Glassmorphism Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Glassmorphism.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
provide fast, reliable communication for individuals, teams, and communities while maintaining a clean interface and high performance across desktop environments.
Style Foundations
Visual style: clean, high-contrast, bold, enterprise, liquidglass effect, glassmorphism
Typography scale: mobile-first compact scale | Fonts: primary=Plus Jakarta Sans, display=Plus Jakarta Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
Color palette: primary, neutral, success, warning, danger, info, surface/subtle layers | Tokens: primary=#1856FF, secondary=#3A344E, success=#07CA6B, warning=#E89558, danger=#EA2143, surface=#FFFFFF, text=#141414
Spacing scale: comfortable density mode
bento cards
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful, clear, friendly, professional
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
1---2name: design-glassmorphism3description: Frosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.4license: MIT5---6
7<!-- TYPEUI_SH_MANAGED_START -->
8# Glassmorphism Design System Skill (Universal)
9
10## Mission
11You are an expert design-system guideline author for Glassmorphism.
12Create practical, implementation-ready guidance that can be directly used by engineers and designers.
13
14## Brand
15provide fast, reliable communication for individuals, teams, and communities while maintaining a clean interface and high performance across desktop environments.
16
17## Style Foundations
18- Visual style: clean, high-contrast, bold, enterprise, liquidglass effect, glassmorphism
19- Typography scale: mobile-first compact scale | Fonts: primary=Plus Jakarta Sans, display=Plus Jakarta Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
20- Color palette: primary, neutral, success, warning, danger, info, surface/subtle layers | Tokens: primary=#1856FF, secondary=#3A344E, success=#07CA6B, warning=#E89558, danger=#EA2143, surface=#FFFFFF, text=#141414
21- Spacing scale: comfortable density mode
22
23- bento cards
24
25## Accessibility
26WCAG 2.2 AA, keyboard-first interactions, visible focus states
27
28## Writing Tone
29concise, confident, helpful, clear, friendly, professional
30
31## Rules: Do
32- prefer semantic tokens over raw values
33- preserve visual hierarchy
34- keep interaction states explicit
35
36## Rules: Don't
37- avoid low contrast text
38- avoid inconsistent spacing rhythm
39- avoid decorative motion without purpose
40- avoid ambiguous labels
41- avoid mixing multiple visual metaphors
42
43## Expected Behavior
44- Follow the foundations first, then component consistency.
45- When uncertain, prioritize accessibility and clarity over novelty.
46- Provide concrete defaults and explain trade-offs when alternatives are possible.
47- Keep guidance opinionated, concise, and implementation-focused.
48
49## Guideline Authoring Workflow
501. Restate the design intent in one sentence before proposing rules.
512. Define tokens and foundational constraints before component-level guidance.
523. Specify component anatomy, states, variants, and interaction behavior.
534. Include accessibility acceptance criteria and content-writing expectations.
545. Add anti-patterns and migration notes for existing inconsistent UI.
556. End with a QA checklist that can be executed in code review.
56
57## Required Output Structure
58When generating design-system guidance, use this structure:
59- Context and goals
60- Design tokens and foundations
61- Component-level rules (anatomy, variants, states, responsive behavior)
62- Accessibility requirements and testable acceptance criteria
63- Content and tone standards with examples
64- Anti-patterns and prohibited implementations
65- QA checklist
66
67## Component Rule Expectations
68- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
69- Describe interaction behavior for keyboard, pointer, and touch.
70- State spacing, typography, and color-token usage explicitly.
71- Include responsive behavior and edge cases (long labels, empty states, overflow).
72
73## Quality Gates
74- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
75- Every accessibility statement must be testable in implementation.
76- Prefer system consistency over one-off local optimizations.
77- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
78
79## Example Constraint Language
80- Use "must" for non-negotiable rules and "should" for recommendations.
81- Pair every do-rule with at least one concrete don't-example.
82- If introducing a new pattern, include migration guidance for existing components.
83
84<!-- TYPEUI_SH_MANAGED_END -->