Audio Design

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.

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ukanwat/aaabench/tree/main/.claude/skills/audio-design commit 960d51a5be

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npx skillmds@latest add ukanwat/audio-design