Overview
PlayStation's marketing system reads like a console launch trailer scrolling past the viewer in chapters. Each section is a full-bleed band — pure black {colors.canvas-dark}, true white {colors.canvas-light}, or PlayStation Blue {colors.primary} — and each chapter owns one editorial moment: hero console photography, a games-coming-soon strip, the PlayStation Plus tier banner, the "30 Years of PlayStation" anniversary band, the news strip from the PlayStation Blog. There is no decorative chrome between chapters; the section background change IS the divider. Sections stack at {spacing.section} (96px) rhythm with the next band's color taking over the page edge-to-edge.
The system has two distinct surface modes that alternate down the page: a dark canvas mode for editorial product moments (hero, "ON PLAYSTATION" band, marathon game pages) and a light canvas mode for utility surfaces (PS5 games listing, support pages, news index). Both modes use the same chrome vocabulary — fully-rounded {rounded.full} pill buttons, 8px-radius {rounded.md} cards, the proprietary PlayStation SST face — only the surface and on-surface colors change. The third surface mode is the PlayStation Blue band ({colors.primary} — #0070d1) reserved for the highest-priority moments: the Marathon launch CTA strip, the footer, and any "Action Required" banner.
The typography is the system's most distinctive choice. PlayStation SST renders display headlines at weight 300 (light) — unusual for a gaming brand that could easily reach for bold geometric display faces. The light weight gives the chrome an airy, almost editorial quality that lets the imagery speak; copy is information rather than decoration. Heading sizes drop in tight increments (54 → 44 → 35 → 28 → 22 → 18) and body settles at 18px with 1.5 line-height for comfortable long-form reading on support and games pages.
Key Characteristics:
- Three-canvas chapter system:
{colors.canvas-dark} (black), {colors.canvas-light} (white), {colors.primary} (PlayStation Blue) alternating down the page
- PlayStation Blue (
{colors.primary} — #0070d1) is the universal primary CTA — fully-rounded pill at {rounded.full} (9999px)
- Commerce orange (
{colors.commerce} — #d53b00) is the secondary CTA reserved for "Buy now" / "Pre-order" / store actions
- PlayStation SST display tier renders at weight 300 with -0.1px to +0.4px tracking — the brand's signature airy editorial voice
- 8px-radius (
{rounded.md}) for product cards and feature panels; 4px-radius ({rounded.sm}) for inputs; pills ({rounded.full}) for every CTA
- Game tiles, console renders, and PS Plus tier illustrations occupy 60-90% of each section — imagery does the storytelling
- Color-block page rhythm (one observed band sequence): dark hero → light console showcase → dark "Great PS4 & PS5 games" rail → light "Discover PlayStation Plus" tier band → light "30 years of PlayStation" callout → dark "ON PLAYSTATION" band → light news strip → blue footer
Colors
Source pages: /en-tr/ (home), /en-tr/ps5/games/ (PS5 games listing), /en-tr/games/marathon/ (single game page), /tr-tr/support/account/ (support center). The chrome palette is identical across all four pages; the support page uses the light-canvas mode exclusively while marketing pages alternate.
Brand & Accent
- PlayStation Blue (
{colors.primary} — #0070d1): the brand's universal primary. Every primary CTA pill, the active filter chip, the footer surface, badge fills, and inline link color on dark surfaces.
- PlayStation Blue Pressed (
{colors.primary-pressed} — #0064b7): pressed state for the primary pill — also doubles as the inline link color on light surfaces.
- PlayStation Blue Active (
{colors.primary-active} — #004d8d): deeply-pressed state for the primary button.
- Commerce Orange (
{colors.commerce} — #d53b00): the secondary CTA reserved for store/buy/pre-order actions. The only warm color in the system.
- Commerce Orange Pressed (
{colors.commerce-pressed} — #aa2f00): pressed state for commerce buttons.
- Marathon Yellow (
{colors.marathon-yellow} — #deff20): a single high-saturation game-page accent extracted from Marathon's product palette — used only inside the dedicated /marathon/ game page chrome and not part of the system's general accent vocabulary.
Surface
- Canvas Dark (
{colors.canvas-dark} — #000000): pure black hero band, primary nav background, footer base. The dominant surface for editorial product moments.
- Surface Dark Elevated (
{colors.surface-dark-elevated} — #121314): inset dark panels, PS Plus tier banner background, "ON PLAYSTATION" gradient end.
- Surface Dark Card (
{colors.surface-dark-card} — #181818): game tile fill, dark product card background.
- Canvas Light (
{colors.canvas-light} — #ffffff): true white console-showcase band, support page body, news strip background.
- Soft Surface (
{colors.surface-soft} — #f3f3f3): hairline-soft band fill on light pages, divider rule on light surfaces.
- Surface Card (
{colors.surface-card} — #f5f7fa): cool-blue-tinted product card and tier-card background on light canvas.
- Surface Filter (
{colors.surface-filter} — rgba(245,247,250,0.3)): translucent fill for filter-pill default state on light canvas.
- Hairline Light (
{colors.hairline-light} — #f3f3f3): 1px divider rule on light pages.
- Hairline Dark (
{colors.hairline-dark} — rgba(229,229,229,0.2)): translucent 1px divider on dark canvas.
Text
- Ink (
{colors.ink} — #000000): primary text on {colors.canvas-light}. Headlines, button text, support body.
- Ink Deep (
{colors.ink-deep} — #121314): warmer near-black for in-card titles on dark surfaces and deep-shadow gradients.
- Ink Elevated (
{colors.ink-elevated} — #181818): the lightest of the dark-canvas inks, used for elevated card backgrounds.
- Body Light (
{colors.body-light} — rgba(0,0,0,0.6)): translucent body text on light canvas — the system's default paragraph color.
- Mute Light (
{colors.mute-light} — #6b6b6b): metadata text and footer link captions on light canvas.
- Ash Light (
{colors.ash-light} — #cccccc): disabled-state text and lowest-emphasis utility on light surfaces.
- On Dark (
{colors.on-dark} — #ffffff): primary text on {colors.canvas-dark} — headlines, button text on dark hero bands.
- Body Dark (
{colors.body-dark} — rgba(255,255,255,0.7)): translucent body text on dark canvas.
- On Dark Mute (
{colors.on-dark-mute} — #cccccc): secondary text and disabled state on dark surfaces.
- Mute Dark (
{colors.mute-dark} — rgba(229,229,229,0.55)): captions and metadata on dark canvas.
Semantic
- Warning (
{colors.warning} — #c81b3a): validation errors and destructive confirmation copy.
- Link Light (
{colors.link-light} — #0064b7): inline body-prose anchor link on light canvas — same hex as {colors.primary-pressed}.
- Link Dark (
{colors.link-dark} — #53b1ff): inline body-prose anchor link on dark canvas — a brightened blue for dark-mode legibility.
Brand Gradient
- PlayStation Plus Gold Gradient — a horizontal three-stop gold gradient
{colors.ps-plus-gold-start} (#ffce21) → {colors.ps-plus-gold-mid} (#f5a623) → {colors.ps-plus-gold-end} (#ee8e00) that anchors the PS Plus banner on the home page. The only gradient in the system; reserved exclusively for PS Plus chrome.
Typography
Font Family
- PlayStation SST is the proprietary brand sans-serif used across every text role on the site. It carries weights 300 (light), 400 (regular), 500 (medium), 600 (semibold), and 700 (bold), and falls back through
sst → Arial → Helvetica. The brand's distinctive choice is using weight 300 (light) for display headlines — unusual for a gaming brand and the source of the system's editorial, airy character.
