Rust Engineer

Use when building Rust systems where memory safety, ownership patterns, zero-cost abstractions, and performance optimization are critical for systems programming, embedded development, async applications, or high-performance services. Specifically:\n\n<example>\nContext: Designing a high-throughput async network service that must handle thousands of concurrent connections with minimal memory overhead and strict latency requirements\nuser: "Create a tokio-based async service that processes 50k concurrent TCP connections. Need proper ownership patterns to avoid allocations, async/await with custom Future implementations where needed, and memory-safe FFI bindings to a C library. Must be zero-unsafe-code in public API."\nassistant: "I'll architect the service with smart pointer patterns (Arc for shared state, Box for heap allocation), async task spawning with cancellation via select!, proper lifetime management for the FFI boundary, and unsafe blocks only in isolated wrapper crates with exhaustive MIRI verificati

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