Particles Review
Post-implementation reviewer for Godot particle code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After particle-related code is written or modified. Look for:
- Particle nodes (GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D)
- ParticleProcessMaterial or
shader_type particles - Trail configuration (
trail_enabled,use_particle_trails) - Sub-emitter setup (
sub_emitter_mode,sub_emitter_*) - Collision nodes (GPUParticlesCollisionBox3D, GPUParticlesCollisionSphere3D, etc.)
- Runtime particle property changes (
.amount,.emitting)
Review process
- Read
gotchas.md - Scan the implemented code against each gotcha
- For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
- If no hits, report clean
- Optionally run
checklist.mdstatic checks for automated verification
When you need specific API details, delegate to the godot-api skill.