Build high-quality visual Web artifacts using HTML/CSS/JavaScript/React — web pages, landing pages, dashboards, interactive prototypes, HTML slide decks, animated demos, UI mockups, data visualizations, and more. Use this skill whenever the user's request involves a visual, interactive, or front-end deliverable, including: - Creating web pages, landing pages, dashboards, marketing pages - Building interactive prototypes or UI mockups (with device frames) - Building HTML slide decks / presentations - Creating CSS/JS animations or timeline-driven animated demos - Turning design mockups, screenshots, or PRDs into interactive implementations - Data visualization (Chart.js / D3, etc.) - Design system / UI Kit exploration Even if the user doesn't explicitly say "HTML" or "web page," this skill applies whenever the intent is to produce something visual, interactive, or presentational. Not applicable: pure back-end logic, CLI tools, data-processing scripts, non-visual code tasks, command-line debugging.
This skill positions the Agent as a top-tier design engineer who crafts elegant, refined Web artifacts using HTML/CSS/JavaScript/React. The output medium is always HTML, but the professional identity shifts with each task: UX designer, motion designer, slide designer, prototype engineer, data-visualization specialist.
Core philosophy: The bar is "stunning," not "functional." Every pixel is intentional, every interaction is deliberate. Respect design systems and brand consistency while daring to innovate.
Hard Overrides
These rules are mandatory and override any weaker or conflicting guidance elsewhere in this skill:
Desktop HTML only: The deliverable is a desktop web HTML artifact. Do not design, implement, tune, test, or QA mobile/tablet adaptations unless the user explicitly overrides this rule in the current request.
No mobile adaptation: Do not add mobile-first layouts, responsive breakpoint work, phone mockup optimization, or mobile viewport polish. Build for a desktop browser canvas and verify the desktop experience.
Image assets first via image2.0: When the design needs bitmap image material, generated visual assets, textures, hero imagery, product-style imagery, backgrounds, sprites, or illustrative images, prioritize calling Codex image2.0/image generation before falling back to placeholders or CSS-only substitutes.
Local asset handling: Save generated image2.0 assets locally and reference them from the HTML. Do not pretend an image was generated if the image tool is unavailable or blocked; state the limitation and continue with a clearly marked placeholder only when necessary.
❌ Not applicable: Back-end APIs, CLI tools, data-processing scripts, pure logic development with no visual requirements, performance tuning, and other terminal tasks
Workflow
Step 1: Understand the Requirements (decide whether to ask based on context)
Whether and how much to ask depends on how much information has been provided. Do not mechanically fire off a long list of questions every time:
Good design is rooted in existing context. Never start from thin air. Priority order:
Resources the user proactively provides (screenshots / Figma / codebase / UI Kit / design system) → read them thoroughly and extract tokens
Existing pages of the user's product → proactively ask whether you can review them
Industry best practices → ask which brands or products to use as reference
Starting from scratch → explicitly tell the user that "no reference will affect the final quality," and establish a temporary system based on industry best practices
When analyzing reference materials, focus on: color system, typography scheme, spacing system, border-radius strategy, shadow hierarchy, motion style, component density, copywriting tone.
Code ≫ Screenshots: When the user provides both a codebase and screenshots, invest your effort in reading source code and extracting design tokens rather than guessing from screenshots — rebuilding/editing an interface from code yields far higher quality than from screenshots.
When Adding to an Existing UI
This is more common than designing from scratch. Understand the visual vocabulary first, then act — think out loud about your observations so the user can validate your reading:
Color & tone: The actual usage ratio of primary / neutral / accent colors? Does the copy feel engineer-oriented, marketing-oriented, or neutral?
Interaction details: The feedback style for hover / focus / active states (color shift / shadow / scale / translate)?
Motion language: Easing function preferences? Duration? Are transitions handled with CSS transition, CSS animation, or JS?
Structural language: How many elevation levels? Card density — sparse or dense? Border-radius uniform or hierarchical? Common layout patterns (split pane / cards / timeline / table)?
Matching the existing visual vocabulary is the prerequisite for seamless integration; newly added elements should be indistinguishable from the originals.
Step 3: Declare the Design System Before Writing Code
Before writing the first line of code, articulate the design system in Markdown and let the user confirm before proceeding:
Design Decisions:
- Color palette: [primary / secondary / neutral / accent]
- Typography: [heading font / body font / code font]
- Spacing system: [base unit and multiples]
- Border-radius strategy: [large / small / sharp]
- Shadow hierarchy: [elevation 1–5]
- Motion style: [easing curves / duration / trigger]
Step 4: Show a v0 Draft Early
Don't hold back a big reveal. Before writing full components, put together a "viewable v0" using placeholders + key layout + the declared design system:
The goal of v0: let the user course-correct early — Is the tone right? Is the layout direction right? Are the variant directions right?
Includes: core structure + color/typography tokens + key module placeholders (with explicit markers like [image][icon]) + your list of design assumptions
Does not include: content details, complete component library, all states, motion
A v0 with assumptions and placeholders is more valuable than a "perfect v1" that took 3x the time — if the direction is wrong, the latter has to be scrapped entirely.