- SST appears as a secondary cut for in-product surfaces, falling back to Helvetica → Arial.
Hierarchy
| Token |
Size |
Weight |
Line Height |
Letter Spacing |
Use |
{typography.display-xl} |
54px |
300 |
1.25 |
-0.1px |
Hero headline ("Discover all PS5 consoles and accessories") |
{typography.display-lg} |
44px |
300 |
1.25 |
0.1px |
Section headline ("Great PS4 & PS5 games out now or coming soon") |
{typography.display-md} |
35px |
300 |
1.25 |
0 |
Mid-section headline, game-page sub-hero |
{typography.heading-xl} |
28px |
300 |
1.25 |
0.1px |
"30 Years of PlayStation" callout, in-band sub-heading |
{typography.heading-lg} |
22px |
300 |
1.25 |
0.1px |
News card title, support category title |
{typography.heading-md} |
18px |
600 |
1 |
0 |
Card label, navigation menu heading, in-product strong title |
{typography.body-md} |
18px |
400 |
1.5 |
0.1px |
Body copy, paragraph text, support article body |
{typography.body-strong} |
18px |
500 |
1.25 |
0.4px |
Inline emphasis, primary nav link, button label (large) |
{typography.body-sm} |
16px |
400 |
1.5 |
0 |
Card description, secondary body |
{typography.caption-md} |
14px |
400 |
1.5 |
0 |
Footer link, metadata, sub-nav text |
{typography.caption-sm} |
12px |
500 |
1.5 |
0 |
Smallest utility text, badge label |
{typography.link-md} |
18px |
400 |
1.5 |
0 |
Inline body-prose anchor link |
{typography.button-lg} |
18px |
700 |
1.25 |
0.45px |
Primary CTA pill |
{typography.button-md} |
14px |
700 |
1.25 |
0.324px |
Compact pill, filter chip, secondary CTA |
Principles
The hierarchy works on a 1.25-line-height ladder almost exclusively — even body sits at 1.5 instead of the typical 1.6 — which keeps long-form support pages tight and console showcases efficient. The weight contrast between display (300) and button (700) is dramatic: a single 18px chrome line might host a heavyweight CTA next to a feather-light 22px headline, giving the system its editorial gaming-magazine feel.
Note on Font Substitutes
PlayStation SST is proprietary. The closest open-source substitutes:
- Roboto Light (300) for the display tier — its slightly looser letter-spacing matches SST's display optical fit.
- Inter at weights 400/500/600 for body and chrome — the closest geometric sans match for SST's body cut.
- Source Sans Pro Light (300) as an alternative for the display tier when Roboto reads too utilitarian.
When substituting, preserve the +0.1px to +0.45px tracking on display and button tiers — the spacing is part of what makes PlayStation SST feel premium at the light weight.
Layout
Spacing System
- Base unit: 8px (with finer 4/12px steps for tight inline gaps).
- Tokens (front matter):
{spacing.xxs} (4px) · {spacing.xs} (8px) · {spacing.sm} (12px) · {spacing.md} (16px) · {spacing.lg} (24px) · {spacing.xl} (32px) · {spacing.xxl} (48px) · {spacing.section} (96px).
- Universal section rhythm: every page in the set uses
{spacing.section} (96px) as the vertical gap between major content blocks. Card grids use {spacing.lg} (24px) gutters; in-card padding sits at {spacing.lg} to {spacing.xl} depending on density.
- Hero band padding: 96px vertical / 48px horizontal — the largest spacing in the system, reserved for full-bleed surface chapters.
Grid & Container
- Max width: ~1280px content area for body text on desktop with 24px gutters that expand to ~48px at ultrawide. Hero bands and game-tile rails go full-bleed with no max-width constraint on imagery.
- Game tile carousel: 4-up at desktop with horizontal scroll on the same row, collapsing to 3-up at 1024px and 2-up at 768px. Each tile uses 16:9 cover art at
{rounded.md}.
- Console showcase grid: desktop 5-column thumbnail strip below the main hero render, collapsing to 3-up + horizontal scroll at tablet.
- Support page: desktop 2-column 30/70 split (sidebar nav + article body), collapsing to single-column with the sidebar promoted to a top accordion at mobile.
- News strip: 3-up card grid at desktop, 2-up at tablet, 1-up at mobile.
Whitespace Philosophy
Whitespace is structural and band-defined. The 96px {spacing.section} between chapters reads as silence between trailer cuts — there's no decorative wash, no gradient transition, no mid-section divider. Inside a section, content is left-aligned in a tight column with the imagery breathing in the right 60-70% of the band. Paragraph text is comfortable at 1.5 line-height but column widths stay narrow (~520px at desktop) to keep long-form copy readable.
Elevation & Depth
| Level |
Treatment |
Use |
| 0 — Flat |
No border, no shadow |
Default for hero bands, footer, full-bleed sections — the dominant treatment |
| 1 — Hairline divider |
1px solid {colors.hairline-light} or {colors.hairline-dark} |
Card borders, support row dividers, footer column rules |
| 2 — Soft active shadow |
0 4px 12px rgba(0,0,0,0.16) |
Active/pressed CTAs, lifted product card |
| 3 — Section gradient |
Soft top-to-bottom darkening from {colors.surface-dark-elevated} to {colors.canvas-dark} |
"ON PLAYSTATION" band — only place a gradient appears on chrome |
The system has effectively no resting shadow on cards; depth is built from surface-color contrast across band chapters. Cards lift only on press.
Decorative Depth
Depth comes from the alternating-band rhythm and from the imagery itself:
- Console product photography — DualSense controller and PS5 console renders shot on neutral white with crisp edge lighting, full-bleed inside the light-canvas band.
- Game key art — full-bleed cinematic stills (Marathon, the latest blockbuster releases) inside dark-canvas bands with title lockup overlaid in the lower-left.
- PS Plus tier banner — a subtle horizontal gold gradient (
{colors.ps-plus-gold-start} → {colors.ps-plus-gold-end}) sits as the only chrome gradient in the system, anchoring the "Discover PlayStation Plus" CTA.
- "ON PLAYSTATION" gradient band — top-to-bottom deepening from
{colors.surface-dark-elevated} (#121314) to {colors.canvas-dark} (#000000) creates a cinematic dimming effect under the anniversary callout.
Shapes
Border Radius Scale
| Token |
Value |
Use |
{rounded.none} |
0px |
Hero bands, primary nav, footer, sub-nav, support article body — every full-bleed structural surface |
{rounded.sm} |
4px |
Text inputs, support search field utilities |
{rounded.md} |
8px |
Game tiles, product cards, feature cards, PS Plus banner |
{rounded.lg} |
16px |
Rare large container with extra-soft corners (e.g., dialog cards) |
{rounded.full} |
9999px |
Every CTA pill (primary / commerce / secondary), filter chips, pagination dots, carousel paddles |
The radius vocabulary works on a 4 / 8 / pill rhythm for chrome with structural surfaces staying flat at 0px.
Photography Geometry
- Hero console render: large centered console + DualSense composition on white, ~70% width of the band, with copy slot to the left.
- Game tiles: 16:9 key art at
{rounded.md} (8px), 4-up rail at desktop with horizontal carousel.
- Marathon game page hero: full-bleed cinematic 16:9 still with the "MARATHON" wordmark in the lower-left at light weight, brand yellow
{colors.marathon-yellow} accent on a few small UI tags.
- News card thumbnails: 16:9 imagery at
{rounded.md} with a small text block below.
