SwiftUI Navigation Architecture
The default navigation shape for Apps on this catalog's baseline (apple-platform-targets: iOS 26 / macOS 26, Swift 6 language mode): navigation state is data — a typed route enum in one observable router — so flows are unit-testable (assert on [Route]), deep-linkable (URL → routes is a pure function), and restorable (routes are Codable).
When to invoke
- Wiring navigation in a new App target, or adding a second entry point (deep link, widget tap, notification, tab)
- Adding deep links / universal links or state restoration to an existing App
- Migrating off
NavigationViewor view-payloadNavigationLink(destination:) - Asked "how do I do a router / coordinator in SwiftUI?"
Scope
Owns container choice (Stack / SplitView / Tab), route modeling, the router object, deep-link funneling, and restoration. Does NOT own: known interaction bugs in nav components → swiftui-interaction-footguns; injecting the services destination views need → swift-dependency-injection; nav-chrome accessibility → ios-accessibility-engineering.
Pick the container
| App shape | Container |
|---|---|
| Single drill-down flow (iPhone-first) | NavigationStack(path:) |
| 2–5 top-level peer sections | TabView + one NavigationStack per tab, each with its own path |
| Source list → detail (iPad / Mac) | NavigationSplitView; sidebar selection is router state, the detail column hosts its own NavigationStack |
Never NavigationView in new code — superseded by NavigationStack / NavigationSplitView since iOS 16, formally deprecated as of iOS 27.
The default shape
enum Route: Hashable, Codable {
case board(id: UUID) // payloads are IDs, not model objects
case settings
}
enum Modal: String, Identifiable { // presentation is NOT navigation
case paywall, onboarding
var id: String { rawValue }
}
@Observable @MainActor
final class Router {
var path: [Route] = []
var modal: Modal?
// One pure mapping: URL → navigation state. Unit-test without UI.
func open(_ url: URL) {
guard url.scheme == "myapp" else { return }
switch url.host {
case "board": path = [.board(id: UUID(uuidString: url.lastPathComponent) ?? UUID())]
case "settings": path = [.settings]
default: break
}
}
}
@main struct MyApp: App {
@State private var router = Router()
var body: some Scene {
WindowGroup {
NavigationStack(path: $router.path) {
HomeView()
.navigationDestination(for: Route.self) { route in
switch route { // exhaustive — compiler catches new routes
case .board(let id): BoardView(id: id)
case .settings: SettingsView()
}
}
}
.environment(router)
.sheet(item: $router.modal) { ModalHost($0) }
.onOpenURL { router.open($0) }
}
}
}
Rules the shape encodes:
- Push with values —
NavigationLink(value:)orrouter.path.append(...); neverNavigationLink(destination:)in a path-managed stack (those pushes bypasspath, desyncing back-stack, deep links, and restoration). navigationDestination(for:)on the stack's root content, outside lazy containers. Apple's docs: "Do not put a navigation destination modifier inside a 'lazy' container, likeListorLazyVStack. … Add the navigation destination modifier outside these containers so that the navigation stack can always see the destination."- Typed
[Route]overNavigationPath— pattern-matchable, exhaustively switched,Codablefor free. - Modal ≠ push — presented flows hang off router optionals (
item:-driven; one optional per presentation kind — sheet, cover, alert. ParallelisPresented:Bools race and can present blank); a presented flow is never aRoutecase. Which kind → next section. - Router is
@MainActor(it is UI state; Swift 6 enforces it), routes areHashable + Codablevalue types.
Presentation semantics (decide per transition — iOS and macOS)
"Where does the user land when this closes?" is decided by the semantic you pick, not by the destination view. Pick the tag first; the API and its back/dismiss behavior follow.
| Semantic | API | Dismissal | iOS / iPadOS | macOS |
|---|---|---|---|---|
| push | NavigationStack + navigationDestination |
back pops one level; edge-swipe on by default | — | same model, toolbar back |
| sheet | .sheet(item:) (+ .presentationDetents) |
swipe-to-dismiss on by default; interactiveDismissDisabled(true) to force completion |
detents resize; >1 detent shows the grabber | window-styled sheet — detents don't drive sizing, size the content itself |
| full-screen cover | .fullScreenCover(item:) |
no interactive dismiss; exit only via explicit close | opaque, covers everything | unavailable on native macOS (Mac Catalyst only) — fall back to push/sheet, see below |
| popover | .popover |
tap outside | collapses to a sheet in compact width unless .presentationCompactAdaptation(.popover) |
always a true anchored popover |
| alert | .alert(_:isPresented:presenting:) |
button tap only — no scrim tap, no swipe | data-drive off one optional | same |
| dialog | .confirmationDialog |
Cancel or tap outside | bottom action sheet | rendered alert-style |
| root-swap | conditional root content on @Observable state |
none — the outgoing tree is destroyed | auth gates, onboarding-done | same |
Two contract rules the table enforces:
- "Closes on outside tap" is a semantic, not a style — if that's the requirement, it's a
confirmationDialogor popover, never an.alert, regardless of visual intent. - Login/logout is root-swap, not a modal. Conditionally render
LoginViewvsAppViewat the root off auth state: success flips the flag and the login tree is destroyed; logout flips it back and tears down the entire app stack (paths, sheets, all of it). Presenting the app over login couples app lifetime to a presentation and turns logout into "dismiss a modal" with login still alive underneath.
macOS fallback for full-screen flows
A flow covered by fullScreenCover on iOS ships as a push (or sheet) on macOS — and Close must land on the same screen on both platforms. The trap: dismiss() closes the whole cover, but the pushed variant's naive path.removeLast() pops one level and strands the user mid-flow.
extension Router {
// One flow, two containers: cover on iOS, push on macOS.
func startGame(id: UUID) {
#if os(macOS)
path.append(.board(id: id))
#else
cover = .board(id: id) // .fullScreenCover(item: $router.cover)
#endif
}
func closeGame() { // lands on the hub on BOTH platforms
#if os(macOS)
path.removeAll() // pop the whole flow — pop-one strands mid-flow
#else
cover = nil
#endif
}
}
Route both entry and exit through router methods (as above) so no view ever encodes the platform branch.
