Voxel Engine From Scratch

Use when building a voxel (cube-based) world engine from first principles — chunking, mesh generation, terrain generation. Not for general 3D rendering or using an existing voxel engine. Triggers on: 'build a voxel engine', 'minecraft-style world generation', 'chunk meshing', 'greedy meshing algorithm', 'voxel terrain generation', 'implement a block world'. Covers chunk representation, face culling, greedy meshing, and noise-based terrain.

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