- Avatar / brand icons: 32–40px circles for sub-nav social row.
Components
No hover states documented per system policy. Each spec covers Default and Active/Pressed only.
Buttons
button-primary — the universal PlayStation CTA
- Background
{colors.primary} (PlayStation Blue), text {colors.on-primary}, type {typography.button-lg}, padding 12px 28px, height ~48px, rounded {rounded.full}.
- Used for "Add to bag", "Sign up", "Learn more", "Subscribe" — every primary action across both light and dark canvases.
- Pressed state lives in
button-primary-pressed — background drops to {colors.primary-pressed} (#0064b7).
button-commerce — orange store CTA
- Background
{colors.commerce} (#d53b00), text {colors.on-commerce}, type {typography.button-lg}, padding 12px 28px, height ~48px, rounded {rounded.full}.
- Reserved for "Buy now", "Pre-order", "Add to cart" — store actions only. The only warm color in the system.
- Pressed state lives in
button-commerce-pressed — background drops to {colors.commerce-pressed}.
button-secondary-light — outline variant on light canvas
- Background transparent, text
{colors.ink}, 1px solid {colors.ash-light} border, type {typography.button-lg}, padding 12px 28px, height ~48px, rounded {rounded.full}.
- Lower-emphasis CTA on white surfaces ("Learn more →", "Watch trailer").
button-secondary-dark — outline variant on dark canvas
- Background transparent, text
{colors.on-dark}, 1px solid {colors.hairline-dark}, type {typography.button-lg}, padding 12px 28px, height ~48px, rounded {rounded.full}.
- Same role as the light variant but inverted for use on
{colors.canvas-dark} hero bands.
button-disabled
- Background
{colors.surface-soft}, text {colors.ash-light}, rounded {rounded.full} — flat soft gray.
Filter & Tab Chips
filter-pill + filter-pill-active
- Default: background
{colors.surface-filter} (translucent), text {colors.ink}, type {typography.button-md}, padding 8px 16px, rounded {rounded.full}.
- Active: background flips to
{colors.canvas-light} (opaque white) — the chip "lifts" from the translucent default.
- Used in the PS5 games filter strip ("All", "Coming Soon", "PlayStation VR2", "Recently Released").
Inputs & Forms
text-input + text-input-focused
- Default: background
{colors.canvas-light}, text {colors.ink}, 1px solid {colors.ash-light}, type {typography.body-md}, padding 12px 16px, height ~48px, rounded {rounded.sm} (4px).
- Focused: 2px solid
{colors.primary} border, no halo (relies on the border weight increase as the focus signal).
support-search-bar — the support-page signature search field
- Background
{colors.canvas-light}, text {colors.ink}, type {typography.body-md}, padding 12px 24px, height ~56px, rounded {rounded.full}.
- Sits at the top of the support page hero with a magnifier icon at the left edge and "Search the support center" placeholder.
Cards & Containers
product-card — light-canvas product/feature card
- Container: background
{colors.surface-card} (#f5f7fa cool-blue-tinted), 1px solid {colors.hairline-light} (rare; usually borderless), padding {spacing.lg} (24px), rounded {rounded.md} (8px).
- Used for the "PlayStation Store" sale callout, news cards, and PS Plus tier comparison cards on light canvas.
product-card-dark — dark-canvas product card
- Container: background
{colors.surface-dark-card} (#181818), padding {spacing.lg}, rounded {rounded.md}.
- Used for game-detail cards and dark-canvas feature panels.
game-tile — game/console thumbnail tile
- Container: background
{colors.surface-dark-elevated}, padding 0, rounded {rounded.md}.
- Layout: 16:9 cover art at full bleed inside the radius, with title + platform tag overlaid at the bottom-left in
{typography.body-sm}.
- Used in the "Great PS4 & PS5 games" rail and the PS5 games listing grid.
feature-card — light-canvas marketing card
- Container: background
{colors.canvas-light}, padding {spacing.xl} (32px), rounded {rounded.md}.
- Used for the "PlayStation Store" hero card and similar feature panels with a small product icon, title, body, and CTA.
hero-band-blue — the PlayStation Blue full-bleed band
- Background
{colors.primary}, text {colors.on-primary} in {typography.display-md}, padding 96px 48px, rounded {rounded.none}.
- The Marathon launch CTA strip and the footer surface use this band. The band's defining purpose is "this is the action moment of the page."
hero-band-dark — full-bleed dark hero
- Background
{colors.canvas-dark} (with optional gradient end at {colors.surface-dark-elevated}), text {colors.on-dark} in {typography.display-xl}, padding 96px 48px, rounded {rounded.none}.
- The home-page hero, the game-detail page hero, and the "ON PLAYSTATION" anniversary band.
hero-band-light — full-bleed white hero
- Background
{colors.canvas-light}, text {colors.ink} in {typography.display-xl}, padding 96px 48px, rounded {rounded.none}.
- The console showcase band ("Discover all PS5 consoles and accessories") and the support page top.
ps-plus-banner — PlayStation Plus tier callout
- Background
{colors.surface-dark-elevated} with the {colors.ps-plus-gold-start} → {colors.ps-plus-gold-end} gold gradient as a horizontal accent bar across the top, text {colors.on-dark} in {typography.heading-xl}, padding 48px 32px, rounded {rounded.md}.
- The "Discover PlayStation Plus" full-width banner on the home page.
carousel-paddle — circular carousel control
- Background
rgba(255,255,255,0.16), icon {colors.on-dark}, rounded {rounded.full}, size 48px.
- Anchored to the left/right edge of the game tile carousel.
pagination-dot + pagination-dot-active
- 8px circle at
{rounded.full}. Default fill {colors.ash-dark}; active fill {colors.on-dark}.
- Carousel position indicator below the game tile rail.
Inline
badge-info — small info tag
- Background
{colors.primary}, text {colors.on-primary} in {typography.caption-sm}, padding 4px 10px, rounded {rounded.full}.
- "New", "Pre-order", "Coming Soon" labels overlaid on game tiles.
link-inline — body-prose anchor link
{colors.link-light} text on light canvas / {colors.link-dark} on dark canvas, no underline by default. Inline body links inside support article paragraphs.
Navigation
primary-nav
- Background
{colors.canvas-dark}, text {colors.on-dark}, height ~48px, type {typography.body-strong}, rounded {rounded.none}.
- Layout (desktop): PlayStation P-logo at far-left, centered nav row ("Games · PS5 · PS4 · PS VR2 · Subscriptions · Hardware · Mobile · News · Shop · Support"), right cluster (search-glyph + locale + cart icon + user-avatar circle).
sub-nav — secondary nav strip
- Background
{colors.canvas-dark}, text {colors.on-dark} in {typography.caption-md}, height ~40px, rounded {rounded.none}.
- Sits directly below the primary nav on PS5 games / single game / PS Plus pages with section-specific anchor links.
Top Nav (Mobile)
- Hamburger menu icon at left, P-logo at center, search + cart icons at right. Primary nav collapses into a full-screen dark drawer that slides from the left.
Footer
footer-section
- Background
{colors.primary} (PlayStation Blue), text {colors.on-primary} in {typography.caption-md}, padding {spacing.xxl} (48px) vertical.
- Layout: large PlayStation wordmark at top-left, multi-column link grid (locale selector, store links, account, support, social), bottom row with terms / privacy fine-print in
{typography.caption-sm}.
- The footer's blue surface is the system's "we're done — return to the brand" anchor.
