Physics Review
Post-implementation reviewer for Godot physics code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After physics-related code is written or modified. Look for:
- Physics body nodes (StaticBody2D, RigidBody2D, CharacterBody2D, Area2D)
- Collision layer/mask assignments
- Physics callbacks (
body_entered,body_exited,area_entered,area_exited) _physics_process()with velocity/damping logic- Objects spawned near Area2D
Review process
- Read
gotchas.md - Scan the implemented code against each gotcha
- For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
- If no hits, report clean
- Optionally run
checklist.mdstatic checks for automated verification
When you need specific API details, delegate to the godot-api skill.