1---2name: bmad-gds3description: AI-driven Game Development Studio using BMAD methodology. Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases with 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.4---567# bmad-gds - BMAD Game Development Studio89## When to use this skill1011- Starting a new game project and need a structured concept → production workflow12- Creating a Game Design Document (GDD), narrative design, or technical architecture13- Managing sprints and dev stories for a game team14- Setting up test frameworks for Unity, Unreal Engine, or Godot projects15- Quick prototyping or rapid feature work without full planning overhead16- Reviewing code or running retrospectives after development epics1718---1920## Installation2122```bash23npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds24```2526---2728## Supported Engines2930Unity · Unreal Engine · Godot · Custom/Other3132---3334## BMAD-GDS Workflow Commands3536### Phase 1 — Pre-production3738| Command | Description |39|---------|-------------|40| `bmad-gds-brainstorm-game` | Facilitate a game brainstorming session with game-specific ideation techniques |41| `bmad-gds-game-brief` | Create an interactive game brief defining concept and core mechanics |4243### Phase 2 — Design4445| Command | Description |46|---------|-------------|47| `bmad-gds-gdd` | Generate a Game Design Document: mechanics, systems, progression, implementation guidance |48| `bmad-gds-narrative` | Create narrative documentation: story structure, character arcs, world-building |4950### Phase 3 — Technical5152| Command | Description |53|---------|-------------|54| `bmad-gds-project-context` | Generate project-context.md for consistent AI agent coordination |55| `bmad-gds-game-architecture` | Produce scale-adaptive game architecture: engine, systems, networking, technical design |56| `bmad-gds-test-framework` | Initialize test framework architecture for Unity, Unreal, or Godot |57| `bmad-gds-test-design` | Create comprehensive test scenarios covering gameplay, progression, and quality |5859### Phase 4 — Production6061| Command | Description |62|---------|-------------|63| `bmad-gds-sprint-planning` | Generate or update sprint-status.yaml from epic files |64| `bmad-gds-sprint-status` | View sprint progress, surface risks, get next action recommendation |65| `bmad-gds-create-story` | Create a dev-ready implementation story |66| `bmad-gds-dev-story` | Execute a dev story: implement tasks and tests |67| `bmad-gds-code-review` | QA code review for stories flagged Ready for Review |68| `bmad-gds-correct-course` | Navigate major in-sprint course corrections |69| `bmad-gds-retrospective` | Facilitate retrospective after epic completion |7071### Game Testing7273| Command | Description |74|---------|-------------|75| `bmad-gds-test-automate` | Generate automated game tests for gameplay systems |76| `bmad-gds-e2e-scaffold` | Scaffold end-to-end testing infrastructure |77| `bmad-gds-playtest-plan` | Create a structured playtesting plan for user testing sessions |78| `bmad-gds-performance-test` | Design a performance testing strategy for profiling and optimization |79| `bmad-gds-test-review` | Review test quality and coverage gaps |8081### Quick / Anytime8283| Command | Description |84|---------|-------------|85| `bmad-gds-quick-prototype` | Rapid prototyping to validate mechanics without full planning overhead |86| `bmad-gds-quick-spec` | Quick tech spec for simple, well-defined features or tasks |87| `bmad-gds-quick-dev` | Flexible rapid implementation for game features |88| `bmad-gds-document-project` | Analyze and document an existing game project |8990---9192## Specialized Agents9394| Agent | Role |95|-------|------|96| `game-designer` | Game concept, mechanics, GDD, narrative design, brainstorming |97| `game-architect` | Technical architecture, system design, project context |98| `game-dev` | Implementation, dev stories, code review |99| `game-scrum-master` | Sprint planning, story management, course corrections, retrospectives |100| `game-qa` | Test framework, test design, automation, E2E, playtest, performance |101| `game-solo-dev` | Full-scope solo mode: quick prototype, quick spec, quick dev |102103---104105## Typical Workflow1061071. Run `bmad-gds-brainstorm-game` → ideate game concept1082. Run `bmad-gds-game-brief` → lock in concept and core mechanics1093. Run `bmad-gds-gdd` → produce full Game Design Document1104. Run `bmad-gds-game-architecture` → define technical architecture1115. Run `bmad-gds-sprint-planning` → break work into sprints and stories1126. Run `bmad-gds-dev-story` per story → implement features1137. Run `bmad-gds-code-review` → quality gate before merge1148. Run `bmad-gds-retrospective` → continuous improvement after each epic115116---117118## Quick Reference119120| Action | Command |121|--------|---------|122| Brainstorm game concept | `bmad-gds-brainstorm-game` |123| Create game brief | `bmad-gds-game-brief` |124| Generate GDD | `bmad-gds-gdd` |125| Define architecture | `bmad-gds-game-architecture` |126| Plan sprint | `bmad-gds-sprint-planning` |127| Check sprint status | `bmad-gds-sprint-status` |128| Create story | `bmad-gds-create-story` |129| Develop story | `bmad-gds-dev-story` |130| Quick prototype | `bmad-gds-quick-prototype` |