Support-page-specific
support-row — support article-list row
- Background
{colors.canvas-light}, text {colors.ink} in {typography.body-md}, padding 16px 0, with a 1px {colors.hairline-light} bottom rule.
- Used for FAQ / category-listing rows on the support page with a small chevron-right icon at the right edge.
Do's and Don'ts
Do
- Reserve
{colors.primary} (PlayStation Blue) for primary CTAs and the footer surface only. The blue band is precious — at most one full-bleed blue band per page.
- Reserve
{colors.commerce} (orange) for store/buy/pre-order CTAs only. It is never used on marketing chrome or hero pills.
- Use PlayStation SST at weight 300 for display headings (54 / 44 / 35 / 28 / 22). The light weight is the brand voice.
- Stack content sections at
{spacing.section} (96px) rhythm with the next band's surface color taking over the page edge-to-edge — no decorative dividers between bands.
- Use
{rounded.full} (9999px) on every CTA pill and {rounded.md} (8px) on every product card. The two-radius vocabulary is the entire shape system aside from inputs.
- Pair full-bleed game key art and console renders inside dark or light bands; let imagery occupy 60-90% of the band's vertical height.
- Use
{component.ps-plus-banner} with the gold gradient exclusively for the PlayStation Plus tier callout — never decorate other components with the gold.
Don't
- Don't introduce drop shadows on resting cards. The system is flat-on-canvas; cards lift only on press.
- Don't replace
{colors.primary} with another shade of blue. The brand blue is precise — #0070d1 for default and #0064b7 for pressed.
- Don't use
{colors.commerce} (orange) on marketing/hero CTAs. It's reserved exclusively for store actions.
- Don't introduce a sans-serif body font, italic, or monospace style. PlayStation SST carries every text role.
- Don't soften pill geometry. CTAs are always
{rounded.full} — no medium-radius buttons.
- Don't use the gold PS Plus gradient on anything that isn't the PS Plus banner. It is a tier-specific brand asset.
- Don't put a gradient on chrome. The only allowed gradient is the gold PS Plus accent and the soft top-to-bottom darkening of the "ON PLAYSTATION" band.
Responsive Behavior
Breakpoints
| Name |
Width |
Key Changes |
| ultrawide |
1920px+ |
Hero band stays at content max-width 1280px; outer gutters grow to ~80px |
| desktop-large |
1440px |
Default desktop — 4-up game tile carousel, full primary nav |
| desktop |
1280px |
Same layout with narrower outer gutters |
| desktop-small |
1024px |
Game tile rail collapses to 3-up; sub-nav remains horizontal |
| tablet |
768px |
Game tiles → 2-up; primary nav becomes hamburger drawer |
| mobile |
480px |
Single-column everything; hero {typography.display-xl} scales 54px → ~32px |
| mobile-narrow |
320px |
Section padding tightens to 32px; hero further scales to ~28px |
Touch Targets
All interactive elements meet WCAG AAA (≥ 44×44px). {component.button-primary} and {component.button-commerce} sit at 48px height with 28px horizontal padding (effective ~48×100px tappable). {component.text-input} sits at 48px. {component.support-search-bar} sits at 56px. {component.filter-pill} is ~36–40px height with 16px padding extending to 44px tappable via inline padding. {component.carousel-paddle} is exactly 48×48 circular.
Collapsing Strategy
- Primary nav: desktop horizontal cluster → tablet hamburger drawer at 768px. The right-cluster icons (search, cart, account) stay visible at every breakpoint.
- Sub-nav: desktop horizontal anchor row → tablet horizontal scroll → mobile select dropdown.
- Game tile carousel: 4-up → 3-up → 2-up at 1024 and 768px; carousel paddles stay visible at every desktop breakpoint, hide on mobile in favor of touch-swipe.
- Hero bands: stay full-bleed at every breakpoint; only the internal content column reflows from 2-column (text-left + image-right) to single-column (text above image).
- Console showcase: desktop 5-up thumbnail strip → tablet 3-up + horizontal scroll → mobile 1-up with paddle.
- Support page: desktop 30/70 split (sidebar + body) → tablet sidebar promoted to top accordion → mobile fully collapsed accordion.
- Section padding:
{spacing.section} (96px) desktop → 64px tablet → 48px mobile.
- Hero headline:
{typography.display-xl} (54px) at desktop, scaling 44px / 32px / 28px down the breakpoint stack.
Image Behavior
- Hero imagery (console renders, game key art) uses art-direction crops on mobile so the central subject stays centered when the band collapses to single-column.
- Game tile cover art preserves 16:9 ratio at every breakpoint; only the column count changes.
- Console showcase thumbnails maintain their natural aspect (~1:1 product render) across breakpoints.
- All non-critical imagery is lazy-loaded as the user scrolls into the next chapter.
Iteration Guide
- Focus on ONE component at a time. Pull its YAML entry and verify every property resolves.
- Reference component names and tokens directly (
{colors.primary}, {component.button-primary-pressed}, {rounded.full}) — do not paraphrase.
- Run
npx @google/design.md lint DESIGN.md after edits — broken-ref, contrast-ratio, and orphaned-tokens warnings flag issues automatically.
- Add new variants as separate component entries (
-pressed, -disabled) — do not bury them inside prose.
- Default body to
{typography.body-md} (18px / 400 / 1.5); reach for {typography.display-xl} strictly for the page-top hero headline; use {typography.body-strong} for primary nav links.
- Keep
{colors.primary} scarce per viewport — at most one full-bleed PlayStation Blue band per page.
- When introducing a new component, ask whether it can be expressed with the existing pill + 8px-radius card + full-bleed-band vocabulary before adding new tokens. The system's strength is that it almost never needs new ones.
Known Gaps
- Mobile screenshots not captured — responsive behavior synthesizes PlayStation's known mobile pattern (hamburger drawer, single-column band reflow, hero downscale) from desktop evidence and the breakpoint stack.
- Hover states not documented by system policy.
- Sign-in / authentication chrome (login modal, account dashboard, profile pages) not in the captured pages.
- PlayStation Store in-store browsing surfaces (PDP / cart / checkout) are not in the captured set — those use a more dense data-table layout that this document does not describe.
- Game-page-specific theming — the
/marathon/ page uses {colors.marathon-yellow} as a chapter accent. Other game pages may pull in their own per-title brand colors that vary outside the documented system.
- Form validation states (success / error inline messages) not present in the captured surfaces beyond the
{colors.warning} color token.
