Unreal Behavior Trees

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.

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ukanwat/aaabench/tree/main/.claude/skills/unreal-behavior-trees commit 71de62dfa1

Frequently asked questions

npx skillmds@latest add ukanwat/unreal-behavior-trees