Optimize Text Mesh Pro

Covers TextMeshPro font stacks, dynamic fallback atlases, padding and sampling ratios, SDF16, AutoSize discipline, worldspace vs UGUI, and Memory Profiler font-data capture. Use when the user mentions TextMeshPro, Text Mesh Pro, TMP (TextMeshPro), font asset, dynamic atlas, TMP localization, CJK (Chinese, Japanese, Korean) fonts, font alignment across scripts, mixed western and eastern fonts, text rendering performance, profiler markers related to text generation or glyph rasterization, font fallback strategy, font normalization, multilingual or localized text rendering, SDF font quality, or text-related memory issues—not for UI Toolkit layout (unity-ui-toolkit) or non-TMP uGUI (unity-ui).

Unity-Technologies f57a703 10.0 KB Updated

File contents

Unity-Technologies/skills commit f57a7033b2

Frequently asked questions

npx skillmds add unity-technologies/optimize-text-mesh-pro