Build Xcode project for iOS Simulator
Build the Xcode workspace or project under the current working directory for the iOS Simulator. Uses a generic simulator destination (no specific UDID), so no simulator needs to be booted.
How to build
The shared agent-skill-xcode.el lives in the sibling xcode-shared directory at skills/xcode-shared/agent-skill-xcode.el in the emacs-skills plugin. All four /xcode-* skills load it from there.
emacsclient --eval "(progn (load \"/path/to/skills/xcode-shared/agent-skill-xcode.el\" nil t) (agent-skill-xcode-build-simulator :project-dir \"$(pwd)\"))"
The function:
- Locates the first
.xcworkspace(preferred) or.xcodeprojin:project-dir. - Picks a scheme via
xcodebuild -list -json: prefers the scheme matching the project basename, else the first non-test scheme. - Runs
xcodebuild build -destination 'generic/platform=iOS Simulator'. - Returns
"Build succeeded: ..."on success, or"Build FAILED: ...\n--- last 40 lines ---\n..."on failure.
Rules
- Pass the agent's current working directory as
:project-dirvia$(pwd). Do not assume a hard-coded path. - Run via the Bash tool with a single
emacsclient --evalinvocation. - Report the returned status string to the user verbatim on failure (truncated tail is already included).
- On success, a one-line confirmation is enough.
- If the user wants to also run the app, suggest
/xcode-run-simulator.