Asset Pipeline Guide

Use when designing the asset pipeline of a tool or game engine, turning authored sources (FBX, glTF, PNG, WAV, shaders) into runtime-ready data: importers/compilers per asset type, a deterministic compile/cook step, content-addressed caching keyed by a hash of inputs and settings, dependency tracking so an edit reimports only what changed, platform-specific output, and live hot-reloading. Triggers on import, cook/bake, asset/build cache, reimport, dependency invalidation, file watcher, hot-reload of textures/meshes/materials, and 'why does changing one file rebuild everything', even when the user doesn't say 'asset pipeline'.

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xonovex/platform/tree/main/packages/skill/skill-asset-pipeline/asset-pipeline-guide commit 59f41863c2

Frequently asked questions

npx skillmds@latest add xonovex/asset-pipeline-guide