Adversarial Persona Strategy
Construct and deploy hostile personas that attack from distinct motivational frames. Each persona has unique expertise, biases, and attack patterns.
Method
- persona-construction builds detailed adversary profiles (background, motivation, expertise, blind spots)
- Each persona attacks from their specific frame:
- Hostile Reviewer: methodological rigor, statistical validity, novelty claims
- Competing Lab: priority disputes, alternative approaches, resource efficiency
- Funding Skeptic: impact claims, feasibility, timeline realism
- Domain Outsider: jargon opacity, unstated assumptions, accessibility
- probe-execution executes persona-specific attacks
- Cross-persona findings compared to identify convergent vulnerabilities
- finding-aggregation synthesizes across all persona perspectives
Budget Table
| Parameter |
S |
M |
L |
| Attack vectors |
5 |
12 |
20 |
| Probing rounds |
3 |
6 |
10 |
| Personas |
2 |
4 |
6 |
| Assumption checks |
5 |
10 |
20 |
Orchestration
persona-construction → [build N personas per budget]
→ [for each persona]:
attack-vector-generation (persona-specific vectors)
→ probe-execution (execute persona attacks)
→ finding-aggregation (cross-persona synthesis)
→ attack-resilience-scoring
Subagents
- persona-construction (adversary profile building)
- attack-vector-generation (persona-specific attack design)
- probe-execution (persona attack execution)
- finding-aggregation (cross-persona synthesis)
- attack-resilience-scoring (convergent vulnerability scoring)
Available Tactics
Optional, no fixed order; the final leaf is always a sop.
| Tactic |
When to use |
| adversarial-roleplay |
Tactic: Construct detailed hostile persona, attack artifact from that persona's perspective, record successful attack paths for aggregation. |
| structured-attack-campaign |
Tactic: Full attack lifecycle — threat surface enumeration, attack vector generation, systematic probing, and finding aggregation across all surfaces. |
Available SOPs
Optional, no fixed order; the final leaf is always a sop.
| SOP |
When to use |
| attack-resilience-scoring |
Compute overall resilience score (0.0-1.0) based on attack results, coverage, and vulnerability severity distribution. |
| attack-vector-generation |
Generate specific attack strategies for a given threat surface, producing concrete probes that can be executed. |
| finding-aggregation |
Aggregate, deduplicate, and classify findings from multiple probes into a coherent vulnerability report. |
| persona-construction |
Build a detailed adversarial persona with background, motivation, expertise, blind spots, and preferred attack patterns. |
| probe-execution |
Execute a single attack probe against an artifact, record the result with evidence and severity classification. |
1---2name: adversarial-persona3description: Strategy: Role-play attacks from hostile personas — competing lab researcher, hostile reviewer, funding skeptic, domain outsider — each with distinct attack motivations and blind spots.4---56# Adversarial Persona Strategy78Construct and deploy hostile personas that attack from distinct motivational frames. Each persona has unique expertise, biases, and attack patterns.910## Method11121. **persona-construction** builds detailed adversary profiles (background, motivation, expertise, blind spots)132. Each persona attacks from their specific frame:14 - Hostile Reviewer: methodological rigor, statistical validity, novelty claims15 - Competing Lab: priority disputes, alternative approaches, resource efficiency16 - Funding Skeptic: impact claims, feasibility, timeline realism17 - Domain Outsider: jargon opacity, unstated assumptions, accessibility183. **probe-execution** executes persona-specific attacks194. Cross-persona findings compared to identify convergent vulnerabilities205. **finding-aggregation** synthesizes across all persona perspectives2122## Budget Table2324| Parameter | S | M | L |25|---|---|---|---|26| Attack vectors | 5 | 12 | 20 |27| Probing rounds | 3 | 6 | 10 |28| Personas | 2 | 4 | 6 |29| Assumption checks | 5 | 10 | 20 |3031## Orchestration3233```34persona-construction → [build N personas per budget]35→ [for each persona]:36 attack-vector-generation (persona-specific vectors)37 → probe-execution (execute persona attacks)38→ finding-aggregation (cross-persona synthesis)39→ attack-resilience-scoring40```4142## Subagents4344- persona-construction (adversary profile building)45- attack-vector-generation (persona-specific attack design)46- probe-execution (persona attack execution)47- finding-aggregation (cross-persona synthesis)48- attack-resilience-scoring (convergent vulnerability scoring)4950<!-- BEGIN available-tables (generated) -->5152## Available Tactics5354Optional, no fixed order; the final leaf is always a sop.5556| Tactic | When to use |57| --- | --- |58| adversarial-roleplay | Tactic: Construct detailed hostile persona, attack artifact from that persona's perspective, record successful attack paths for aggregation. |59| structured-attack-campaign | Tactic: Full attack lifecycle — threat surface enumeration, attack vector generation, systematic probing, and finding aggregation across all surfaces. |6061## Available SOPs6263Optional, no fixed order; the final leaf is always a sop.6465| SOP | When to use |66| --- | --- |67| attack-resilience-scoring | Compute overall resilience score (0.0-1.0) based on attack results, coverage, and vulnerability severity distribution. |68| attack-vector-generation | Generate specific attack strategies for a given threat surface, producing concrete probes that can be executed. |69| finding-aggregation | Aggregate, deduplicate, and classify findings from multiple probes into a coherent vulnerability report. |70| persona-construction | Build a detailed adversarial persona with background, motivation, expertise, blind spots, and preferred attack patterns. |71| probe-execution | Execute a single attack probe against an artifact, record the result with evidence and severity classification. |7273<!-- END available-tables (generated) -->