TileMap Review
Post-implementation reviewer for Godot TileMap code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After TileMap-related code is written or modified. Look for:
- TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource nodes
- Cell operations (
set_cell,erase_cell,set_cells_terrain_connect) - TileData access (
get_cell_tile_data) - Collision/navigation polygon configuration on tiles
y_sort_enabledon TileMapLayer- NavigationRegion2D with TileMapLayer children
Review process
- Read
gotchas.md - Scan the implemented code against each gotcha
- For each hit:
- Cite the gotcha ID (e.g. G1)
- Show the offending code
- Provide the fix
- If no hits, report clean
- Optionally run
checklist.mdstatic checks for automated verification
When you need specific API details, delegate to the godot-api skill.