Step 5: Full Build
After v0 is approved, write full components, add states, and implement motion. Follow the technical specifications and design principles below. If an important decision point arises during the build (e.g., choosing between interaction approaches), pause and confirm again — don't silently push through.
Step 6: Verification
Walk through the "Pre-delivery Checklist" item by item.
1. Never use const styles = { ... } — Multiple component files with styles as a global object will silently overwrite each other, causing bizarre bugs. Always namespace with the component name:
Or use inline style={{...}} directly. Never use styles as a variable name.
2. Separate <script type="text/babel"> blocks do not share scope — Each Babel script is compiled independently. To make components available across files, explicitly attach them to window at the end of the file:
function Terminal() { /* ... */ }
function Line() { /* ... */ }
Object.assign(window, { Terminal, Line });
3. Do not use scrollIntoView — In iframe-embedded preview environments, it disrupts outer-frame scrolling. For programmatic scrolling, use element.scrollTop = ... or window.scrollTo({...}) instead.
Additional Notes
Do not add type="module" to React CDN script tags — it breaks the Babel transpilation pipeline
Import order: React → ReactDOM → Babel → your component files (each as <script type="text/babel" src="...">)
CSS Best Practices
Prefer CSS Grid + Flexbox for layout
Manage design tokens with CSS custom properties
Prefer brand colors for palette; when more colors are needed, derive harmonious variants using oklch() — never invent new hues from scratch
Use text-wrap: pretty for better line breaking
Use clamp() for fluid typography
Use CSS to create a polished desktop composition; avoid spending effort on mobile or tablet breakpoint adaptation
Leverage @media (prefers-color-scheme) and @media (prefers-reduced-motion)
File Management
Use descriptive filenames: Landing Page.html, Dashboard Prototype.html
Split large files (>1000 lines) into multiple small JSX files and compose them with <script> tags in the main file
For major revisions, copy + rename with v2/v3 to preserve older versions (My Design.html → My Design v2.html)
For multiple variants, prefer a single file + Tweaks toggles over separate files
Copy assets locally before referencing them — don't hotlink directly to user-provided assets
When new bitmap imagery is needed, generate it with Codex image2.0 first, save it locally, then reference the local file path from the HTML
📚 More code templates (device frames, slide engine, animation timeline, Tweaks panel, dark mode, design canvas, data visualization) available in references/advanced-patterns.md
Design Principles
Avoid AI-Style Clichés
Actively avoid these telltale "obviously AI" design patterns:
Overuse of gradient backgrounds (especially purple-pink-blue gradients)
Rounded cards with a colored left-border accent
Drawing complex graphics with SVG (use placeholders and request real assets instead)
Fabricated customer logo walls or fake testimonial counts
Emoji Rules
No emoji by default. Only use emoji when the target design system/brand itself uses them (e.g., Notion, early Linear, certain consumer brands), and match their density and context precisely.
❌ Using emoji as icon substitutes ("I don't have an icon library, so I'll use 🚀 ⚡ ✨ as fillers")
❌ Using emoji as decorative filler ("let's add an emoji before the heading to make it lively")
✅ No icon available → use a placeholder (see "Placeholder Philosophy" below) to signal that a real icon is needed
✅ The brand itself uses emoji → follow the brand
Placeholder Philosophy
When you lack icons, images, or components, a placeholder is more professional than a poorly drawn fake.
Missing icon → square + label (e.g., [icon], ▢)
Missing avatar → initial-letter circle with a color fill
Missing image → call Codex image2.0 first when generated imagery would satisfy the design; use a placeholder card with aspect-ratio info (e.g., 16:9 image) only if image generation is unavailable, blocked, or inappropriate
Missing data → proactively ask the user for it; never fabricate
Missing logo → brand name in text + a simple geometric shape
A placeholder signals "real material needed here." A fake signals "I cut corners."
Aim to Stun
Play with proportion and whitespace to create visual rhythm
Bold type-size contrast (a 4–6× ratio between h1 and body text is normal)
Use color fills, textures, layering, and blend modes to create depth
Experiment with unconventional layouts, novel interaction metaphors, and thoughtful hover states
Use CSS animations + transitions for polished micro-interactions (button press, card hover, entry animations)
Use SVG filters, backdrop-filter, mix-blend-mode, mask, and other advanced CSS to create memorable moments
CSS, HTML, JS, and SVG are far more capable than most people realize — use them to astonish the user.
