Mobile Design System
Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable.
Core Principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.
🔧 Runtime Scripts
Execute these for validation (don't read, just run):
| Script |
Purpose |
Usage |
scripts/mobile_audit.py |
Mobile UX & Touch Audit |
python scripts/mobile_audit.py <project_path> |
🔴 MANDATORY: Read Reference Files Before Working!
⛔ DO NOT start development until you read the relevant files:
Universal (Always Read)
| File |
Content |
Status |
| mobile-design-thinking.md |
⚠️ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults |
⬜ CRITICAL FIRST |
| touch-psychology.md |
Fitts' Law, gestures, haptics, thumb zone |
⬜ CRITICAL |
| mobile-performance.md |
RN/Flutter performance, 60fps, memory |
⬜ CRITICAL |
| mobile-backend.md |
Push notifications, offline sync, mobile API |
⬜ CRITICAL |
| mobile-testing.md |
Testing pyramid, E2E, platform-specific |
⬜ CRITICAL |
| mobile-debugging.md |
Native vs JS debugging, Flipper, Logcat |
⬜ CRITICAL |
| mobile-navigation.md |
Tab/Stack/Drawer, deep linking |
⬜ Read |
| mobile-typography.md |
System fonts, Dynamic Type, a11y |
⬜ Read |
| mobile-color-system.md |
OLED, dark mode, battery-aware |
⬜ Read |
| decision-trees.md |
Framework/state/storage selection |
⬜ Read |
🧠 mobile-design-thinking.md is PRIORITY! This file ensures AI thinks instead of using memorized patterns.
Platform-Specific (Read Based on Target)
| Platform |
File |
Content |
When to Read |
| iOS |
platform-ios.md |
Human Interface Guidelines, SF Pro, SwiftUI patterns |
Building for iPhone/iPad |
| Android |
platform-android.md |
Material Design 3, Roboto, Compose patterns |
Building for Android |
| Cross-Platform |
Both above |
Platform divergence points |
React Native / Flutter |
🔴 If building for iOS → Read platform-ios.md FIRST!
🔴 If building for Android → Read platform-android.md FIRST!
🔴 If cross-platform → Read BOTH and apply conditional platform logic!
⚠️ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)
STOP! If the user's request is open-ended, DO NOT default to your favorites.
You MUST Ask If Not Specified:
| Aspect |
Ask |
Why |
| Platform |
"iOS, Android, or both?" |
Affects EVERY design decision |
| Framework |
"React Native, Flutter, or native?" |
Determines patterns and tools |
| Navigation |
"Tab bar, drawer, or stack-based?" |
Core UX decision |
| State |
"What state management? (Zustand/Redux/Riverpod/BLoC?)" |
Architecture foundation |
| Offline |
"Does this need to work offline?" |
Affects data strategy |
| Target devices |
"Phone only, or tablet support?" |
Layout complexity |
⛔ AI MOBILE ANTI-PATTERNS (YASAK LİSTESİ)
🚫 These are AI default tendencies that MUST be avoided!
