Vishwakarma Studios

Game development intelligence — designing, building, reviewing, debugging, and shipping games. Use for Unity, Unreal, Godot, Bevy, love2d, raylib, custom engines; fixed timestep, game loop, ECS, physics, collision, animation state machines, blend trees, root motion, IK; shaders, PBR, lighting, post-processing; game feel — coyote time, input buffering, hitstop, screenshake, camera, juice; core loop, progression, economy, difficulty curve, level design, playtesting; netcode — client prediction, server reconciliation, lag compensation, rollback, authority, cheat resistance; game AI — A*, navmesh, flow fields, behaviour trees, GOAP, utility AI, steering; draw calls, batching, LODs, culling, GC spikes, asset streaming; Perforce, Git LFS, platform certification, game accessibility, telemetry, live ops. Also "does this feel good", "why is my game janky", "which engine should I use". Not for websites, web apps, dashboards, or non-game mobile apps — that is the vishwakarma skill.

yogvidwankhede Updated

File contents

yogvidwankhede/vishwakarma/tree/main/cowork-plugin/skills/vishwakarma-studios commit 81981f5070

Frequently asked questions

npx skillmds@latest add yogvidwankhede/vishwakarma-studios-2