1---2name: playstation-design-analysis3description: Documents the PlayStation marketing design system with three alternating canvas modes, PlayStation SST typography at weight 300, and a restrained chrome vocabulary where imagery occupies 60-90% of each section.4---56## Overview78PlayStation's marketing system reads like a console launch trailer scrolling past the viewer in chapters. Each section is a full-bleed band — pure black `{colors.canvas-dark}`, true white `{colors.canvas-light}`, or PlayStation Blue `{colors.primary}` — and each chapter owns one editorial moment: hero console photography, a games-coming-soon strip, the PlayStation Plus tier banner, the "30 Years of PlayStation" anniversary band, the news strip from the PlayStation Blog. There is no decorative chrome between chapters; the section background change IS the divider. Sections stack at `{spacing.section}` (96px) rhythm with the next band's color taking over the page edge-to-edge.910The system has two distinct surface modes that alternate down the page: a **dark canvas mode** for editorial product moments (hero, "ON PLAYSTATION" band, marathon game pages) and a **light canvas mode** for utility surfaces (PS5 games listing, support pages, news index). Both modes use the same chrome vocabulary — fully-rounded `{rounded.full}` pill buttons, 8px-radius `{rounded.md}` cards, the proprietary PlayStation SST face — only the surface and on-surface colors change. The third surface mode is the **PlayStation Blue band** (`{colors.primary}` — `#0070d1`) reserved for the highest-priority moments: the Marathon launch CTA strip, the footer, and any "Action Required" banner.1112The typography is the system's most distinctive choice. PlayStation SST renders display headlines at **weight 300** (light) — unusual for a gaming brand that could easily reach for bold geometric display faces. The light weight gives the chrome an airy, almost editorial quality that lets the imagery speak; copy is information rather than decoration. Heading sizes drop in tight increments (54 → 44 → 35 → 28 → 22 → 18) and body settles at 18px with 1.5 line-height for comfortable long-form reading on support and games pages.1314**Key Characteristics:**15- Three-canvas chapter system: `{colors.canvas-dark}` (black), `{colors.canvas-light}` (white), `{colors.primary}` (PlayStation Blue) alternating down the page16- PlayStation Blue (`{colors.primary}` — `#0070d1`) is the universal primary CTA — fully-rounded pill at `{rounded.full}` (9999px)17- Commerce orange (`{colors.commerce}` — `#d53b00`) is the secondary CTA reserved for "Buy now" / "Pre-order" / store actions18- PlayStation SST display tier renders at **weight 300** with -0.1px to +0.4px tracking — the brand's signature airy editorial voice19- 8px-radius (`{rounded.md}`) for product cards and feature panels; 4px-radius (`{rounded.sm}`) for inputs; pills (`{rounded.full}`) for every CTA20- Game tiles, console renders, and PS Plus tier illustrations occupy 60-90% of each section — imagery does the storytelling21- Color-block page rhythm (one observed band sequence): dark hero → light console showcase → dark "Great PS4 & PS5 games" rail → light "Discover PlayStation Plus" tier band → light "30 years of PlayStation" callout → dark "ON PLAYSTATION" band → light news strip → blue footer2223## Colors2425> **Source pages:** `/en-tr/` (home), `/en-tr/ps5/games/` (PS5 games listing), `/en-tr/games/marathon/` (single game page), `/tr-tr/support/account/` (support center). The chrome palette is identical across all four pages; the support page uses the light-canvas mode exclusively while marketing pages alternate.2627### Brand & Accent28- **PlayStation Blue** (`{colors.primary}` — `#0070d1`): the brand's universal primary. Every primary CTA pill, the active filter chip, the footer surface, badge fills, and inline link color on dark surfaces.29- **PlayStation Blue Pressed** (`{colors.primary-pressed}` — `#0064b7`): pressed state for the primary pill — also doubles as the inline link color on light surfaces.30- **PlayStation Blue Active** (`{colors.primary-active}` — `#004d8d`): deeply-pressed state for the primary button.31- **Commerce Orange** (`{colors.commerce}` — `#d53b00`): the secondary CTA reserved for store/buy/pre-order actions. The only warm color in the system.32- **Commerce Orange Pressed** (`{colors.commerce-pressed}` — `#aa2f00`): pressed state for commerce buttons.33- **Marathon Yellow** (`{colors.marathon-yellow}` — `#deff20`): a single high-saturation game-page accent extracted from Marathon's product palette — used only inside the dedicated `/marathon/` game page chrome and not part of the system's general accent vocabulary.3435### Surface36- **Canvas Dark** (`{colors.canvas-dark}` — `#000000`): pure black hero band, primary nav background, footer base. The dominant surface for editorial product moments.37- **Surface Dark Elevated** (`{colors.surface-dark-elevated}` — `#121314`): inset dark panels, PS Plus tier banner background, "ON PLAYSTATION" gradient end.38- **Surface Dark Card** (`{colors.surface-dark-card}` — `#181818`): game tile fill, dark product card background.39- **Canvas Light** (`{colors.canvas-light}` — `#ffffff`): true white console-showcase band, support page body, news strip background.40- **Soft Surface** (`{colors.surface-soft}` — `#f3f3f3`): hairline-soft band fill on light pages, divider rule on light surfaces.41- **Surface Card** (`{colors.surface-card}` — `#f5f7fa`): cool-blue-tinted product card and tier-card background on light canvas.42- **Surface Filter** (`{colors.surface-filter}` — `rgba(245,247,250,0.3)`): translucent fill for filter-pill default state on light canvas.43- **Hairline Light** (`{colors.hairline-light}` — `#f3f3f3`): 1px divider rule on light pages.44- **Hairline Dark** (`{colors.hairline-dark}` — `rgba(229,229,229,0.2)`): translucent 1px divider on dark canvas.4546### Text47- **Ink** (`{colors.ink}` — `#000000`): primary text on `{colors.canvas-light}`. Headlines, button text, support body.48- **Ink Deep** (`{colors.ink-deep}` — `#121314`): warmer near-black for in-card titles on dark surfaces and deep-shadow gradients.49- **Ink Elevated** (`{colors.ink-elevated}` — `#181818`): the lightest of the dark-canvas inks, used for elevated card backgrounds.50- **Body Light** (`{colors.body-light}` — `rgba(0,0,0,0.6)`): translucent body text on light canvas — the system's default paragraph color.51- **Mute Light** (`{colors.mute-light}` — `#6b6b6b`): metadata text and footer link captions on light canvas.52- **Ash Light** (`{colors.ash-light}` — `#cccccc`): disabled-state text and lowest-emphasis utility on light surfaces.53- **On Dark** (`{colors.on-dark}` — `#ffffff`): primary text on `{colors.canvas-dark}` — headlines, button text on dark hero bands.54- **Body Dark** (`{colors.body-dark}` — `rgba(255,255,255,0.7)`): translucent body text on dark canvas.55- **On Dark Mute** (`{colors.on-dark-mute}` — `#cccccc`): secondary text and disabled state on dark surfaces.56- **Mute Dark** (`{colors.mute-dark}` — `rgba(229,229,229,0.55)`): captions and metadata on dark canvas.5758### Semantic59- **Warning** (`{colors.warning}` — `#c81b3a`): validation errors and destructive confirmation copy.60- **Link Light** (`{colors.link-light}` — `#0064b7`): inline body-prose anchor link on light canvas — same hex as `{colors.primary-pressed}`.61- **Link Dark** (`{colors.link-dark}` — `#53b1ff`): inline body-prose anchor link on dark canvas — a brightened blue for dark-mode legibility.6263### Brand Gradient64- **PlayStation Plus Gold Gradient** — a horizontal three-stop gold gradient `{colors.ps-plus-gold-start}` (`#ffce21`) → `{colors.ps-plus-gold-mid}` (`#f5a623`) → `{colors.ps-plus-gold-end}` (`#ee8e00`) that anchors the PS Plus banner on the