Performance Sins
| ❌ NEVER DO |
Why It's Wrong |
✅ ALWAYS DO |
| ScrollView for long lists |
Renders ALL items, memory explodes |
Use FlatList / FlashList / ListView.builder |
| Inline renderItem function |
New function every render, all items re-render |
useCallback + React.memo |
| Missing keyExtractor |
Index-based keys cause bugs on reorder |
Unique, stable ID from data |
| Skip getItemLayout |
Async layout = janky scroll |
Provide when items have fixed height |
| setState() everywhere |
Unnecessary widget rebuilds |
Targeted state, const constructors |
| Native driver: false |
Animations blocked by JS thread |
useNativeDriver: true always |
| console.log in production |
Blocks JS thread severely |
Remove before release build |
| Skip React.memo/const |
Every item re-renders on any change |
Memoize list items ALWAYS |
Touch/UX Sins
| ❌ NEVER DO |
Why It's Wrong |
✅ ALWAYS DO |
| Touch target < 44px |
Impossible to tap accurately, frustrating |
Minimum 44pt (iOS) / 48dp (Android) |
| Spacing < 8px between targets |
Accidental taps on neighbors |
Minimum 8-12px gap |
| Gesture-only interactions |
Motor impaired users excluded |
Always provide button alternative |
| No loading state |
User thinks app crashed |
ALWAYS show loading feedback |
| No error state |
User stuck, no recovery path |
Show error with retry option |
| No offline handling |
Crash/block when network lost |
Graceful degradation, cached data |
| Ignore platform conventions |
Users confused, muscle memory broken |
iOS feels iOS, Android feels Android |
Security Sins
| ❌ NEVER DO |
Why It's Wrong |
✅ ALWAYS DO |
| Token in AsyncStorage |
Easily accessible, stolen on rooted device |
SecureStore / Keychain / EncryptedSharedPreferences |
| Hardcode API keys |
Reverse engineered from APK/IPA |
Environment variables, secure storage |
| Skip SSL pinning |
MITM attacks possible |
Pin certificates in production |
| Log sensitive data |
Logs can be extracted |
Never log tokens, passwords, PII |
Architecture Sins
| ❌ NEVER DO |
Why It's Wrong |
✅ ALWAYS DO |
| Business logic in UI |
Untestable, unmaintainable |
Service layer separation |
| Global state for everything |
Unnecessary re-renders, complexity |
Local state default, lift when needed |
| Deep linking as afterthought |
Notifications, shares broken |
Plan deep links from day one |
| Skip dispose/cleanup |
Memory leaks, zombie listeners |
Clean up subscriptions, timers |
📱 Platform Decision Matrix
When to Unify vs Diverge
UNIFY (same on both) DIVERGE (platform-specific)
─────────────────── ──────────────────────────
Business Logic ✅ Always -
Data Layer ✅ Always -
Core Features ✅ Always -
Navigation - ✅ iOS: edge swipe, Android: back button
Gestures - ✅ Platform-native feel
Icons - ✅ SF Symbols vs Material Icons
Date Pickers - ✅ Native pickers feel right
Modals/Sheets - ✅ iOS: bottom sheet vs Android: dialog
Typography - ✅ SF Pro vs Roboto (or custom)
Error Dialogs - ✅ Platform conventions for alerts
Quick Reference: Platform Defaults
| Element |
iOS |
Android |
| Primary Font |
SF Pro / SF Compact |
Roboto |
| Min Touch Target |
44pt × 44pt |
48dp × 48dp |
| Back Navigation |
Edge swipe left |
System back button/gesture |
| Bottom Tab Icons |
SF Symbols |
Material Symbols |
| Action Sheet |
UIActionSheet from bottom |
Bottom Sheet / Dialog |
| Progress |
Spinner |
Linear progress (Material) |
| Pull to Refresh |
Native UIRefreshControl |
SwipeRefreshLayout |
🧠 Mobile UX Psychology (Quick Reference)
Fitts' Law for Touch
Desktop: Cursor is precise (1px)
Mobile: Finger is imprecise (~7mm contact area)
→ Touch targets MUST be 44-48px minimum
→ Important actions in THUMB ZONE (bottom of screen)
→ Destructive actions AWAY from easy reach
Thumb Zone (One-Handed Usage)
┌─────────────────────────────┐
│ HARD TO REACH │ ← Navigation, menu, back
│ (stretch) │
├─────────────────────────────┤
│ OK TO REACH │ ← Secondary actions
│ (natural) │
├─────────────────────────────┤
│ EASY TO REACH │ ← PRIMARY CTAs, tab bar
│ (thumb's natural arc) │ ← Main content interaction
└──────────────────────────┘
[ HOME ]
