Manage Sprite Atlas

Manage SpriteAtlas using prebuild pipeline with IPreprocessBuildWithReport (DEFAULT approach). Use it to configure master atlases, variant atlases, texture settings, packing settings, and platform-specific configurations. Use when the user asks about creating sprite atlases, optimizing sprites, configuring atlas settings, adding sprites to atlases, creating variant atlases, implementing automated atlas generation, or runtime sprite atlas access. Always use prebuild approach unless user explicitly requests manual authoring.

Unity-Technologies d9dd2ec 45 files · 200.6 KB Updated

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Unity-Technologies/skills commit d9dd2ec85f

Frequently asked questions

npx skillmds add unity-technologies/manage-sprite-atlas