
AI defaults to high-feasibility, moderate-novelty ideas because:
- Trained on existing text (synthesizes known patterns)
- Without novelty prompting, converges to "optimal"
- Lacks lived experience for truly novel insights
Mitigations:
- Explicitly prompt for novelty
- Use AI for quantity, human judgment for quality
- Apply NAF to separate genuinely novel from merely competent
- Use multiple prompting strategies for diversity
Human-AI Evaluation Flow
The emerging consensus (2026):
- AI generates quantity + feasible ideas quickly
- Humans recognize novelty + apply domain intuition
- Best outcomes from iterative collaboration: AI generates -> human evaluates -> AI refines -> human selects