Mobile-Specific Cognitive Load
| Desktop |
Mobile Difference |
| Multiple windows |
ONE task at a time |
| Keyboard shortcuts |
Touch gestures |
| Hover states |
NO hover (tap or nothing) |
| Large viewport |
Limited space, scroll vertical |
| Stable attention |
Interrupted constantly |
For deep dive: touch-psychology.md
⚡ Performance Principles (Quick Reference)
React Native Critical Rules
// ✅ CORRECT: Memoized renderItem + React.memo wrapper
const ListItem = React.memo(({ item }: { item: Item }) => (
<View style={styles.item}>
<Text>{item.title}</Text>
</View>
));
const renderItem = useCallback(
({ item }: { item: Item }) => <ListItem item={item} />,
[]
);
// ✅ CORRECT: FlatList with all optimizations
<FlatList
data={items}
renderItem={renderItem}
keyExtractor={(item) => item.id} // Stable ID, NOT index
getItemLayout={(data, index) => ({
length: ITEM_HEIGHT,
offset: ITEM_HEIGHT * index,
index,
})}
removeClippedSubviews={true}
maxToRenderPerBatch={10}
windowSize={5}
/>
Flutter Critical Rules
// ✅ CORRECT: const constructors prevent rebuilds
class MyWidget extends StatelessWidget {
const MyWidget({super.key}); // CONST!
@override
Widget build(BuildContext context) {
return const Column( // CONST!
children: [
Text('Static content'),
MyConstantWidget(),
],
);
}
}
// ✅ CORRECT: Targeted state with ValueListenableBuilder
ValueListenableBuilder<int>(
valueListenable: counter,
builder: (context, value, child) => Text('$value'),
child: const ExpensiveWidget(), // Won't rebuild!
)
Animation Performance
GPU-accelerated (FAST): CPU-bound (SLOW):
├── transform ├── width, height
├── opacity ├── top, left, right, bottom
└── (use these ONLY) ├── margin, padding
└── (AVOID animating these)
For complete guide: mobile-performance.md
📝 CHECKPOINT (MANDATORY Before Any Mobile Work)
Before writing ANY mobile code, you MUST complete this checkpoint:
🧠 CHECKPOINT:
Platform: [ iOS / Android / Both ]
Framework: [ React Native / Flutter / SwiftUI / Kotlin ]
Files Read: [ List the skill files you've read ]
3 Principles I Will Apply:
1. _______________
2. _______________
3. _______________
Anti-Patterns I Will Avoid:
1. _______________
2. _______________
Example:
🧠 CHECKPOINT:
Platform: iOS + Android (Cross-platform)
Framework: React Native + Expo
Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md
3 Principles I Will Apply:
1. FlatList with React.memo + useCallback for all lists
2. 48px touch targets, thumb zone for primary CTAs
3. Platform-specific navigation (edge swipe iOS, back button Android)
Anti-Patterns I Will Avoid:
1. ScrollView for lists → FlatList
2. Inline renderItem → Memoized
3. AsyncStorage for tokens → SecureStore
🔴 Can't fill the checkpoint? → GO BACK AND READ THE SKILL FILES.
🔧 Framework Decision Tree
WHAT ARE YOU BUILDING?
│
├── Need OTA updates + rapid iteration + web team
│ └── ✅ React Native + Expo
│
├── Need pixel-perfect custom UI + performance critical
│ └── ✅ Flutter
│
├── Deep native features + single platform focus
│ ├── iOS only → SwiftUI
│ └── Android only → Kotlin + Jetpack Compose
│
├── Existing RN codebase + new features
│ └── ✅ React Native (bare workflow)
│
└── Enterprise + existing Flutter codebase
└── ✅ Flutter
For complete decision trees: decision-trees.md
📋 Pre-Development Checklist
Before Starting ANY Mobile Project
Before Every Screen
Before Release
📚 Reference Files
For deeper guidance on specific areas:
| File |
When to Use |
| mobile-design-thinking.md |
FIRST! Anti-memorization, forces context-based thinking |
| touch-psychology.md |
Understanding touch interaction, Fitts' Law, gesture design |
| mobile-performance.md |
Optimizing RN/Flutter, 60fps, memory/battery |
| platform-ios.md |
iOS-specific design, HIG compliance |
| platform-android.md |
Android-specific design, Material Design 3 |
| mobile-navigation.md |
Navigation patterns, deep linking |
| mobile-typography.md |
Type scale, system fonts, accessibility |
| mobile-color-system.md |
OLED optimization, dark mode, battery |
| decision-trees.md |
Framework, state, storage decisions |
Remember: Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.
