Animation Review

Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control (play/travel/start). Do NOT use this skill for planning or teaching — only for post-implementation review.

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File contents

Animation Review

Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After animation-related code is written or modified. Look for:

  • Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
  • AnimationTree state machine control (travel(), start(), active)
  • SpriteFrames or Animation resource manipulation at runtime
  • callback_mode_process settings
  • Pool/spawn lifecycle involving animated entities
  • Briefs or asset snapshots that require multi-frame grid_sheet runtime assets, dynamic-mode evidence, frame sequences, animated actors, or animated FX. Trigger even if the implementation contains no animation API; omitted expected animation is a finding.

Review process

  1. Read gotchas.md
  2. Scan the implemented code against each gotcha
  3. For each hit:
    • Cite the gotcha ID (e.g. G1)
    • Show the offending code
    • Provide the fix
  4. If no hits, report clean
  5. Optionally run checklist.md static checks for automated verification

When you need specific API details, delegate to the godot-api skill.

valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/reviewer/animation commit b2ca24559f

Frequently asked questions

npx skillmds@latest add valkor-ai/animation-review