Build Live Game

Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.

Unity-Technologies Updated

File contents

unity-technologies/unity-agent-plugin/tree/main/skills/build-live-game commit a92807b1f6

Frequently asked questions

npx skillmds@latest add unity-technologies/build-live-game-2