Tile Grid

Programmatic tile grid in FlatRedBall2. Use when building a code-driven grid at runtime (city builders, dungeon generators, puzzle games, cellular automata) — NOT loading a TMX map from Tiled. Covers the data/visual split, world↔tile coordinate conversion, per-tile visual spawning, and performance guidance for large grids (128×128+). Trigger on any question about tile coordinates, world-to-tile math, programmatic maps, or large grids without TMX files.

vchelaru 64bc5f2 6.2 KB Updated

File contents

vchelaru/flatredball2/tree/main/frb-skills/tile-grid commit 64bc5f2f82

Frequently asked questions

npx skillmds@latest add vchelaru/tile-grid