HyperFrames Design
Brand, pacing, style, and composition direction. Use after the technical contract from /hyperframes/core is in place.
For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-motion — this skill is intentionally non-animation.
Read these two FIRST for any non-trivial composition — they override web instincts:
references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.
references/video-composition.md — video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).
Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.
Workflow
- If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence
frame.md → design.md → DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md — resolve and load per that doc.
- If no design spec exists and the user asks for visual direction, choose a route:
- Ready-made frame-preset (optional) →
frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)
- Named style or mood →
references/visual-styles.md
- Fast defaults →
references/house-style.md
- For multi-scene work, plan beats and rhythm before writing HTML →
references/beat-direction.md. For scene transitions, jump to hyperframes-motion/transitions/.
- For motion-heavy work, read
references/motion-principles.md (high-level guardrails), then go to hyperframes-motion for atomic rules.
Routing
| Topic |
Read |
Adopt a ready-made frame-preset as frame.md (optional) |
frame-presets/ · references/design-spec.md |
| Default palettes, motion, typography, lazy defaults to question |
references/house-style.md |
| Named style presets, mood-to-style routing |
references/visual-styles.md |
| Palette-specific color tokens |
palettes/*.md |
| Composition patterns — PiP, text-behind-subject, title card, slide show |
references/composition-patterns.md |
| Stats / infographic presentation |
references/data-in-motion.md |
| Structured expansion for open-ended prompts |
references/prompt-expansion.md |
| Video-medium density, scale, color, frame composition |
references/video-composition.md |
| Per-beat direction, rhythm planning, transition timing |
references/beat-direction.md |
| Post-authoring spec verification (colors, type, corners, spacing, depth) |
references/design-adherence.md |
| High-level motion guardrails and GSAP-quality rules |
references/motion-principles.md |
| Font selection, pairings, rendered-video type guardrails |
references/typography.md |
Scripts
scripts/contrast-report.mjs — inspect contrast warnings from rendered frames.
scripts/package-loader.mjs — support script for bundled creative tooling.
Run from the repo root with explicit paths.
Animation analysis (animation-map.mjs) lives in hyperframes-motion/scripts/.
Boundaries
- Do not override
/hyperframes/core technical rules.
- Do not require a design system for a minimal technical composition.
- Do not add extra scenes, captions, or transitions unless the request calls for them or you first propose the expansion.
- Keep recipe references task-specific; do not read every reference for simple edits.
1---2name: hyperframes-design3description: Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-motion`.4---5# HyperFrames Design67Brand, pacing, style, and composition direction. Use after the technical contract from `/hyperframes/core` is in place.89For motion patterns, scene blueprints, transitions, and CSS marker effects, use `hyperframes-motion` — this skill is intentionally non-animation.1011> **Read these two FIRST for any non-trivial composition — they override web instincts:**12>13> - `references/house-style.md` — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a _concept_.14> - `references/video-composition.md` — video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).15>16> Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.1718## Workflow19201. If a project has a design spec, **read it first** and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence `frame.md` → `design.md` → `DESIGN.md`) and how to parse it (frontmatter = normative, prose = context) are defined once in [`references/design-spec.md`](references/design-spec.md) — resolve and load per that doc.212. If no design spec exists and the user asks for visual direction, choose a route:22 - Ready-made frame-preset (optional) → `frame-presets/` (adopt a `FRAME.md` as `frame.md`; see `references/design-spec.md`)23 - Named style or mood → `references/visual-styles.md`24 - Fast defaults → `references/house-style.md`253. For multi-scene work, plan beats and rhythm before writing HTML → `references/beat-direction.md`. For scene transitions, jump to `hyperframes-motion/transitions/`.264. For motion-heavy work, read `references/motion-principles.md` (high-level guardrails), then go to `hyperframes-motion` for atomic rules.2728## Routing2930| Topic | Read |31| ------------------------------------------------------------------------ | ---------------------------------------------- |32| Adopt a ready-made frame-preset as `frame.md` (optional) | `frame-presets/` · `references/design-spec.md` |33| Default palettes, motion, typography, lazy defaults to question | `references/house-style.md` |34| Named style presets, mood-to-style routing | `references/visual-styles.md` |35| Palette-specific color tokens | `palettes/*.md` |36| Composition patterns — PiP, text-behind-subject, title card, slide show | `references/composition-patterns.md` |37| Stats / infographic presentation | `references/data-in-motion.md` |38| Structured expansion for open-ended prompts | `references/prompt-expansion.md` |39| Video-medium density, scale, color, frame composition | `references/video-composition.md` |40| Per-beat direction, rhythm planning, transition timing | `references/beat-direction.md` |41| Post-authoring spec verification (colors, type, corners, spacing, depth) | `references/design-adherence.md` |42| High-level motion guardrails and GSAP-quality rules | `references/motion-principles.md` |43| Font selection, pairings, rendered-video type guardrails | `references/typography.md` |4445## Scripts4647- `scripts/contrast-report.mjs` — inspect contrast warnings from rendered frames.48- `scripts/package-loader.mjs` — support script for bundled creative tooling.4950Run from the repo root with explicit paths.5152Animation analysis (`animation-map.mjs`) lives in `hyperframes-motion/scripts/`.5354## Boundaries5556- Do not override `/hyperframes/core` technical rules.57- Do not require a design system for a minimal technical composition.58- Do not add extra scenes, captions, or transitions unless the request calls for them or you first propose the expansion.59- Keep recipe references task-specific; do not read every reference for simple edits.