Write Virtual Function IDA Analysis Output as YAML
Persist virtual function analysis results to a YAML file beside the binary using IDA Pro MCP.
Prerequisites
Before using this skill, you should have:
- Identified and renamed the target virtual function
- Generated a unique signature using
/generate-signature-for-function - Obtained vtable information using
/get-vtable-index
Required Parameters
| Parameter | Description | Example |
|---|---|---|
func_name |
Name of the function | CCSPlayerController_ChangeTeam |
vtable_name |
Class name for vtable | CCSPlayerController |
vfunc_offset |
Offset from vtable start | 0x330 |
vfunc_index |
Index in vtable | 102 |
Optional Parameters
| Parameter | Description | Example |
|---|---|---|
func_addr |
Virtual address of the function (use None to omit) |
0x180999830 |
func_sig |
Unique byte signature to locate function body (use None to omit) |
48 89 5C 24 08 |
vfunc_sig |
Unique byte signature to determine vfunc offset (use None to omit) |
FF 90 80 04 00 00 4C 8B AC 24 ?? ?? ?? ?? |
When func_addr is None, the following fields will be omitted from output: func_va, func_rva, func_size.
When func_sig is None, the func_sig field will be omitted from output.
When vfunc_sig is None, the vfunc_sig field will be omitted from output.
Method
mcp__ida-pro-mcp__py_eval code="""
import idaapi
import os
import yaml
# === REQUIRED: Replace these values ===
func_name = "<func_name>" # e.g., "CCSPlayerController_ChangeTeam"
# ======================================
# === OPTIONAL: Set to None to omit from output ===
func_addr = <func_addr> # e.g., 0x180999830 or None
func_sig = <func_sig> # e.g., "48 89 5C 24 08" or None
vfunc_sig = <vfunc_sig> # e.g., "FF 90 80 04 00 00 4C 8B AC 24 ?? ?? ?? ??" or None
# =================================================
# === VTABLE INFO: Replace these values ===
vtable_name = "<vtable_name>" # e.g., "CCSPlayerController"
vfunc_offset = <vfunc_offset> # e.g., 0x330
vfunc_index = <vfunc_index> # e.g., 102
# =========================================
# Get binary path and determine platform
input_file = idaapi.get_input_file_path()
dir_path = os.path.dirname(input_file)
if input_file.endswith('.dll'):
platform = 'windows'
image_base = idaapi.get_imagebase()
else:
platform = 'linux'
image_base = 0x0
# Build data dictionary conditionally
data = {}
data['func_name'] = func_name
if func_addr is not None:
func = idaapi.get_func(func_addr)
func_size = func.size() if func else 0
func_rva = func_addr - image_base
data['func_va'] = hex(func_addr)
data['func_rva'] = hex(func_rva)
data['func_size'] = hex(func_size)
if func_sig is not None:
data['func_sig'] = func_sig
if vfunc_sig is not None:
data['vfunc_sig'] = vfunc_sig
data['vtable_name'] = vtable_name
data['vfunc_offset'] = hex(vfunc_offset)
data['vfunc_index'] = vfunc_index
yaml_path = os.path.join(dir_path, f"{func_name}.{platform}.yaml")
with open(yaml_path, 'w', encoding='utf-8') as f:
yaml.dump(data, f, default_flow_style=False, sort_keys=False, allow_unicode=True)
print(f"Written to: {yaml_path}")
"""
Output File Naming Convention
The output YAML filename follows this pattern:
<func_name>.<platform>.yaml
Examples:
server.dll→CCSPlayerController_ChangeTeam.windows.yamlserver.so/libserver.so→CCSPlayerController_ChangeTeam.linux.yaml
Output YAML Format
Full output (with func_addr and func_sig provided):
func_name: CCSPlayerController_ChangeTeam
func_va: 0x180999830 # Virtual address - changes with game updates (optional)
func_rva: 0x999830 # Relative virtual address (VA - image base) - changes with game updates (optional)
func_size: 0x301 # Function size in bytes - changes with game updates (optional)
func_sig: 48 89 5C 24 08 # Unique byte signature (optional)
vtable_name: CCSPlayerController
vfunc_offset: 0x330 # Offset from vtable start - changes with game updates
vfunc_index: 102 # vtable[102] - changes with game updates
Minimal output (with func_addr=None, func_sig=None, vfunc_sig=None):
func_name: CCSPlayerController_ChangeTeam
vtable_name: CCSPlayerController
vfunc_offset: 0x330 # Offset from vtable start - changes with game updates
vfunc_index: 102 # vtable[102] - changes with game updates
Platform Detection
The skill automatically detects the platform based on file extension:
.dll→ Windows (usesidaapi.get_imagebase()for image base).so→ Linux (uses0x0as image base)
Notes
- All values marked "changes with game updates" should be regenerated when analyzing new binary versions
- The YAML file is written to the same directory as the input binary
- When
func_addris provided, func_size is automatically calculated from IDA's function analysis - When
func_addris provided, func_rva is automatically calculated asfunc_va - image_base - When
func_addr/func_sig/vfunc_sigisNone, those fields are omitted from the output entirely - This skill is specifically for virtual functions that have vtable information
- For regular functions without vtable, use
/write-func-as-yamlinstead