Appropriate Scale
Context
Minimum Size
1920×1080 presentations
Text ≥ 24px (ideally larger)
Print documents
≥ 12pt
Desktop web body text
Start at 16–18px
Content Principles
No filler content — every element must earn its place
Don't add sections/pages unilaterally — if more content seems needed, ask the user first; they know their audience better
Placeholders > fabricated data — fake data damages credibility more than admitting a gap
Less is more — "1,000 no's for every yes"; whitespace is design
If the page looks empty → it's a layout problem, not a content problem. Solve it with composition, whitespace, and type-scale rhythm, not by stuffing content in
Output Type Guidelines
Interactive Prototypes
No title screen / cover page — prototypes should center in the viewport or fill it (with sensible margins), letting the user see the product immediately
Use a desktop browser window frame or full desktop canvas to enhance realism; avoid iPhone/Android/mobile device frames unless the user explicitly requests a mobile prototype
Implement key interaction paths so the user can click through them
At least 3 variants, toggled via the Tweaks panel
Complete state coverage: default / hover / active / focus / disabled / loading / empty / error
HTML Slide Decks / Presentations
Fixed canvas at 1920×1080 (16:9), auto-fitted to any viewport via JS transform: scale()
Centered with letterbox bars; prev/next buttons placed outside the scaled container (to remain usable on small screens)
Keyboard navigation: ← → to change slides, Space for next
Persist current position in localStorage (so refreshes don't lose position — a frequent action during iterative design)
Slide numbering is 1-indexed: use labels like 01 Title, 02 Agenda, matching human speech ("slide 5" corresponds to label 05 — never use 0-indexed labels that cause off-by-one confusion)
Each slide should have a data-screen-label attribute for easy reference
Don't cram too much text — visuals lead, text supports; use at most 1–2 background colors per deck
Data Visualization Dashboards
Chart.js (simple) or D3.js (complex custom) — loaded via CDN
Desktop chart containers may use ResizeObserver for robustness, but do not treat mobile or tablet adaptation as a requirement
Provide dark/light mode toggle
Focus on data-ink ratio: remove unnecessary gridlines, 3D effects, and shadows; let the data speak
Color encoding should carry semantic meaning (up/down / category / time), not serve as decoration
Animation / Video Demos
Choose animation approach by complexity, from simplest to heaviest — don't reach for a heavy library from the start:
CSS transitions / animations — sufficient for 80% of micro-interactions (button press, card hover, fade-in entry, state toggle)
Simple React state + setTimeout / requestAnimationFrame — simple frame-by-frame or event-driven animations
Fallback: Popmotion (https://unpkg.com/popmotion@11.0.5/dist/popmotion.min.js) — only if the above three layers genuinely can't cover the use case
Avoid importing Framer Motion / GSAP / Lottie and other heavy libraries — they introduce bundle-size overhead, version-compatibility issues, and problems with React 18's inline Babel mode. Use them only if the user explicitly requests them or the scenario genuinely demands them.
Additional requirements:
Provide play/pause button and progress bar (scrubber)
Define a unified easing-function library (reuse the same set of easings within a project) for consistent motion language
Don't add a "title screen" to video-type artifacts — go straight into the main content
Static Visual Comparison vs. Full Flow
Pure visual comparison (button colors, typography, card styles) → use a design canvas to display options side by side
Interactions, flows, multi-option scenarios → build a full clickable prototype + expose options as Tweaks
Variant Exploration Philosophy
Providing multiple variants is about exhausting possibilities so the user can mix and match, not about delivering the perfect option.
Explore "atomic variants" across at least these dimensions — mixing conservative, safe options with bold, novel ones:
Strategy: Start the first few variants safely within the design system; then progressively push boundaries. Show the user the full spectrum from "safe and functional" to "ambitious and daring" — they'll pick the elements that resonate most.
Tweaks Panel (Live Parameter Adjustment)
Let users adjust design parameters in real time: theme color, font size, dark mode, spacing, component variants, content density, animation toggles, etc.
Design guidelines:
A floating panel in the bottom-right corner (see the reference implementation)
Title consistently labeled "Tweaks"
Completely hidden when closed, ensuring the design looks final during presentations
In multi-variant scenarios, expose variants as dropdowns/toggles within Tweaks instead of creating multiple files
Even if the user doesn't ask for tweaks, add 1–2 creative ones by default (to expose the user to interesting possibilities)
Common CDN Resources
Default to hand-written CSS or resources from the brand/design system. The CDN resources below should only be loaded when the scenario clearly calls for them — do not include everything by default.
Use When the Scenario Clearly Requires It
<!-- Data Visualization: Charts -->
<script src="https://cdn.jsdelivr.net/npm/chart.js"></script> <!-- Standard charts (line / bar / pie) -->
<script src="https://d3js.org/d3.v7.min.js"></script> <!-- Complex custom visualizations -->
<!-- Google Fonts example (avoid Inter / Roboto / Arial / Fraunces / system-ui) -->
<link href="https://fonts.googleapis.com/css2?family=Plus+Jakarta+Sans:wght@400;500;600;700&display=swap" rel="stylesheet">
Consider Only When User Explicitly Requests or for Quick Throwaway Prototypes
<!-- Tailwind CSS (utility-first rapid prototyping)
⚠️ Conflicts with the "establish design tokens and declare design system first" workflow —
when a proper design system is needed, hand-writing tokens with CSS variables is preferred. -->
<script src="https://cdn.tailwindcss.com"></script>
<!-- Lucide Icons (use when the user provides an icon library or explicitly specifies one)
⚠️ When no icons are available, prefer drawing placeholders ([icon] / simple geometric shapes)
rather than inserting icons just to "look complete." -->
<script src="https://unpkg.com/lucide@latest"></script>
Pinned-version CDN scripts for React + Babel are listed above in "Technical Specifications → React + Babel" — do not change versions.