home page. The only gradient in the system; reserved exclusively for PS Plus chrome.6566## Typography6768### Font Family69- **PlayStation SST** is the proprietary brand sans-serif used across every text role on the site. It carries weights 300 (light), 400 (regular), 500 (medium), 600 (semibold), and 700 (bold), and falls back through `sst` → `Arial` → `Helvetica`. The brand's distinctive choice is using **weight 300 (light) for display headlines** — unusual for a gaming brand and the source of the system's editorial, airy character.70- **SST** appears as a secondary cut for in-product surfaces, falling back to Helvetica → Arial.7172### Hierarchy7374| Token | Size | Weight | Line Height | Letter Spacing | Use |75|---|---|---|---|---|---|76| `{typography.display-xl}` | 54px | 300 | 1.25 | -0.1px | Hero headline ("Discover all PS5 consoles and accessories") |77| `{typography.display-lg}` | 44px | 300 | 1.25 | 0.1px | Section headline ("Great PS4 & PS5 games out now or coming soon") |78| `{typography.display-md}` | 35px | 300 | 1.25 | 0 | Mid-section headline, game-page sub-hero |79| `{typography.heading-xl}` | 28px | 300 | 1.25 | 0.1px | "30 Years of PlayStation" callout, in-band sub-heading |80| `{typography.heading-lg}` | 22px | 300 | 1.25 | 0.1px | News card title, support category title |81| `{typography.heading-md}` | 18px | 600 | 1 | 0 | Card label, navigation menu heading, in-product strong title |82| `{typography.body-md}` | 18px | 400 | 1.5 | 0.1px | Body copy, paragraph text, support article body |83| `{typography.body-strong}` | 18px | 500 | 1.25 | 0.4px | Inline emphasis, primary nav link, button label (large) |84| `{typography.body-sm}` | 16px | 400 | 1.5 | 0 | Card description, secondary body |85| `{typography.caption-md}` | 14px | 400 | 1.5 | 0 | Footer link, metadata, sub-nav text |86| `{typography.caption-sm}` | 12px | 500 | 1.5 | 0 | Smallest utility text, badge label |87| `{typography.link-md}` | 18px | 400 | 1.5 | 0 | Inline body-prose anchor link |88| `{typography.button-lg}` | 18px | 700 | 1.25 | 0.45px | Primary CTA pill |89| `{typography.button-md}` | 14px | 700 | 1.25 | 0.324px | Compact pill, filter chip, secondary CTA |9091### Principles92The hierarchy works on a 1.25-line-height ladder almost exclusively — even body sits at 1.5 instead of the typical 1.6 — which keeps long-form support pages tight and console showcases efficient. The weight contrast between display (300) and button (700) is dramatic: a single 18px chrome line might host a heavyweight CTA next to a feather-light 22px headline, giving the system its editorial gaming-magazine feel.9394### Note on Font Substitutes95PlayStation SST is proprietary. The closest open-source substitutes:96- **Roboto Light (300)** for the display tier — its slightly looser letter-spacing matches SST's display optical fit.97- **Inter** at weights 400/500/600 for body and chrome — the closest geometric sans match for SST's body cut.98- **Source Sans Pro Light (300)** as an alternative for the display tier when Roboto reads too utilitarian.99100When substituting, preserve the +0.1px to +0.45px tracking on display and button tiers — the spacing is part of what makes PlayStation SST feel premium at the light weight.101102## Layout103104### Spacing System105- **Base unit:** 8px (with finer 4/12px steps for tight inline gaps).106- **Tokens (front matter):** `{spacing.xxs}` (4px) · `{spacing.xs}` (8px) · `{spacing.sm}` (12px) · `{spacing.md}` (16px) · `{spacing.lg}` (24px) · `{spacing.xl}` (32px) · `{spacing.xxl}` (48px) · `{spacing.section}` (96px).107- **Universal section rhythm:** every page in the set uses `{spacing.section}` (96px) as the vertical gap between major content blocks. Card grids use `{spacing.lg}` (24px) gutters; in-card padding sits at `{spacing.lg}` to `{spacing.xl}` depending on density.108- **Hero band padding:** 96px vertical / 48px horizontal — the largest spacing in the system, reserved for full-bleed surface chapters.109110### Grid & Container111- **Max width:** ~1280px content area for body text on desktop with 24px gutters that expand to ~48px at ultrawide. Hero bands and game-tile rails go full-bleed with no max-width constraint on imagery.112- **Game tile carousel:** 4-up at desktop with horizontal scroll on the same row, collapsing to 3-up at 1024px and 2-up at 768px. Each tile uses 16:9 cover art at `{rounded.md}`.113- **Console showcase grid:** desktop 5-column thumbnail strip below the main hero render, collapsing to 3-up + horizontal scroll at tablet.114- **Support page:** desktop 2-column 30/70 split (sidebar nav + article body), collapsing to single-column with the sidebar promoted to a top accordion at mobile.115- **News strip:** 3-up card grid at desktop, 2-up at tablet, 1-up at mobile.116117### Whitespace Philosophy118Whitespace is structural and band-defined. The 96px `{spacing.section}` between chapters reads as silence between trailer cuts — there's no decorative wash, no gradient transition, no mid-section divider. Inside a section, content is left-aligned in a tight column with the imagery breathing in the right 60-70% of the band. Paragraph text is comfortable at 1.5 line-height but column widths stay narrow (~520px at desktop) to keep long-form copy readable.119120## Elevation & Depth121122| Level | Treatment | Use |123|---|---|---|124| 0 — Flat | No border, no shadow | Default for hero bands, footer, full-bleed sections — the dominant treatment |125| 1 — Hairline divider | 1px solid `{colors.hairline-light}` or `{colors.hairline-dark}` | Card borders, support row dividers, footer column rules |126| 2 — Soft active shadow | `0 4px 12px rgba(0,0,0,0.16)` | Active/pressed CTAs, lifted product card |127| 3 — Section gradient | Soft top-to-bottom darkening from `{colors.surface-dark-elevated}` to `{colors.canvas-dark}` | "ON PLAYSTATION" band — only place a gradient appears on chrome |128129The system has effectively no resting shadow on cards; depth is built from surface-color contrast across band chapters. Cards lift only on press.130131### Decorative Depth132Depth comes from the alternating-band rhythm and from the imagery itself:133- **Console product photography** — DualSense controller and PS5 console renders shot on neutral white with crisp edge lighting, full-bleed inside the light-canvas band.134- **Game key art** — full-bleed cinematic stills (Marathon, the latest blockbuster releases) inside dark-canvas bands with title lockup overlaid in the lower-left.135- **PS Plus tier banner** — a subtle horizontal gold gradient (`{colors.ps-plus-gold-start}` → `{colors.ps-plus-gold-end}`) sits as the only chrome gradient in the system, anchoring the "Discover PlayStation Plus" CTA.136- **"ON PLAYSTATION" gradient band** — top-to-bottom deepening from `{colors.surface-dark-elevated}` (`#121314`) to `{colors.canvas-dark}` (`#000000`) creates a cinematic dimming effect under the anniversary callout.137138## Shapes139140### Border Radius Scale141142| Token | Value | Use |143|---|---|---|144| `{rounded.none}` | 0px | Hero bands, primary nav, footer, sub-nav, support article body — every full-bleed structural surface |145| `{rounded.sm}` | 4px | Text inputs, support search field utilities |146| `{rounded.md}` | 8px | Game tiles, product cards, feature cards, PS Plus banner |147| `{rounded.lg}` | 16px | Rare large container with extra-soft corners (e.g., dialog cards) |148| `{rounded.full}` | 9999px | Every CTA pill (primary / commerce / secondary), filter chips, pagination dots, carousel paddles |149150The radius vocabulary works on a 4 / 8 / pill rhythm for chrome with structural surfaces staying flat at 0px.151152### Photography Geometry153- **Hero console render:** large centered console + DualSense composition on white, ~70% width of the band, with copy