1---2name: mobile-design3description: Tư duy thiết kế ưu tiên Mobile-first (iOS/Android), tối ưu hiệu năng và chạm.4---56# Mobile Design System78> **Philosophy:** Touch-first. Battery-conscious. Platform-respectful. Offline-capable.9> **Core Principle:** Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.1011---1213## 🔧 Runtime Scripts1415**Execute these for validation (don't read, just run):**1617| Script | Purpose | Usage |18|--------|---------|-------|19| `scripts/mobile_audit.py` | Mobile UX & Touch Audit | `python scripts/mobile_audit.py <project_path>` |2021---2223## 🔴 MANDATORY: Read Reference Files Before Working!2425**⛔ DO NOT start development until you read the relevant files:**2627### Universal (Always Read)2829| File | Content | Status |30|------|---------|--------|31| **[mobile-design-thinking.md](mobile-design-thinking.md)** | **⚠️ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults** | **⬜ CRITICAL FIRST** |32| **[touch-psychology.md](touch-psychology.md)** | **Fitts' Law, gestures, haptics, thumb zone** | **⬜ CRITICAL** |33| **[mobile-performance.md](mobile-performance.md)** | **RN/Flutter performance, 60fps, memory** | **⬜ CRITICAL** |34| **[mobile-backend.md](mobile-backend.md)** | **Push notifications, offline sync, mobile API** | **⬜ CRITICAL** |35| **[mobile-testing.md](mobile-testing.md)** | **Testing pyramid, E2E, platform-specific** | **⬜ CRITICAL** |36| **[mobile-debugging.md](mobile-debugging.md)** | **Native vs JS debugging, Flipper, Logcat** | **⬜ CRITICAL** |37| [mobile-navigation.md](mobile-navigation.md) | Tab/Stack/Drawer, deep linking | ⬜ Read |38| [mobile-typography.md](mobile-typography.md) | System fonts, Dynamic Type, a11y | ⬜ Read |39| [mobile-color-system.md](mobile-color-system.md) | OLED, dark mode, battery-aware | ⬜ Read |40| [decision-trees.md](decision-trees.md) | Framework/state/storage selection | ⬜ Read |4142> 🧠 **mobile-design-thinking.md is PRIORITY!** This file ensures AI thinks instead of using memorized patterns.4344### Platform-Specific (Read Based on Target)4546| Platform | File | Content | When to Read |47|----------|------|---------|--------------|48| **iOS** | [platform-ios.md](platform-ios.md) | Human Interface Guidelines, SF Pro, SwiftUI patterns | Building for iPhone/iPad |49| **Android** | [platform-android.md](platform-android.md) | Material Design 3, Roboto, Compose patterns | Building for Android |50| **Cross-Platform** | Both above | Platform divergence points | React Native / Flutter |5152> 🔴 **If building for iOS → Read platform-ios.md FIRST!**53> 🔴 **If building for Android → Read platform-android.md FIRST!**54> 🔴 **If cross-platform → Read BOTH and apply conditional platform logic!**5556---5758## ⚠️ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)5960> **STOP! If the user's request is open-ended, DO NOT default to your favorites.**6162### You MUST Ask If Not Specified:6364| Aspect | Ask | Why |65|--------|-----|-----|66| **Platform** | "iOS, Android, or both?" | Affects EVERY design decision |67| **Framework** | "React Native, Flutter, or native?" | Determines patterns and tools |68| **Navigation** | "Tab bar, drawer, or stack-based?" | Core UX decision |69| **State** | "What state management? (Zustand/Redux/Riverpod/BLoC?)" | Architecture foundation |70| **Offline** | "Does this need to work offline?" | Affects data strategy |71| **Target devices** | "Phone only, or tablet support?" | Layout complexity |7273### ⛔ AI MOBILE ANTI-PATTERNS (YASAK LİSTESİ)7475> 🚫 **These are AI default tendencies that MUST be avoided!