Shader Review
Post-implementation reviewer for Godot shader code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After shader-related code is written or modified. Look for:
- ShaderMaterial,
.gdshaderfiles, VisualShader resources set_shader_parameter()/SetShaderParameter()callshint_screen_texture, BackBufferCopy nodesinstance uniformdeclarations- Uniform type assignments in scripts
Review process
- Read
gotchas.md - Scan the implemented code against each gotcha
- For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
- If no hits, report clean
- Optionally run
checklist.mdstatic checks for automated verification
When you need specific API details, delegate to the godot-api skill.