Gpu Rendering Vulkan Guide

Use when implementing a Vulkan renderer: the concrete Vulkan API for device/queues, device memory + memory types + staging, images/buffers + pipeline barriers and layout transitions, descriptor sets/layouts + bindless, pipelines + pipeline cache + dynamic rendering, timeline semaphores + fences, command pools/buffers, and the swapchain. Triggers on Vk* types and vkCmd*/vkCreate* calls, VkImageMemoryBarrier2, VkDescriptorSet, VkPipeline, VkSemaphore, VkCommandPool, swapchain acquire/present, even when the user doesn't say 'Vulkan'.

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