Automation Mode

Automation mode in FlatRedBall2. Use when an external agent (AI or script) needs to drive a running game: stepping frames, injecting input, querying entity state, or forcing entity values over stdin/stdout. Covers EnableAutomationMode, the NDJSON command protocol, reflection-based entity introspection, and optional RegisterStateProvider for derived state.

vchelaru 09b5d13 8.9 KB Updated

File contents

vchelaru/flatredball2/tree/main/.claude/skills/automation-mode commit 09b5d13b71

Frequently asked questions

npx skillmds@latest add vchelaru/automation-mode-2