**7677#### Performance Sins7879| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |80|-------------|----------------|--------------|81| **ScrollView for long lists** | Renders ALL items, memory explodes | Use `FlatList` / `FlashList` / `ListView.builder` |82| **Inline renderItem function** | New function every render, all items re-render | `useCallback` + `React.memo` |83| **Missing keyExtractor** | Index-based keys cause bugs on reorder | Unique, stable ID from data |84| **Skip getItemLayout** | Async layout = janky scroll | Provide when items have fixed height |85| **setState() everywhere** | Unnecessary widget rebuilds | Targeted state, `const` constructors |86| **Native driver: false** | Animations blocked by JS thread | `useNativeDriver: true` always |87| **console.log in production** | Blocks JS thread severely | Remove before release build |88| **Skip React.memo/const** | Every item re-renders on any change | Memoize list items ALWAYS |8990#### Touch/UX Sins9192| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |93|-------------|----------------|--------------|94| **Touch target < 44px** | Impossible to tap accurately, frustrating | Minimum 44pt (iOS) / 48dp (Android) |95| **Spacing < 8px between targets** | Accidental taps on neighbors | Minimum 8-12px gap |96| **Gesture-only interactions** | Motor impaired users excluded | Always provide button alternative |97| **No loading state** | User thinks app crashed | ALWAYS show loading feedback |98| **No error state** | User stuck, no recovery path | Show error with retry option |99| **No offline handling** | Crash/block when network lost | Graceful degradation, cached data |100| **Ignore platform conventions** | Users confused, muscle memory broken | iOS feels iOS, Android feels Android |101102#### Security Sins103104| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |105|-------------|----------------|--------------|106| **Token in AsyncStorage** | Easily accessible, stolen on rooted device | `SecureStore` / `Keychain` / `EncryptedSharedPreferences` |107| **Hardcode API keys** | Reverse engineered from APK/IPA | Environment variables, secure storage |108| **Skip SSL pinning** | MITM attacks possible | Pin certificates in production |109| **Log sensitive data** | Logs can be extracted | Never log tokens, passwords, PII |110111#### Architecture Sins112113| ❌ NEVER DO | Why It's Wrong | ✅ ALWAYS DO |114|-------------|----------------|--------------|115| **Business logic in UI** | Untestable, unmaintainable | Service layer separation |116| **Global state for everything** | Unnecessary re-renders, complexity | Local state default, lift when needed |117| **Deep linking as afterthought** | Notifications, shares broken | Plan deep links from day one |118| **Skip dispose/cleanup** | Memory leaks, zombie listeners | Clean up subscriptions, timers |119120---121122## 📱 Platform Decision Matrix123124### When to Unify vs Diverge125126```127 UNIFY (same on both) DIVERGE (platform-specific)128 ─────────────────── ──────────────────────────129Business Logic ✅ Always -130Data Layer ✅ Always -131Core Features ✅ Always -132 133Navigation - ✅ iOS: edge swipe, Android: back button134Gestures - ✅ Platform-native feel135Icons - ✅ SF Symbols vs Material Icons136Date Pickers - ✅ Native pickers feel right137Modals/Sheets - ✅ iOS: bottom sheet vs Android: dialog138Typography - ✅ SF Pro vs Roboto (or custom)139Error Dialogs - ✅ Platform conventions for alerts140```141142### Quick Reference: Platform Defaults143144| Element | iOS | Android |145|---------|-----|---------|146| **Primary Font** | SF Pro / SF Compact | Roboto |147| **Min Touch Target** | 44pt × 44pt | 48dp × 48dp |148| **Back Navigation** | Edge swipe left | System back button/gesture |149| **Bottom Tab Icons** | SF Symbols | Material Symbols |150| **Action Sheet** | UIActionSheet from bottom | Bottom Sheet / Dialog |151| **Progress** | Spinner | Linear progress (Material) |152| **Pull to Refresh** | Native UIRefreshControl | SwipeRefreshLayout |153154---155156## 🧠 Mobile UX Psychology (Quick Reference)157158### Fitts' Law for Touch159160```161Desktop: Cursor is precise (1px)162Mobile: Finger is imprecise (~7mm contact area)163164→ Touch targets MUST be 44-48px minimum165→ Important actions in THUMB ZONE (bottom of screen)166→ Destructive actions AWAY from easy reach167```168169### Thumb Zone (One-Handed Usage)170171```172┌─────────────────────────────┐173│ HARD TO REACH │ ← Navigation, menu, back174│ (stretch) │175├─────────────────────────────┤176│ OK TO REACH │ ← Secondary actions177│ (natural) │178├─────────────────────────────┤179│ EASY TO REACH │ ← PRIMARY CTAs, tab bar180│ (thumb's natural arc) │ ← Main content interaction181└──────────────────────────┘182 [ HOME ]183```184185### Mobile-Specific Cognitive Load186187| Desktop | Mobile Difference |188|---------|-------------------|189| Multiple windows | ONE task at a time |190| Keyboard shortcuts | Touch gestures |191| Hover states | NO hover (tap or nothing) |192| Large viewport | Limited space, scroll vertical |193| Stable attention | Interrupted constantly |194195For deep dive: [touch-psychology.md](touch-psychology.md)196197---198199## ⚡ Performance Principles (Quick Reference)200201### React Native Critical Rules202203```typescript204// ✅ CORRECT: Memoized renderItem + React.memo wrapper205const ListItem = React.memo(({ item }: { item: Item }) => (206 <View style={styles.item}>207 <Text>{item.title}</Text>208 </View>209));210211const renderItem = useCallback(212 ({ item }: { item: Item }) => <ListItem item={item} />,213 []214);215216// ✅ CORRECT: FlatList with all optimizations217<FlatList218 data={items}219 renderItem={renderItem}220 keyExtractor={(item) => item.id} // Stable ID, NOT index221 getItemLayout={(data, index) => ({222 length: ITEM_HEIGHT,223 offset: ITEM_HEIGHT * index,224 index,225 })}226 removeClippedSubviews={true}227 maxToRenderPerBatch={10}228 windowSize={5}229/>230```231232### Flutter Critical Rules233234```dart235// ✅ CORRECT: const constructors prevent rebuilds236class MyWidget extends StatelessWidget {237 const MyWidget({super.key}); // CONST!238239 @override240 Widget build(BuildContext context) {241 return const Column( // CONST!242 children: [243 Text('Static content'),244 MyConstantWidget(),245 ],246 );247 }248}249250// ✅ CORRECT: Targeted state with ValueListenableBuilder251ValueListenableBuilder<int>(252 valueListenable: counter,253 builder: (context, value, child) => Text('$value'),254 child: const ExpensiveWidget(), // Won't rebuild!255)256```257258### Animation Performance259260```261GPU-accelerated (FAST): CPU-bound (SLOW):262├── transform ├── width, height263├── opacity ├── top, left, right, bottom264└── (use these ONLY) ├── margin, padding265 └── (AVOID animating these)266```267268For complete guide: [mobile-performance.md](mobile-performance.md)269270---271272## 📝 CHECKPOINT (MANDATORY Before Any Mobile Work)273274> **Before writing ANY mobile code, you MUST complete this checkpoint:**275276```277🧠 CHECKPOINT:278279Platform: [ iOS / Android / Both ]280Framework: [ React Native / Flutter / SwiftUI / Kotlin ]281Files Read: [ List the skill files you've read ]2822833 Principles I Will Apply:2841. _______________2852. _______________2863. _______________287288Anti-Patterns I Will Avoid:2891. _______________2902. _______________291```292293**Example:**294```295🧠 CHECKPOINT:296297Platform: iOS + Android (Cross-platform)298Framework: React Native + Expo299Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md3003013 Principles I Will Apply:3021. FlatList with React.memo + useCallback for all lists3032. 