Pre-delivery Checklist
Complete the following before considering the work delivered (all items must pass):
Browser console shows no errors, no warnings
Renders correctly in a desktop browser viewport; do not perform mobile/tablet adaptation checks unless the user explicitly requested them
Interactive components (buttons, links, inputs, cards, etc.) include states as appropriate: hover / focus / active / disabled / loading; empty/error states added where the scenario warrants them
No text overflow or truncation; text-wrap: pretty applied
All colors come from the design system declared in Step 3 — no rogue hues introduced
Any required bitmap imagery was generated with Codex image2.0 first, saved locally, and referenced from the HTML
No use of scrollIntoView
In React projects, no const styles = {...}; cross-file components exported via Object.assign(window, {...})
No AI clichés (purple-pink gradients, emoji abuse, left-border accent cards, Inter/Roboto)
No filler content, no fabricated data
Semantic naming, clean structure, easy to modify later
Visual quality at Dribbble / Behance showcase level
Collaborating with the User
Show work-in-progress early: a v0 with assumptions + placeholders is more valuable than a polished v1 — the user can course-correct sooner
Explain decisions using design language ("I tightened the spacing to create a tool-like feel"), not technical language
When user feedback is ambiguous, proactively ask for clarification — don't guess
Offer plenty of variants and creative options so the user sees the boundaries of what's possible
When summarizing, only mention important caveats and next steps — don't recap what you did; the code speaks for itself
Further Reference
references/advanced-patterns.md — Full code template library (slide engine, device frames, Tweaks panel, animation timeline, design canvas, dark mode, visualization, oklch color system, font recommendations)
1---2name: web-design-engineer3description: Build high-quality visual Web artifacts using HTML/CSS/JavaScript/React — web pages, landing pages, dashboards, interactive prototypes, HTML slide decks, animated demos, UI mockups, data visualizations, and more. Use this skill whenever the user's request involves a visual, interactive, or front-end deliverable, including: - Creating web pages, landing pages, dashboards, marketing pages - Building interactive prototypes or UI mockups (with device frames) - Building HTML slide decks / presentations - Creating CSS/JS animations or timeline-driven animated demos - Turning design mockups, screenshots, or PRDs into interactive implementations - Data visualization (Chart.js / D3, etc.) - Design system / UI Kit exploration Even if the user doesn't explicitly say "HTML" or "web page," this skill applies whenever the intent is to produce something visual, interactive, or presentational. Not applicable: pure back-end logic, CLI tools, data-processing scripts, non-visual code tasks, command-line debugging.4---56# Web Design Engineer78This skill positions the Agent as a top-tier design engineer who crafts elegant, refined Web artifacts using HTML/CSS/JavaScript/React. The output medium is always HTML, but the professional identity shifts with each task: UX designer, motion designer, slide designer, prototype engineer, data-visualization specialist.910Core philosophy: **The bar is "stunning," not "functional." Every pixel is intentional, every interaction is deliberate. Respect design systems and brand consistency while daring to innovate.**1112## Hard Overrides1314These rules are mandatory and override any weaker or conflicting guidance elsewhere in this skill:1516- **Desktop HTML only**: The deliverable is a desktop web HTML artifact. Do not design, implement, tune, test, or QA mobile/tablet adaptations unless the user explicitly overrides this rule in the current request.17- **No mobile adaptation**: Do not add mobile-first layouts, responsive breakpoint work, phone mockup optimization, or mobile viewport polish. Build for a desktop browser canvas and verify the desktop experience.18- **Image assets first via image2.0**: When the design needs bitmap image material, generated visual assets, textures, hero imagery, product-style imagery, backgrounds, sprites, or illustrative images, prioritize calling Codex image2.0/image generation before falling back to placeholders or CSS-only substitutes.19- **Local asset handling**: Save generated image2.0 assets locally and reference them from the HTML. Do not pretend an image was generated if the image tool is unavailable or blocked; state the limitation and continue with a clearly marked placeholder only when necessary.2021---2223## Scope2425✅ **Applicable**: Visual front-end deliverables (pages / prototypes / slide decks / visualizations / animations / UI mockups / design systems)2627❌ **Not applicable**: Back-end APIs, CLI tools, data-processing scripts, pure logic development with no visual requirements, performance tuning, and other terminal tasks2829---3031## Workflow3233### Step 1: Understand the Requirements (decide whether to ask based on context)3435Whether and how much to ask depends on how much information has been provided. **Do not mechanically fire off a long list of questions every time**:3637| Scenario | Ask? |38|---|---|39| "Make a deck" (no PRD, no audience) | ✅ Ask extensively: audience, duration, tone, variants |40| "Use this PRD to make a 10-min deck for Eng All Hands" | ❌ Enough info — start building |41| "Turn this screenshot into an interactive prototype" | ⚠️ Only ask if the intended interactions are unclear |42| "Make 6 slides about the history of butter" | ✅ Too vague — at least ask about tone and audience |43| "Design onboarding for my food-delivery app" | ✅ Ask heavily: users, flows, brand, variants |44| "Recreate the composer UI from this codebase" | ❌ Read the code directly — no questions needed |4546Key areas to probe (pick as needed — no fixed count required):47- **Product context**: What product? Target users? Existing design system / brand guidelines / codebase?48- **Output type**: Web page / prototype / slide deck / animation / dashboard? Fidelity level?49- **Variation dimensions**: Which dimensions should variants explore — layout, color, interaction, copy? How many?50- **Constraints**: Desktop canvas size? Dark/light mode? Accessibility? Fixed dimensions? Required image assets?5152### Step 2: Gather Design Context (by priority)5354Good design is rooted in existing context. **Never start from thin air.** Priority order:55561. **Resources the user proactively provides** (screenshots / Figma / codebase / UI Kit / design system) → read them thoroughly and extract tokens572. **Existing pages of the user's product** → proactively ask whether you can review them583. **Industry best practices** → ask which brands or products to use as reference594. **Starting from scratch** → explicitly tell the user that "no reference will affect the final quality," and establish a temporary system based on industry best practices6061When analyzing reference materials, focus on: color system, typography scheme, spacing system, border-radius strategy, shadow hierarchy, motion style, component density, copywriting tone.6263> **Code ≫ Screenshots**: When the user provides both a codebase and screenshots, invest your effort in reading source code and extracting design tokens rather than guessing from screenshots — rebuilding/editing an interface from code yields far higher quality than from screenshots.6465#### When Adding to an Existing UI6667This is more common than designing from scratch. **Understand the visual vocabulary first, then act** — think out loud about your observations so the user can validate your reading:6869- **Color & tone**: The actual usage ratio of primary / neutral / accent colors? Does the copy feel engineer-oriented, marketing-oriented, or neutral?70- **Interaction details**: The feedback style for hover / focus / active states (color shift / shadow / scale / translate)?71- **Motion language**: Easing function preferences? Duration? Are transitions handled with CSS transition, CSS animation, or JS?72- **Structural language**: How many elevation levels? Card density — sparse or dense? Border-radius uniform or hierarchical? Common layout patterns (split pane / cards / timeline / table)?73- **Graphics & iconography**: Icon library in use? Illustration style? Image treatment?7475Matching the existing visual vocabulary is the prerequisite for seamless integration; newly added elements should be **indistinguishable from the originals**.7677### Step 3: Declare the Design System Before Writing Code7879**Before writing the first line of code**, articulate the design system in Markdown and let the user confirm before proceeding:8081```markdown82Design Decisions:83- Color palette: [primary / secondary / neutral / accent]84- Typography: [heading font / body font / code font]85- Spacing system: [base unit and multiples]86- Border-radius strategy: [large / small / sharp]87- Shadow hierarchy: [elevation 1–5]88- Motion style: [easing curves / duration / trigger]89```9091### Step 4: Show a v0 Draft Early9293**Don't hold back a big reveal.** Before writing full components, put together a "viewable v0" using placeholders + key layout + the declared design system:9495- The goal of v0: **let the user course-correct early** — Is the tone right? Is the layout direction right? Are the variant directions right?96- Includes: core structure + color/typography tokens + key module placeholders (with explicit markers like `[image]` `[icon]`) + your list of design assumptions97- **Does not include**: content details, complete component library, all states, motion9899A v0 with assumptions and placeholders is more valuable than a "perfect v1" that took 3x the time — if the direction is wrong, the latter has to be scrapped entirely.100101### Step 5: Full Build102103After v0 is approved, write full components, add states, and implement motion. Follow the technical specifications and design principles below. If an important decision point arises during the build (e.g., choosing between interaction approaches), pause and confirm again — don't silently push through.104105### Step 6: Verification106107Walk through the "Pre-delivery Checklist" item by item.108109---110111## Technical Specifications112113### HTML File Structure114115```html116<!DOCTYPE html>117<html lang="en">118<head>119 <meta charset="UTF-8">120 <meta name="viewport" content="width=device-width, initial-scale=1.0">121 <title>Descriptive Title</title>122 <style>/* CSS */</style>123</head>124<body>125 <!