Collision Relationships

Collision Relationships in FlatRedBall2. Use when working with AddCollisionRelationship, MoveFirstOnCollision, BounceOnCollision, MoveBothOnCollision, CollisionOccurred / CollisionStarted / CollisionEnded events, collision response, collision setup, mass/elasticity, entity-vs-entity collision, screen boundaries, keeping entities in bounds, walls, floors, ceilings, static geometry, sensor shapes, awareness radius, trigger zones, zone-enter/zone-exit detection, or broad-phase partitioning (Factory<T>.PartitionAxis, DeepCollisionCount). Trigger on any collision-related question.

vchelaru 36427df 19.6 KB Updated

File contents

vchelaru/flatredball2/tree/main/frb-skills/collision-relationships commit 36427df21d

Frequently asked questions

npx skillmds@latest add vchelaru/collision-relationships