Audio Review
Post-implementation reviewer for Godot audio code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After audio-related code is written or modified. Look for:
- Audio player nodes (AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D)
- AudioServer bus manipulation (
add_bus,remove_bus,add_bus_effect,remove_bus_effect) preload()of.oggor.mp3filesfinishedsignal connections orawait .finishedon audio players- Polyphony configuration or SFX pooling patterns
Review process
- Read
gotchas.md - Scan the implemented code against each gotcha
- For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
- If no hits, report clean
- Optionally run
checklist.mdstatic checks for automated verification
When you need specific API details, delegate to the godot-api skill.