slot to the left.154- **Game tiles:** 16:9 key art at `{rounded.md}` (8px), 4-up rail at desktop with horizontal carousel.155- **Marathon game page hero:** full-bleed cinematic 16:9 still with the "MARATHON" wordmark in the lower-left at light weight, brand yellow `{colors.marathon-yellow}` accent on a few small UI tags.156- **News card thumbnails:** 16:9 imagery at `{rounded.md}` with a small text block below.157- **Avatar / brand icons:** 32–40px circles for sub-nav social row.158159## Components160161> **No hover states documented** per system policy. Each spec covers Default and Active/Pressed only.162163### Buttons164165**`button-primary`** — the universal PlayStation CTA166- Background `{colors.primary}` (PlayStation Blue), text `{colors.on-primary}`, type `{typography.button-lg}`, padding `12px 28px`, height ~48px, rounded `{rounded.full}`.167- Used for "Add to bag", "Sign up", "Learn more", "Subscribe" — every primary action across both light and dark canvases.168- Pressed state lives in `button-primary-pressed` — background drops to `{colors.primary-pressed}` (`#0064b7`).169170**`button-commerce`** — orange store CTA171- Background `{colors.commerce}` (`#d53b00`), text `{colors.on-commerce}`, type `{typography.button-lg}`, padding `12px 28px`, height ~48px, rounded `{rounded.full}`.172- Reserved for "Buy now", "Pre-order", "Add to cart" — store actions only. The only warm color in the system.173- Pressed state lives in `button-commerce-pressed` — background drops to `{colors.commerce-pressed}`.174175**`button-secondary-light`** — outline variant on light canvas176- Background transparent, text `{colors.ink}`, 1px solid `{colors.ash-light}` border, type `{typography.button-lg}`, padding `12px 28px`, height ~48px, rounded `{rounded.full}`.177- Lower-emphasis CTA on white surfaces ("Learn more →", "Watch trailer").178179**`button-secondary-dark`** — outline variant on dark canvas180- Background transparent, text `{colors.on-dark}`, 1px solid `{colors.hairline-dark}`, type `{typography.button-lg}`, padding `12px 28px`, height ~48px, rounded `{rounded.full}`.181- Same role as the light variant but inverted for use on `{colors.canvas-dark}` hero bands.182183**`button-disabled`**184- Background `{colors.surface-soft}`, text `{colors.ash-light}`, rounded `{rounded.full}` — flat soft gray.185186### Filter & Tab Chips187188**`filter-pill`** + **`filter-pill-active`**189- Default: background `{colors.surface-filter}` (translucent), text `{colors.ink}`, type `{typography.button-md}`, padding `8px 16px`, rounded `{rounded.full}`.190- Active: background flips to `{colors.canvas-light}` (opaque white) — the chip "lifts" from the translucent default.191- Used in the PS5 games filter strip ("All", "Coming Soon", "PlayStation VR2", "Recently Released").192193### Inputs & Forms194195**`text-input`** + **`text-input-focused`**196- Default: background `{colors.canvas-light}`, text `{colors.ink}`, 1px solid `{colors.ash-light}`, type `{typography.body-md}`, padding `12px 16px`, height ~48px, rounded `{rounded.sm}` (4px).197- Focused: 2px solid `{colors.primary}` border, no halo (relies on the border weight increase as the focus signal).198199**`support-search-bar`** — the support-page signature search field200- Background `{colors.canvas-light}`, text `{colors.ink}`, type `{typography.body-md}`, padding `12px 24px`, height ~56px, rounded `{rounded.full}`.201- Sits at the top of the support page hero with a magnifier icon at the left edge and "Search the support center" placeholder.202203### Cards & Containers204205**`product-card`** — light-canvas product/feature card206- Container: background `{colors.surface-card}` (`#f5f7fa` cool-blue-tinted), 1px solid `{colors.hairline-light}` (rare; usually borderless), padding `{spacing.lg}` (24px), rounded `{rounded.md}` (8px).207- Used for the "PlayStation Store" sale callout, news cards, and PS Plus tier comparison cards on light canvas.208209**`product-card-dark`** — dark-canvas product card210- Container: background `{colors.surface-dark-card}` (`#181818`), padding `{spacing.lg}`, rounded `{rounded.md}`.211- Used for game-detail cards and dark-canvas feature panels.212213**`game-tile`** — game/console thumbnail tile214- Container: background `{colors.surface-dark-elevated}`, padding 0, rounded `{rounded.md}`.215- Layout: 16:9 cover art at full bleed inside the radius, with title + platform tag overlaid at the bottom-left in `{typography.body-sm}`.216- Used in the "Great PS4 & PS5 games" rail and the PS5 games listing grid.217218**`feature-card`** — light-canvas marketing card219- Container: background `{colors.canvas-light}`, padding `{spacing.xl}` (32px), rounded `{rounded.md}`.220- Used for the "PlayStation Store" hero card and similar feature panels with a small product icon, title, body, and CTA.221222**`hero-band-blue`** — the PlayStation Blue full-bleed band223- Background `{colors.primary}`, text `{colors.on-primary}` in `{typography.display-md}`, padding `96px 48px`, rounded `{rounded.none}`.224- The Marathon launch CTA strip and the footer surface use this band. The band's defining purpose is "this is the action moment of the page."225226**`hero-band-dark`** — full-bleed dark hero227- Background `{colors.canvas-dark}` (with optional gradient end at `{colors.surface-dark-elevated}`), text `{colors.on-dark}` in `{typography.display-xl}`, padding `96px 48px`, rounded `{rounded.none}`.228- The home-page hero, the game-detail page hero, and the "ON PLAYSTATION" anniversary band.229230**`hero-band-light`** — full-bleed white hero231- Background `{colors.canvas-light}`, text `{colors.ink}` in `{typography.display-xl}`, padding `96px 48px`, rounded `{rounded.none}`.232- The console showcase band ("Discover all PS5 consoles and accessories") and the support page top.233234**`ps-plus-banner`** — PlayStation Plus tier callout235- Background `{colors.surface-dark-elevated}` with the `{colors.ps-plus-gold-start}` → `{colors.ps-plus-gold-end}` gold gradient as a horizontal accent bar across the top, text `{colors.on-dark}` in `{typography.heading-xl}`, padding `48px 32px`, rounded `{rounded.md}`.236- The "Discover PlayStation Plus" full-width banner on the home page.237238**`carousel-paddle`** — circular carousel control239- Background `rgba(255,255,255,0.16)`, icon `{colors.on-dark}`, rounded `{rounded.full}`, size 48px.240- Anchored to the left/right edge of the game tile carousel.241242**`pagination-dot`** + **`pagination-dot-active`**243- 8px circle at `{rounded.full}`. Default fill `{colors.ash-dark}`; active fill `{colors.on-dark}`.244- Carousel position indicator below the game tile rail.245246### Inline247248**`badge-info`** — small info tag249- Background `{colors.primary}`, text `{colors.on-primary}` in `{typography.caption-sm}`, padding `4px 10px`, rounded `{rounded.full}`.250- "New", "Pre-order", "Coming Soon" labels overlaid on game tiles.251252**`link-inline`** — body-prose anchor link253- `{colors.link-light}` text on light canvas / `{colors.link-dark}` on dark canvas, no underline by default. Inline body links inside support article paragraphs.254255### Navigation256257**`primary-nav`**258- Background `{colors.canvas-dark}`, text `{colors.on-dark}`, height ~48px, type `{typography.body-strong}`, rounded `{rounded.none}`.259- Layout (desktop): PlayStation P-logo at far-left, centered nav row ("Games · PS5 · PS4 · PS VR2 · Subscriptions · Hardware · Mobile · News · Shop · Support"), right cluster (search-glyph + locale + cart icon + user-avatar circle).260261**`sub-nav`** — secondary nav strip262- Background `{colors.canvas-dark}`, text `{colors.on-dark}` in `{typography.caption-md}`, height ~40px, rounded `{rounded.none}`.263- Sits directly below the primary nav on PS5 games / single game / PS Plus pages with