Particles Review

Reviews Godot Particles implementation for known pitfalls. Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trail_enabled, sub-emitters, GPUParticlesCollision, or particle amount/emission control. Do NOT use this skill for planning or teaching — only for post-implementation review.

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File contents

Particles Review

Post-implementation reviewer for Godot particle code. Checks against known gotchas that LLMs consistently get wrong.

When to trigger

After particle-related code is written or modified. Look for:

  • Particle nodes (GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D)
  • ParticleProcessMaterial or shader_type particles
  • Trail configuration (trail_enabled, use_particle_trails)
  • Sub-emitter setup (sub_emitter_mode, sub_emitter_*)
  • Collision nodes (GPUParticlesCollisionBox3D, GPUParticlesCollisionSphere3D, etc.)
  • Runtime particle property changes (.amount, .emitting)

Review process

  1. Read gotchas.md
  2. Scan the implemented code against each gotcha
  3. For each hit:
    • Cite the gotcha ID (e.g. G1)
    • Show the offending code
    • Provide the fix
  4. If no hits, report clean
  5. Optionally run checklist.md static checks for automated verification

When you need specific API details, delegate to the godot-api skill.

valkor-ai/loom/tree/main/plugins/shared/loom/skills/godot/reviewer/particles commit f1526efcb5

Frequently asked questions

npx skillmds@latest add valkor-ai/particles-review