Animation Review
Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After animation-related code is written or modified. Look for:
- Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
- AnimationTree state machine control (
travel(),start(),active) - SpriteFrames or Animation resource manipulation at runtime
callback_mode_processsettings- Pool/spawn lifecycle involving animated entities
- Briefs or asset snapshots that require multi-frame
grid_sheetruntime assets, dynamic-mode evidence, frame sequences, animated actors, or animated FX. Trigger even if the implementation contains no animation API; omitted expected animation is a finding.
Review process
- Read
gotchas.md - Scan the implemented code against each gotcha
- For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
- If no hits, report clean
- Optionally run
checklist.mdstatic checks for automated verification
When you need specific API details, delegate to the godot-api skill.