Deep links & restoration
- Every URL entry point (
onOpenURL, universal links,NSUserActivity, notification taps) funnels intorouter.open(_:)at the scene root — one handler, one mapping function, unit tests assertURL → [Route]directly. - Restoration: on
scenePhase == .background,JSONEncoderthe[Route]into@SceneStorage(aStringslot); on launch, decode and assign. Routes that reference store objects carry IDs — resolve at display time and drop routes that no longer resolve instead of crashing.
Multi-column & tabs
NavigationSplitView: sidebar selection lives in the router; only the detail column hosts aNavigationStack. Don't nest stacks in the sidebar.TabView: the router ownsselectedTaband one path per tab — paths kept in per-view@Statereset whenever tab identity churns. Selecting the already-active tab popping to root becomes a 2-line router method.- iPad / Mac footguns in these containers (sizeClass on Mac, inert sidebar Labels) →
swiftui-interaction-footguns.
Rationale
- Navigation state as data: view-payload links hide "where is the user" inside the view tree; a typed path makes it assertable, loggable, and reproducible from a URL or a saved session.
- One router in
.environment: a single owner instead of bindings threaded through N view layers;@Observablekeeps invalidation scoped to views that actually readpath. - Typed enum over
NavigationPath: exhaustiveswitchinnavigationDestinationmeans the compiler flags every unhandled route;NavigationPathtrades that away for type erasure most single-module apps don't need.
Deviation considerations
- Heterogeneous route types across feature packages that genuinely can't share one enum →
NavigationPath+ itsCodableRepresentationfor restoration; you give up exhaustive matching. - A 2-screen utility → a bare
NavigationStackwithout router or path is fine; adopt the shape when the second entry point appears, not speculatively. - UIKit-hosted hybrids (heavy
UIViewControllerinterop) → keep coordination at the UIKit layer; don't force a SwiftUI router across the hosting bridge. - iOS 18 / macOS 15 floor (the catalog's
apple-platform-targetsdrop-down default) → the shape works unchanged (@Observable,NavigationStackboth available; only Liquid Glass presentation chrome is unavailable). Below iOS 17,ObservableObjectreplaces@Observable. - Mac Catalyst →
fullScreenCoveris available there; the push/sheet fallback is for native (AppKit-based) macOS targets.
Common Mistakes
NavigationViewin new code — superseded since iOS 16, formally deprecated as of iOS 27, unpredictable column behavior. UseNavigationStack/NavigationSplitView.navigationDestination(for:)insideList/LazyVStack— the lazy container may not have created the registering view yet, so pushes silently fail (runtime console warning). Register at the stack root.- Mixing
NavigationLink(destination:)into a path-based stack — pushes invisible topath; back-stack count, deep links, and restoration all desync. - Sheets modeled as pushed routes — back-button vs dismiss semantics conflict; keep a separate
Modalenum. - Per-tab paths in view
@State— switching tabs (or any identity churn) resets the stack; paths belong to the router. onOpenURLsprinkled across views — multiple competing handlers; one scene-root handler feeding one mapping function.- Router not
@MainActor— Swift 6 isolation errors the first time aTaskmutatespath; annotate the class, not call sites. - Model objects as route payloads — bloats
Hashable/Codable, goes stale after edits; carry IDs and resolve at display. @Environment(\.dismiss)read in the presenter — it only dismisses when read inside the presented content; in the presenter it's a no-op. Presenter-side closing = nil out the router optional.- Shared Close across an iOS cover / macOS push split that pops one level — on macOS the user lands mid-flow instead of on the hub; branch close to pop-to-landing (see the macOS fallback).
- Relying on automatic dismiss cascades across stacked presentations — model
dismiss()vsdismissAll()as distinct router methods; chain a follow-up presentation in the prior one'sonDismiss, never present-while-presenting.
Review Checklist
- No
NavigationView; noNavigationLink(destination:)inside path-managed stacks - One
Routeenum,Hashable + Codable; payloads are IDs, not model objects -
navigationDestination(for:)registered at the stack root, outside lazy containers - Single
@Observable @MainActorrouter in.environment; all paths (incl. per-tab) live on it - Sheets / covers driven by
item:off router optionals (one per presentation kind), never aRoutecase or parallel Bools - Every transition names its presentation semantic and where close/back lands
- Full-screen flows branch per platform; Close lands identically on iOS and macOS (pop-to-landing, not pop-one)
- Auth / onboarding gates are root-swap, not modals over the app
- One
.onOpenURLat the scene root;URL → [Route]mapping has unit tests - Restoration decodes saved routes and drops unresolvable IDs gracefully
- SplitView: sidebar selection in router, stack only in detail; footguns checklist run
Related skills
swiftui-interaction-footguns— known bugs in the nav components this skill wires togetherswift-dependency-injection— how destination views get their servicesapple-platform-targets— the iOS 26 / macOS 26 baseline this shape assumesios-accessibility-engineering— accessibility of the navigation chrome