Audio Guide

Use when building a low-level, real-time audio/sound system that does its own mixing: the OS audio callback / render thread, summing voices into the output buffer, sample-rate conversion and per-voice pitch, voice pools and stealing, and handing play/stop/parameter changes from the game thread to the audio thread. Triggers on audio underrun/dropout, clicks/pops, the audio callback can't lock or allocate, buffer size vs latency, resampling/interpolation, mixing gain/pan/clipping, fixed voice pools, even when the user doesn't say 'audio'.

xonovex df7da42 9 files · 34.6 KB Updated

File contents

xonovex/platform/tree/main/packages/skill/skill-audio/audio-guide commit df7da4296e

Frequently asked questions

npx skillmds@latest add xonovex/audio-guide