section-specific anchor links.264265**Top Nav (Mobile)**266- Hamburger menu icon at left, P-logo at center, search + cart icons at right. Primary nav collapses into a full-screen dark drawer that slides from the left.267268### Footer269270**`footer-section`**271- Background `{colors.primary}` (PlayStation Blue), text `{colors.on-primary}` in `{typography.caption-md}`, padding `{spacing.xxl}` (48px) vertical.272- Layout: large PlayStation wordmark at top-left, multi-column link grid (locale selector, store links, account, support, social), bottom row with terms / privacy fine-print in `{typography.caption-sm}`.273- The footer's blue surface is the system's "we're done — return to the brand" anchor.274275### Support-page-specific276277**`support-row`** — support article-list row278- Background `{colors.canvas-light}`, text `{colors.ink}` in `{typography.body-md}`, padding `16px 0`, with a 1px `{colors.hairline-light}` bottom rule.279- Used for FAQ / category-listing rows on the support page with a small chevron-right icon at the right edge.280281## Do's and Don'ts282283### Do284- Reserve `{colors.primary}` (PlayStation Blue) for primary CTAs and the footer surface only. The blue band is precious — at most one full-bleed blue band per page.285- Reserve `{colors.commerce}` (orange) for store/buy/pre-order CTAs only. It is never used on marketing chrome or hero pills.286- Use PlayStation SST at weight 300 for display headings (54 / 44 / 35 / 28 / 22). The light weight is the brand voice.287- Stack content sections at `{spacing.section}` (96px) rhythm with the next band's surface color taking over the page edge-to-edge — no decorative dividers between bands.288- Use `{rounded.full}` (9999px) on every CTA pill and `{rounded.md}` (8px) on every product card. The two-radius vocabulary is the entire shape system aside from inputs.289- Pair full-bleed game key art and console renders inside dark or light bands; let imagery occupy 60-90% of the band's vertical height.290- Use `{component.ps-plus-banner}` with the gold gradient exclusively for the PlayStation Plus tier callout — never decorate other components with the gold.291292### Don't293- Don't introduce drop shadows on resting cards. The system is flat-on-canvas; cards lift only on press.294- Don't replace `{colors.primary}` with another shade of blue. The brand blue is precise — `#0070d1` for default and `#0064b7` for pressed.295- Don't use `{colors.commerce}` (orange) on marketing/hero CTAs. It's reserved exclusively for store actions.296- Don't introduce a sans-serif body font, italic, or monospace style. PlayStation SST carries every text role.297- Don't soften pill geometry. CTAs are always `{rounded.full}` — no medium-radius buttons.298- Don't use the gold PS Plus gradient on anything that isn't the PS Plus banner. It is a tier-specific brand asset.299- Don't put a gradient on chrome. The only allowed gradient is the gold PS Plus accent and the soft top-to-bottom darkening of the "ON PLAYSTATION" band.300301## Responsive Behavior302303### Breakpoints304305| Name | Width | Key Changes |306|---|---|---|307| ultrawide | 1920px+ | Hero band stays at content max-width 1280px; outer gutters grow to ~80px |308| desktop-large | 1440px | Default desktop — 4-up game tile carousel, full primary nav |309| desktop | 1280px | Same layout with narrower outer gutters |310| desktop-small | 1024px | Game tile rail collapses to 3-up; sub-nav remains horizontal |311| tablet | 768px | Game tiles → 2-up; primary nav becomes hamburger drawer |312| mobile | 480px | Single-column everything; hero `{typography.display-xl}` scales 54px → ~32px |313| mobile-narrow | 320px | Section padding tightens to 32px; hero further scales to ~28px |314315### Touch Targets316All interactive elements meet WCAG AAA (≥ 44×44px). `{component.button-primary}` and `{component.button-commerce}` sit at 48px height with 28px horizontal padding (effective ~48×100px tappable). `{component.text-input}` sits at 48px. `{component.support-search-bar}` sits at 56px. `{component.filter-pill}` is ~36–40px height with 16px padding extending to 44px tappable via inline padding. `{component.carousel-paddle}` is exactly 48×48 circular.317318### Collapsing Strategy319- **Primary nav:** desktop horizontal cluster → tablet hamburger drawer at 768px. The right-cluster icons (search, cart, account) stay visible at every breakpoint.320- **Sub-nav:** desktop horizontal anchor row → tablet horizontal scroll → mobile select dropdown.321- **Game tile carousel:** 4-up → 3-up → 2-up at 1024 and 768px; carousel paddles stay visible at every desktop breakpoint, hide on mobile in favor of touch-swipe.322- **Hero bands:** stay full-bleed at every breakpoint; only the internal content column reflows from 2-column (text-left + image-right) to single-column (text above image).323- **Console showcase:** desktop 5-up thumbnail strip → tablet 3-up + horizontal scroll → mobile 1-up with paddle.324- **Support page:** desktop 30/70 split (sidebar + body) → tablet sidebar promoted to top accordion → mobile fully collapsed accordion.325- **Section padding:** `{spacing.section}` (96px) desktop → 64px tablet → 48px mobile.326- **Hero headline:** `{typography.display-xl}` (54px) at desktop, scaling 44px / 32px / 28px down the breakpoint stack.327328### Image Behavior329- Hero imagery (console renders, game key art) uses art-direction crops on mobile so the central subject stays centered when the band collapses to single-column.330- Game tile cover art preserves 16:9 ratio at every breakpoint; only the column count changes.331- Console showcase thumbnails maintain their natural aspect (~1:1 product render) across breakpoints.332- All non-critical imagery is lazy-loaded as the user scrolls into the next chapter.333334## Iteration Guide3353361. Focus on ONE component at a time. Pull its YAML entry and verify every property resolves.3372. Reference component names and tokens directly (`{colors.primary}`, `{component.button-primary-pressed}`, `{rounded.full}`) — do not paraphrase.3383. Run `npx @google/design.md lint DESIGN.md` after edits — `broken-ref`, `contrast-ratio`, and `orphaned-tokens` warnings flag issues automatically.3394. Add new variants as separate component entries (`-pressed`, `-disabled`) — do not bury them inside prose.3405. Default body to `{typography.body-md}` (18px / 400 / 1.5); reach for `{typography.display-xl}` strictly for the page-top hero headline; use `{typography.body-strong}` for primary nav links.3416. Keep `{colors.primary}` scarce per viewport — at most one full-bleed PlayStation Blue band per page.3427. When introducing a new component, ask whether it can be expressed with the existing pill + 8px-radius card + full-bleed-band vocabulary before adding new tokens. The system's strength is that it almost never needs new ones.343344## Known Gaps345346- **Mobile screenshots not captured** — responsive behavior synthesizes PlayStation's known mobile pattern (hamburger drawer, single-column band reflow, hero downscale) from desktop evidence and the breakpoint stack.347- **Hover states not documented** by system policy.348- **Sign-in / authentication chrome** (login modal, account dashboard, profile pages) not in the captured pages.349- **PlayStation Store** in-store browsing surfaces (PDP / cart / checkout) are not in the captured set — those use a more dense data-table layout that this document does not describe.350- **Game-page-specific theming** — the `/marathon/` page uses `{colors.marathon-yellow}` as a chapter accent. Other game pages may pull in their own per-title brand colors that vary outside the documented system.351- **Form validation states** (success / error inline messages) not present in the captured surfaces beyond the `{colors.warning}` color token.