Level Design

Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.

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ukanwat/aaabench/tree/main/.claude/skills/level-design commit fb5b1a6396

Frequently asked questions

npx skillmds@latest add ukanwat/level-design