Screens

Screens in FlatRedBall2. Use when working with screen lifecycle, screen transitions, MoveToScreen, passing data between screens, CustomInitialize/CustomActivity/CustomDestroy, starting the first screen, pause menu, or pausing/resuming a screen. Trigger on any screen management or game state transition question.

vchelaru e542595 13.6 KB Updated

File contents

vchelaru/flatredball2/tree/main/frb-skills/screens commit e542595f62

Frequently asked questions

npx skillmds@latest add vchelaru/screens