48px touch targets, thumb zone for primary CTAs3043. Platform-specific navigation (edge swipe iOS, back button Android)305306Anti-Patterns I Will Avoid:3071. ScrollView for lists → FlatList3082. Inline renderItem → Memoized3093. AsyncStorage for tokens → SecureStore310```311312> 🔴 **Can't fill the checkpoint? → GO BACK AND READ THE SKILL FILES.**313314---315316## 🔧 Framework Decision Tree317318```319WHAT ARE YOU BUILDING?320 │321 ├── Need OTA updates + rapid iteration + web team322 │ └── ✅ React Native + Expo323 │324 ├── Need pixel-perfect custom UI + performance critical325 │ └── ✅ Flutter326 │327 ├── Deep native features + single platform focus328 │ ├── iOS only → SwiftUI329 │ └── Android only → Kotlin + Jetpack Compose330 │331 ├── Existing RN codebase + new features332 │ └── ✅ React Native (bare workflow)333 │334 └── Enterprise + existing Flutter codebase335 └── ✅ Flutter336```337338For complete decision trees: [decision-trees.md](decision-trees.md)339340---341342## 📋 Pre-Development Checklist343344### Before Starting ANY Mobile Project345346- [ ] **Platform confirmed?** (iOS / Android / Both)347- [ ] **Framework chosen?** (RN / Flutter / Native)348- [ ] **Navigation pattern decided?** (Tabs / Stack / Drawer)349- [ ] **State management selected?** (Zustand / Redux / Riverpod / BLoC)350- [ ] **Offline requirements known?**351- [ ] **Deep linking planned from day one?**352- [ ] **Target devices defined?** (Phone / Tablet / Both)353354### Before Every Screen355356- [ ] **Touch targets ≥ 44-48px?**357- [ ] **Primary CTA in thumb zone?**358- [ ] **Loading state exists?**359- [ ] **Error state with retry exists?**360- [ ] **Offline handling considered?**361- [ ] **Platform conventions followed?**362363### Before Release364365- [ ] **console.log removed?**366- [ ] **SecureStore for sensitive data?**367- [ ] **SSL pinning enabled?**368- [ ] **Lists optimized (memo, keyExtractor)?**369- [ ] **Memory cleanup on unmount?**370- [ ] **Tested on low-end devices?**371- [ ] **Accessibility labels on all interactive elements?**372373---374375## 📚 Reference Files376377For deeper guidance on specific areas:378379| File | When to Use |380|------|-------------|381| [mobile-design-thinking.md](mobile-design-thinking.md) | **FIRST! Anti-memorization, forces context-based thinking** |382| [touch-psychology.md](touch-psychology.md) | Understanding touch interaction, Fitts' Law, gesture design |383| [mobile-performance.md](mobile-performance.md) | Optimizing RN/Flutter, 60fps, memory/battery |384| [platform-ios.md](platform-ios.md) | iOS-specific design, HIG compliance |385| [platform-android.md](platform-android.md) | Android-specific design, Material Design 3 |386| [mobile-navigation.md](mobile-navigation.md) | Navigation patterns, deep linking |387| [mobile-typography.md](mobile-typography.md) | Type scale, system fonts, accessibility |388| [mobile-color-system.md](mobile-color-system.md) | OLED optimization, dark mode, battery |389| [decision-trees.md](decision-trees.md) | Framework, state, storage decisions |390391---392393> **Remember:** Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.