Game Lifecycle

The compile-to-run pipeline and WebGL/GraphicsDevice resource lifecycle in XnaFiddle — how a Run rebuilds the game, the per-run WebGL context leak and its UseReferenceDevice fix, Roslyn metadata-reference caching, and documented dead-ends. Load when working on DoCompileAndRun, game restart/lifecycle, GraphicsDevice/WebGL/canvas issues, mobile restart crashes / touch UI starvation (issue

vchelaru 9bd2324 26.1 KB Updated

File contents

vchelaru/xnafiddle/tree/main/.claude/skills/game-lifecycle commit 9bd23246ac

Frequently asked questions

npx skillmds@latest add vchelaru/game-lifecycle