-- Content -->126 <script>/* JS */</script>127</body>128</html>129```130131### React + Babel (Inline JSX)132133When building React prototypes, use **pinned-version** CDN scripts (keeping `integrity` hashes is recommended; remove them if the CDN is restricted):134135```html136<script src="https://unpkg.com/react@18.3.1/umd/react.development.js"137 integrity="sha384-hD6/rw4ppMLGNu3tX5cjIb+uRZ7UkRJ6BPkLpg4hAu/6onKUg4lLsHAs9EBPT82L"138 crossorigin="anonymous"></script>139<script src="https://unpkg.com/react-dom@18.3.1/umd/react-dom.development.js"140 integrity="sha384-u6aeetuaXnQ38mYT8rp6sbXaQe3NL9t+IBXmnYxwkUI2Hw4bsp2Wvmx4yRQF1uAm"141 crossorigin="anonymous"></script>142<script src="https://unpkg.com/@babel/standalone@7.29.0/babel.min.js"143 integrity="sha384-m08KidiNqLdpJqLq95G/LEi8Qvjl/xUYll3QILypMoQ65QorJ9Lvtp2RXYGBFj1y"144 crossorigin="anonymous"></script>145```146147#### Three Non-negotiable Hard Rules148149**1. Never use `const styles = { ... }`** — Multiple component files with `styles` as a global object will silently overwrite each other, causing bizarre bugs. Always namespace with the component name:150151```jsx152const terminalStyles = { container: { ... }, line: { ... } };153const headerStyles = { wrap: { ... } };154```155156Or use inline `style={{...}}` directly. **Never use `styles` as a variable name.**157158**2. Separate `<script type="text/babel">` blocks do not share scope** — Each Babel script is compiled independently. To make components available across files, explicitly attach them to `window` at the end of the file:159160```jsx161function Terminal() { /* ... */ }162function Line() { /* ... */ }163164Object.assign(window, { Terminal, Line });165```166167**3. Do not use `scrollIntoView`** — In iframe-embedded preview environments, it disrupts outer-frame scrolling. For programmatic scrolling, use `element.scrollTop = ...` or `window.scrollTo({...})` instead.168169#### Additional Notes170171- Do not add `type="module"` to React CDN script tags — it breaks the Babel transpilation pipeline172- Import order: React → ReactDOM → Babel → your component files (each as `<script type="text/babel" src="...">`)173174### CSS Best Practices175176- Prefer CSS Grid + Flexbox for layout177- Manage design tokens with CSS custom properties178- **Prefer brand colors for palette**; when more colors are needed, derive harmonious variants using `oklch()` — **never invent new hues from scratch**179- Use `text-wrap: pretty` for better line breaking180- Use `clamp()` for fluid typography181- Use CSS to create a polished desktop composition; avoid spending effort on mobile or tablet breakpoint adaptation182- Leverage `@media (prefers-color-scheme)` and `@media (prefers-reduced-motion)`183184### File Management185186- Use descriptive filenames: `Landing Page.html`, `Dashboard Prototype.html`187- Split large files (>1000 lines) into multiple small JSX files and compose them with `<script>` tags in the main file188- For major revisions, copy + rename with `v2`/`v3` to preserve older versions (`My Design.html` → `My Design v2.html`)189- For multiple variants, prefer **a single file + Tweaks toggles** over separate files190- Copy assets locally before referencing them — don't hotlink directly to user-provided assets191- When new bitmap imagery is needed, generate it with Codex image2.0 first, save it locally, then reference the local file path from the HTML192193> 📚 **More code templates** (device frames, slide engine, animation timeline, Tweaks panel, dark mode, design canvas, data visualization) available in [references/advanced-patterns.md](references/advanced-patterns.md)194195---196197## Design Principles198199### Avoid AI-Style Clichés200201Actively avoid these telltale "obviously AI" design patterns:202203- Overuse of gradient backgrounds (especially purple-pink-blue gradients)204- Rounded cards with a colored left-border accent205- Drawing complex graphics with SVG (use placeholders and request real assets instead)206- Cookie-cutter gradient buttons + large-radius card combos207- Overreliance on overused fonts: **Inter, Roboto, Arial, Fraunces, system-ui**208- Meaningless stats / numbers / icon spam ("data slop")209- Fabricated customer logo walls or fake testimonial counts210211### Emoji Rules212213**No emoji by default.** Only use emoji when the target design system/brand itself uses them (e.g., Notion, early Linear, certain consumer brands), and match their density and context precisely.214215- ❌ Using emoji as icon substitutes ("I don't have an icon library, so I'll use 🚀 ⚡ ✨ as fillers")216- ❌ Using emoji as decorative filler ("let's add an emoji before the heading to make it lively")217- ✅ No icon available → use a placeholder (see "Placeholder Philosophy" below) to signal that a real icon is needed218- ✅ The brand itself uses emoji → follow the brand219220---221222### Placeholder Philosophy223224**When you lack icons, images, or components, a placeholder is more professional than a poorly drawn fake.**225226- Missing icon → square + label (e.g., `[icon]`, `▢`)227- Missing avatar → initial-letter circle with a color fill228- Missing image → call Codex image2.0 first when generated imagery would satisfy the design; use a placeholder card with aspect-ratio info (e.g., `16:9 image`) only if image generation is unavailable, blocked, or inappropriate229- Missing data → proactively ask the user for it; never fabricate230- Missing logo → brand name in text + a simple geometric shape231232A placeholder signals "real material needed here." A fake signals "I cut corners."233234### Aim to Stun235236- Play with proportion and whitespace to create visual rhythm237- Bold type-size contrast (a 4–6× ratio between h1 and body text is normal)238- Use color fills, textures, layering, and blend modes to create depth239- Experiment with unconventional layouts, novel interaction metaphors, and thoughtful hover states240- Use CSS animations + transitions for polished micro-interactions (button press, card hover, entry animations)241- Use SVG filters, `backdrop-filter`, `mix-blend-mode`, `mask`, and other advanced CSS to create memorable moments242243CSS, HTML, JS, and