Sdl3 Wiki

Complete offline copy of the SDL3 (Simple DirectMedia Layer 3) wiki in CommonMark format. Use this skill whenever the user is working with SDL3 — writing or porting code that calls SDL_*, asking about SDL subsystems (audio, video, GPU, input, events, render, surface, gamepad, joystick, haptic, threads, file I/O, etc.), looking up an SDL function/struct/enum/macro signature, migrating from SDL2 to SDL3, or referencing SDL3 hints/properties/keycodes/scancodes. Prefer this skill over guessing API shapes from memory — SDL3 changed many SDL2 names and signatures.

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