Save Systems

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.

ukanwat 4695137 2 files · 11.1 KB Updated

File contents

ukanwat/aaabench/tree/main/.claude/skills/save-systems commit 46951378e8

Frequently asked questions

npx skillmds@latest add ukanwat/save-systems