Procedural Gen

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.

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File contents

ukanwat/aaabench/tree/main/.claude/skills/procedural-gen commit 66e8a38d39

Frequently asked questions

npx skillmds@latest add ukanwat/procedural-gen