Physics Tuning

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.

ukanwat c4410d8 2 files · 11.7 KB Updated

File contents

ukanwat/aaabench/tree/main/.claude/skills/physics-tuning commit c4410d807e

Frequently asked questions

npx skillmds@latest add ukanwat/physics-tuning