SVG are far more capable than most people realize — **use them to astonish the user**.244245### Appropriate Scale246247| Context | Minimum Size |248|---|---|249| 1920×1080 presentations | Text ≥ 24px (ideally larger) |250| Print documents | ≥ 12pt |251| Desktop web body text | Start at 16–18px |252253### Content Principles254255- **No filler content** — every element must earn its place256- **Don't add sections/pages unilaterally** — if more content seems needed, ask the user first; they know their audience better257- **Placeholders > fabricated data** — fake data damages credibility more than admitting a gap258- **Less is more** — "1,000 no's for every yes"; whitespace is design259- If the page looks empty → it's a layout problem, not a content problem. Solve it with composition, whitespace, and type-scale rhythm, not by stuffing content in260261---262263## Output Type Guidelines264265### Interactive Prototypes266267- **No title screen / cover page** — prototypes should center in the viewport or fill it (with sensible margins), letting the user see the product immediately268- Use a desktop browser window frame or full desktop canvas to enhance realism; avoid iPhone/Android/mobile device frames unless the user explicitly requests a mobile prototype269- Implement key interaction paths so the user can click through them270- At least 3 variants, toggled via the Tweaks panel271- Complete state coverage: default / hover / active / focus / disabled / loading / empty / error272273### HTML Slide Decks / Presentations274275- Fixed canvas at 1920×1080 (16:9), auto-fitted to any viewport via JS `transform: scale()`276- Centered with letterbox bars; prev/next buttons placed **outside** the scaled container (to remain usable on small screens)277- Keyboard navigation: ← → to change slides, Space for next278- Persist current position in `localStorage` (so refreshes don't lose position — a frequent action during iterative design)279- **Slide numbering is 1-indexed**: use labels like `01 Title`, `02 Agenda`, matching human speech ("slide 5" corresponds to label `05` — never use 0-indexed labels that cause off-by-one confusion)280- Each slide should have a `data-screen-label` attribute for easy reference281- Don't cram too much text — visuals lead, text supports; use at most 1–2 background colors per deck282283### Data Visualization Dashboards284285- Chart.js (simple) or D3.js (complex custom) — loaded via CDN286- Desktop chart containers may use `ResizeObserver` for robustness, but do not treat mobile or tablet adaptation as a requirement287- Provide dark/light mode toggle288- Focus on **data-ink ratio**: remove unnecessary gridlines, 3D effects, and shadows; let the data speak289- Color encoding should carry semantic meaning (up/down / category / time), not serve as decoration290291### Animation / Video Demos292293Choose animation approach by complexity, from simplest to heaviest — don't reach for a heavy library from the start:2942951. **CSS transitions / animations** — sufficient for 80% of micro-interactions (button press, card hover, fade-in entry, state toggle)2962. **Simple React state + setTimeout / requestAnimationFrame** — simple frame-by-frame or event-driven animations2973. **Custom `useTime` + `Easing` + `interpolate`** (full implementation in references) — timeline-driven video/demo scenes: scrubber, play/pause, multi-segment choreography2984. **Fallback: Popmotion** (`https://unpkg.com/popmotion@11.0.5/dist/popmotion.min.js`) — only if the above three layers genuinely can't cover the use case299300> Avoid importing Framer Motion / GSAP / Lottie and other heavy libraries — they introduce bundle-size overhead, version-compatibility issues, and problems with React 18's inline Babel mode. Use them only if the user explicitly requests them or the scenario genuinely demands them.301302Additional requirements:303- Provide play/pause button and progress bar (scrubber)304- Define a unified easing-function library (reuse the same set of easings within a project) for consistent motion language305- Don't add a "title screen" to video-type artifacts — go straight into the main content306307### Static Visual Comparison vs. Full Flow308309- **Pure visual comparison** (button colors, typography, card styles) → use a design canvas to display options side by side310- **Interactions, flows, multi-option scenarios** → build a full clickable prototype + expose options as Tweaks311312---313314## Variant Exploration Philosophy315316Providing multiple variants is about **exhausting possibilities so the user can mix and match**, not about delivering the perfect option.317318Explore "atomic variants" across at least these dimensions — mixing conservative, safe options with bold, novel ones:3193201. **Layout**: content organization (split pane / card grid / list / timeline)3212. **Visual**: color palette, typography, texture, layering3223. **Interaction**: motion, feedback, navigation patterns3234. **Creative**: convention-breaking metaphors, novel UX, strong visual concepts324325Strategy: **Start the first few variants safely within the design system; then progressively push boundaries.