Setup Multiplayer Services

Guides the development of online multiplayer experiences where players connect, group, and interact in real-time using Unity Multiplayer Services. Use when the user asks for topology choice, player grouping, hosting, matchmaking, discovery, network setup, and session-based play (rooms, parties, lobbies) using the Unity Multiplayer Services APIs. Not for leaderboards, cloud saves, or backend features that involve no real-time connection between players; those belong to the build-live-game skill.

Unity-Technologies d61d047 7 files · 30.5 KB Updated

File contents

unity-technologies/unity-agent-plugin/tree/main/skills/setup-multiplayer-services commit d61d04764d

Frequently asked questions

npx skillmds@latest add unity-technologies/setup-multiplayer-services