Solo Rpg

A system-agnostic method for running solo tabletop-RPG play with an LLM as Game Master. The transferable craft (the worked example is one system, but the engine fits any): the in-media-res scene-prompt template — the character's lens, a 'last session' recap for instant momentum, which abilities are in play, a 'focus on' director's note, and prior rolls stated as already-succeeded so play lands on consequences; the Mystery + Danger + Dilemma triad seeded into every scene; the solo-momentum fix ('here's what I've already done, now what happens NEXT'); and the GM toolkit — force-as-persona (a stat or faction speaking in its own voice), a light resolution loop, procedural zones with resonance, an evolving antagonist that tracks the player. Keep real stakes: a solo game where the player can't fail is wish-fulfillment, not play. Triggers on: 'solo RPG', 'be my GM', 'be my Storyteller', 'run a solo campaign', 'game master'. Kin: /worldbuilding, /story-generation, /conjure, /screenplay-craft, /decorum.

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npx skillmds@latest add wondermonger-daydreaming/solo-rpg