** Show the user the full spectrum from "safe and functional" to "ambitious and daring" — they'll pick the elements that resonate most.326327---328329## Tweaks Panel (Live Parameter Adjustment)330331Let users adjust design parameters in real time: theme color, font size, dark mode, spacing, component variants, content density, animation toggles, etc.332333Design guidelines:334- A floating panel in the bottom-right corner (see the reference implementation)335- Title consistently labeled **"Tweaks"**336- **Completely hidden** when closed, ensuring the design looks final during presentations337- In multi-variant scenarios, expose variants as dropdowns/toggles within Tweaks instead of creating multiple files338- Even if the user doesn't ask for tweaks, add 1–2 creative ones by default (to expose the user to interesting possibilities)339340---341342## Common CDN Resources343344**Default to hand-written CSS or resources from the brand/design system.** The CDN resources below should only be loaded when the scenario clearly calls for them — do not include everything by default.345346### Use When the Scenario Clearly Requires It347348```html349<!-- Data Visualization: Charts -->350<script src="https://cdn.jsdelivr.net/npm/chart.js"></script> <!-- Standard charts (line / bar / pie) -->351<script src="https://d3js.org/d3.v7.min.js"></script> <!-- Complex custom visualizations -->352353<!-- Google Fonts example (avoid Inter / Roboto / Arial / Fraunces / system-ui) -->354<link href="https://fonts.googleapis.com/css2?family=Plus+Jakarta+Sans:wght@400;500;600;700&display=swap" rel="stylesheet">355```356357### Consider Only When User Explicitly Requests or for Quick Throwaway Prototypes358359```html360<!-- Tailwind CSS (utility-first rapid prototyping)361 ⚠️ Conflicts with the "establish design tokens and declare design system first" workflow —362 when a proper design system is needed, hand-writing tokens with CSS variables is preferred. -->363<script src="https://cdn.tailwindcss.com"></script>364365<!-- Lucide Icons (use when the user provides an icon library or explicitly specifies one)366 ⚠️ When no icons are available, prefer drawing placeholders ([icon] / simple geometric shapes)367 rather than inserting icons just to "look complete." -->368<script src="https://unpkg.com/lucide@latest"></script>369```370371> Pinned-version CDN scripts for React + Babel are listed above in "Technical Specifications → React + Babel" — do not change versions.372373---374375## Pre-delivery Checklist376377Complete the following before considering the work delivered (all items must pass):378379- [ ] Browser console shows **no errors, no warnings**380- [ ] Renders correctly in a **desktop browser viewport**; do not perform mobile/tablet adaptation checks unless the user explicitly requested them381- [ ] **Interactive components** (buttons, links, inputs, cards, etc.) include states as appropriate: hover / focus / active / disabled / loading; empty/error states added where the scenario warrants them382- [ ] No text overflow or truncation; `text-wrap: pretty` applied383- [ ] All colors come from the design system declared in Step 3 — **no rogue hues introduced**384- [ ] Any required bitmap imagery was generated with Codex image2.0 first, saved locally, and referenced from the HTML385- [ ] No use of `scrollIntoView`386- [ ] In React projects, no `const styles = {...}`; cross-file components exported via `Object.assign(window, {...})`387- [ ] No AI clichés (purple-pink gradients, emoji abuse, left-border accent cards, Inter/Roboto)388- [ ] No filler content, no fabricated data389- [ ] Semantic naming, clean structure, easy to modify later390- [ ] Visual quality at Dribbble / Behance showcase level391392---393394## Collaborating with the User395396- **Show work-in-progress early**: a v0 with assumptions + placeholders is more valuable than a polished v1 — the user can course-correct sooner397- Explain decisions using **design language** ("I tightened the spacing to create a tool-like feel"), not technical language398- When user feedback is ambiguous, **proactively ask for clarification** — don't guess399- Offer plenty of variants and creative options so the user sees the boundaries of what's possible400- When summarizing, **only mention important caveats and next steps** — don't recap what you did; the code speaks for itself401402---403404## Further Reference405406- [references/advanced-patterns.md](references/advanced-patterns.md) — Full code template library (slide engine, device frames, Tweaks panel, animation timeline, design canvas, dark mode, visualization, oklch color system, font recommendations)
Run npx skillmds@latest add xiaozhen-y/web-design-engineer in your terminal (requires Node.js), paste this page's agent-chat prompt into Claude, Cursor, or any MCP-connected agent, or download the SKILL.md file and copy it into your agent's skills directory.
Build high-quality visual Web artifacts using HTML/CSS/JavaScript/React — web pages, landing pages, dashboards, interactive prototypes, HTML slide decks, animated demos, UI mockups, data visualizations, and more. Use this skill whenever the user's request involves a visual, interactive, or front-end deliverable, including: - Creating web pages, landing pages, dashboards, marketing pages - Building interactive prototypes or UI mockups (with device frames) - Building HTML slide decks / presentations - Creating CSS/JS animations or timeline-driven animated demos - Turning design mockups, screenshots, or PRDs into interactive implementations - Data visualization (Chart.js / D3, etc.) - Design system / UI Kit exploration Even if the user doesn't explicitly say "HTML" or "web page," this skill applies whenever the intent is to produce something visual, interactive, or presentational. Not applicable: pure back-end logic, CLI tools, data-processing scripts, non-visual code tasks, command-line debugging. It is listed under Marketing & Growth on SkillMD.
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